Standardized dungeon difficulty/reward ratio
I agree that the FoTM “reward-system” is a total flop. The only thing it’s worth is to determine whether or not you drop certain types of essence, fractal weapons, pristine fractal relics, rings and infused rings.
Gamer & Developer; Playing games is part of making games! Gather experience and make games!
Fractals is a joke. It gives the illusion of progression with offering nothing but a massive sinkhole. Give epic areas that are as valuable to replay as oldschool elite zones from the original game.