Standardized dungeon difficulty/reward ratio

Standardized dungeon difficulty/reward ratio

in Suggestions

Posted by: Brew Pinch.5731

Brew Pinch.5731

Any chance we’ll ever see dungeon loot scale with the difficulty of the run?

It seems quite odd that the easiest dungeon in the game (CoF) provides rewards equal to the other story dungeons which take significantly more time and effort to complete. This being particularly problematic in the case of high level Fractals of the Mists which far eclipse Citadel of Flames in difficulty and required play time yet provide ridiculously inferior rewards.

Should there not be more emphasis placed on improving your skills to tackle the most challenging content and in return earn the greatest rewards? In it’s current incarnation the game encourages exactly the opposite, funneling players into the simplest, most boring content.

Standardized dungeon difficulty/reward ratio

in Suggestions

Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

I agree that the FoTM “reward-system” is a total flop. The only thing it’s worth is to determine whether or not you drop certain types of essence, fractal weapons, pristine fractal relics, rings and infused rings.

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

Standardized dungeon difficulty/reward ratio

in Suggestions

Posted by: Gnat.9405

Gnat.9405

Fractals is a joke. It gives the illusion of progression with offering nothing but a massive sinkhole. Give epic areas that are as valuable to replay as oldschool elite zones from the original game.