break. I feel like they should be back by now..”
Starter zone Bosses
break. I feel like they should be back by now..”
Fire elemental:
-On occasion, it will release a semi-slow moving torrent of fire dealing heavy damage.
-Increase the rate of meteors in places where players normally can stand to avoid the burrowed fires.
-Burrowed fires leave behind a burning trail.
-at 50%, the elemental will increase in size. If not defeated in a time frame (maybe 3 minutes, idk) you fail the event and all inside the fire room die.
-Increase toughness of fire elemental when it is suffering from burning.
-Treat the elemental like an effigy. It will burn nearby players based on how close they are to the elemental. Increase the burn DoT.
-Add skill fact “Weak to water”. This means water fields will disable the aoe burn allowing melee to walk in with no dot. Once water fields are gone, it will continue to burn.
I’m sure the coding would be difficult and the incentive to buff starter zone world bosses is far less than buffing bosses such as the dragon lieutenants or the dungeons. Still, these “world” bosses arn’t as a rewarding experience as they first were.
break. I feel like they should be back by now..”
Aren’t starter zone bosses meant to be easy? Keep in mind lower level players don’t have all skills yet and are barely learning the game still. Starter bosses are a bit of a taste for them for what’s in store in the future and it’s a great learning experience, not a hair ripping frustration fest.
Aren’t starter zone bosses meant to be easy? Keep in mind lower level players don’t have all skills yet and are barely learning the game still. Starter bosses are a bit of a taste for them for what’s in store in the future and it’s a great learning experience, not a hair ripping frustration fest.
They don’t learn anything from a fight they barely get to participate in because it’s all about using your 4 second window to “tag” the enemy (this is as bad for the pre-events as it is for the bosses themselves).
As is stands, we level 80s are taking the fight away from them. And we shouldn’t be.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Most people in the start zone boss zergs are lvl 80s farming rares. Its a separate, but very pertinent issue.
Thats my issue. And making harder mechanics I feel is far better than scaling the boss to 1 shot new players who are still getting familiar with dodging and other visual queues. To a down leveled 80, they have defences and traits to stay alive much better than a new comer does.
We, 80’s, need challenges and a reason to revisit old zones other than for a rare. New players need a reason to participate with us without getting stomped out for trying.
break. I feel like they should be back by now..”
Just wanted to make same post. In my opinion what shadow behemoth, wurm etc needs is more mobility and aoe attacks. Right now its not challenge at all as all what you have to do is to stay on one place and click autoattack(thanks to deleveled 80s who deal just too much damage and cant even die there).