Suggestion for GW2 Designers (The Apex Level)

Suggestion for GW2 Designers (The Apex Level)

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Posted by: Maulor.9847

Maulor.9847

There’s been some recent discussion regarding the ominous and inevitable topic of level cap increase. There are many opinions about this, and from what i’ve been reading, the consensus is “this sounds like it could go badly”.

So I did some thinking about it, and came up with the following design idea:

Make level 80 the “Apex Level”.
-Any new content that is considered higher level than 80 would result in a scale-up situation to allow players to experience new content while still leveling.
-You MUST be 80 to receive the level scaling.
-The Skills earned beyond this level will be acquired in a different fashion than 1-80.
-Higher level areas introduce a much more difficult challenge, but offer a larger reward (i’m told there’s areas like this in GW1).
————————————————————-

What this does for the game:
This allows 80 to continue to be the main goal of any new character/player. Leveling is relatively easy, and continuing to be able to play with friends even if our availability differs is key.

Suggestion for GW2 Designers (The Apex Level)

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Posted by: Clarity.7281

Clarity.7281

i would be okay with level 100 being a final goal personally but i think going beyond that creates a vicious cycle that many other games suffer from..

Suggestion for GW2 Designers (The Apex Level)

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Posted by: Croatoan.8426

Croatoan.8426

Were probably a long way away from level increase if its even on the devs mind. There probably busy with there next area expansion to worry about that. Level increase = new armour,gear,weapons,food,traits,skills,loot,crafting mats,balancing, not to mention all the people that just got there legendarys might be a lil upset there weapons are now useless. And they won’t do it like that… You get scaled down not up.

Entire fort of people disapeared,only thing left carved into a tree was CROATOAN.

Suggestion for GW2 Designers (The Apex Level)

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Posted by: Maulor.9847

Maulor.9847

Croatoan: they scale players up for WvW and Fractals, so this is not by any means a new concept for them.

They’ve also stated publically that legendaries are always going to be “best in slot” which means that they will have to implement a system to deliver on that promise when a level increase is created.

In regards to if its even on their minds… the head of Anet stated that they plan to do it eventually, however more recently Colin said that it “might happen” and that it’s not high on their radar… so i realize its not going to happen for a while.

My reason for posting is that I was researching this stuff just to find out where they stand, and the idea came to me to allow for higher levels, while also keeping 80 as the main goal each player should have in mind… there are people on both sides of the argument on this topic, and a solution that manages to keep them both satisfied would be ideal.