Suggestion for GW2 Designers (The Apex Level)
i would be okay with level 100 being a final goal personally but i think going beyond that creates a vicious cycle that many other games suffer from..
Were probably a long way away from level increase if its even on the devs mind. There probably busy with there next area expansion to worry about that. Level increase = new armour,gear,weapons,food,traits,skills,loot,crafting mats,balancing, not to mention all the people that just got there legendarys might be a lil upset there weapons are now useless. And they won’t do it like that… You get scaled down not up.
Croatoan: they scale players up for WvW and Fractals, so this is not by any means a new concept for them.
They’ve also stated publically that legendaries are always going to be “best in slot” which means that they will have to implement a system to deliver on that promise when a level increase is created.
In regards to if its even on their minds… the head of Anet stated that they plan to do it eventually, however more recently Colin said that it “might happen” and that it’s not high on their radar… so i realize its not going to happen for a while.
My reason for posting is that I was researching this stuff just to find out where they stand, and the idea came to me to allow for higher levels, while also keeping 80 as the main goal each player should have in mind… there are people on both sides of the argument on this topic, and a solution that manages to keep them both satisfied would be ideal.