thief, guardian, mesmer, and elementalist.
In that order. All geared.
The fighter, uses only hand to hand combat moves to destroy his enemy and fighting style changes With the armor he has on
Armor would be light armor or medium armor
But have names like berserker’s (Kungkittenpants of eagle and things of that nature or have anet develop it’s own names of fighting styles if they’d like
Also give them a f1-4
F1 being something that gives them quickness for 3-5 seconds (fighters speed)
F2 gives them the effect of endure pain (fighter stance)
F3 3-5 seconds of regen (fighters will)
F4 intimidation causeing them to fear (Fighters angst)
Or give the different fighting styles as f1-4 similar to eles attunments
Attacks like
Punch (regular auto attack
Kick (depending on the fighting gear you have)
Bruising (cause a dazed state for 2 seconds with cripple and one bleed)
concussion(a knockdown with a confusion)
brawl( a burst damage skill)
Allow them to have a elite sorta like thieves guild
Summon two more fighters with them
Maybe be some skills like
Brass knuckle a push back with a confusion
Nd steal toe a hard hitting kick
Have them have shouts that give boons too
Like “kiah!” a fury and stiffness shout
Or If anet makes there own fighting styles have the Tyrian language fighting style chants
No weapons If any have it be a staff
Or make new ones like Baton or gloves corresponding to the fighting style
ummmm how would damage be determined without a weapon ? its not like you can just say ding im level 80 my fists are Exotic and hit for 1045-1145 damage
Well that is true lol then staff or some baton weapon or the gloves
I think we could go with him having weapons but not using them, like [REDACTED]’s monk, like only using them for ultimate animations(or not), with the option to hide weapons on their backs.
What about this: not bare fists, but Gauntlets as a weapon. They should protect your hands while smashing away.
Most classes are pretty constrained regarding skill / weapon accessibility as it is. If you play engineer or ele then there are only three weapons you can use. If you make this profession then anet will lock you into 5 skills to use for your entire playtime with that class. Does that seem like fun? Probably not.
Also; apart from your F1-4 suggestions, there’s no reason to make this a separate class instead of giving warriors brass knuckles. That’s ok though, because your suggestions for F1-4 are grossly overpowered – not that pvp is a consideration often taken into account in this game.
To wrap it up: intuitively, the name makes the reader think about warriors which causes the whole idea to seem derivative when it’s compounded by the fact that many of your skill suggestions are “kindof like that other skill.” If you have a really solid reason for why this should be a class and not just a facet of the warrior (or thief, now that I think about it) then you should reply.
Also; apart from your F1-4 suggestions, there’s no reason to make this a separate class instead of giving warriors brass knuckles. That’s ok though, because your suggestions for F1-4 are grossly overpowered – not that pvp is a consideration often taken into account in this game.
Better yet, using the elite skill Rampage while playing as a warrior.
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