Suggestion: some implementations
So you want:
- More HP
- Faster Movement Speed
- Less Health on the Boss
- More Profession Skills and Traits
- Increased Level Cap?
More HP
Eh, I haven’t got any particular opinion on this.
Faster Movement Speed
All professions have access to Swiftness. There’s also a Rune that increases passive movement speed (I think), as well as Traits.
Less Health On Boss
Agree, and in it’s place more interesting mechanics.
More Profession Skills and Traits
Disagree for the moment. They only got two people working on skill balance. Let them finish this set of skills first.
Increased Level Cap
Disagree. There’s already a big yooha over Ascended gear. Introducing an increased level cap would also bring in power creep.
Time is a river.
The door is ajar.
Thanks TheDaiBish, didn’t understand any of that until the translation
And yeah, I don’t much agree on much of it either. Movement speed is already very fast, plus ubiquitous teleports. Bosses do need less health though, but yeah, they’re apparently working on the dungeons.
I definitely concur that the last we need are more levels / skills / traits.
And fast switch equip not in combat. I mean is not symply to change equip example: fighting to magic find..
That’s even worse, you might as well simply remove Magic Find from the game (and increase all drop chances baseline), at least you save everyone from having to grind two full sets of gear then.
Really, you could rather implement all the stuff from the first post than this second suggestion. :S