Suggestions on how to improve WvW

Suggestions on how to improve WvW

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Posted by: Garathorn.7341

Garathorn.7341

Hello All,

I play games for their PvP aspect. During my last 8 years of playing MMO’s I tried many games, and commanded thousands of PvP raids. After playing GW2 PvP I wanted to share some of my opinions, hoping that they might be taken under consideration, when patching the game.

AntiZergFest suggestions

1. Grouping and communication
a) Give commander an option to manage their raid. Without it, the only way to move will be a zerg rush. Commander should have the possibility to communicate with his raid, and give orders to it’s squads.

b) 30 people raid is a good option. Raid should consist out of 6 × 5 person groups. Each group can have it’s sub commander whose position is marked on raid commanders map.

c) Give commander a possibility to show his orders on raid members main screen. Plain and simple and reduces chaos, cause half of the raid missed the communicate.

2. Objectives
This game lacks open field battles and is usually centered on cracking the shell to get to the juicy inside. Keeps/Supply camps can’t be the only WvW objectives.

b) Add objectives for player factions. For example – each 30 mins add a circle in the open field, that will mark valuable resources. The faction that holds this terrain the longest gains the possibility to farm them (spawn of 20 mining ore veins for ex in this place)
Such solution will add a possibility to fight in the open field and utilize more tactics, than just the zerg rushes clashing head on. No- wall shelter will completely change the battlefield changing its dynamics.

c) Add commander a possibility to set up rally points in close vicinity of the battle field. Max time running to battle zone shouldn’t exceed 1 minute. They might be usable as blueprints like siege equipment.

2 . Sieges.
Running back and forth to supply camp is boring. Repeating this way 10 times a siege, is a pain.

a) Change the way Dolyak operates. Give commander a possibility to direct Dolyaks from controlled supply directly to the battlefield. Simply add a blueprint for Siege Camp. Dolyaks will be carrying supply there for as long as its not destroyed.
This will add following objectives:
- destroying mobile camp by castle defenders
- attacking dolyak caravans
- making sieges faster and more dynamic.
- reduce players play time limited by running

How would that work in practice:

- You get the supply camp
- You run to siege the castle
- You set up a Siege Camp blueprint
- Dolyaks starts delivering supply there
- When dolyaks stop coming it means that the enemy cut down your supply lines (it will allow small raids of enemy harrassing supply lines)

3. Personal Achievements
Everyone should build his own PvP legend on his own. Sad thing is, that GW2 doesent support it in a satisfactory way. How to simply change it ?

A. Add simple kill counter with PvP ranks for kills
B. PvP rank symbols should be visible by players name
C. The more You kill, the stronger You are. Progress in PvP should be slow, but benefitial. It’s a great game-end objective.

Feel free to discuss. Let’s make this fabulous game better together. If something needs explanation I will gladly do.

© by Garathorn

<a href=<img src="http://img709.imageshack.us/img709/8695/garasgyze2.jpg"></a>

(edited by Garathorn.7341)

Suggestions on how to improve WvW

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Posted by: Raincrow.1840

Raincrow.1840

I’m pretty sure your first suggestion is already in the game. It’s just that very few people use the squad features.

I’d like to see more open field battles though, and the portable camps idea sounds pretty cool.

Don’t like the idea of players getting stronger over time though. Unbalances the game for new players. Ranks and titles are good though.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

(edited by Raincrow.1840)

Suggestions on how to improve WvW

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Posted by: Xorn.6079

Xorn.6079

I have a good suggestion!
EU players go back to EU server and US players go back to US servers. If not, you will only having ‘so much fun’ only from night capping, killing NPCs and gates with lagging connection. Stop being lonely and be more competitive, play this game right. EU players go to US server to help? or just plain capture points while US players are sleeping? Whats the point of winning by points, seriously. Just wake up already.

Character : Xorn Crossfire (Engineer)
Guild : Organization Zero (Zero)
World : Crystal Desert

Suggestions on how to improve WvW

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Posted by: Garathorn.7341

Garathorn.7341

Don’t like the idea of players getting stronger over time though. Unbalances the game for new players. Ranks and titles are good though.

It’s not about giving uber benefits, but something that will give You a feeling of progress past ten and for ex. allow You to tune Your character better. For ex:

10 kills – 1stat point
50 kills – 2 stat points
1000 kills- 5 stats
and so on. I don’t think that adding like 100 more total stats will unbalance the game, but will be something worthy of fighting for.

Each PvP rank should have it’s distinct sign, so You can recognize players PvP deeds at first look.

<a href=<img src="http://img709.imageshack.us/img709/8695/garasgyze2.jpg"></a>

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Posted by: Relentliss.2170

Relentliss.2170

Don’t like the idea of players getting stronger over time though. Unbalances the game for new players. Ranks and titles are good though.

It’s not about giving uber benefits, but something that will give You a feeling of progress past ten and for ex. allow You to tune Your character better. For ex:

10 kills – 1stat point
50 kills – 2 stat points
1000 kills- 5 stats
and so on. I don’t think that adding like 100 more total stats will unbalance the game, but will be something worthy of fighting for.

Each PvP rank should have it’s distinct sign, so You can recognize players PvP deeds at first look.

I disagree on the increased stat points.

Instead, I’d like to see Rank alow you to form larger groups. Ie a rank 1 player 5 people, rank 3 player 10, rank 6 player 15, rank 9 player 20, rank 10 25.

When you get to max rank you can turn on a tag, like a commanders tag but a different color. Those would be people’worth following.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: cuge.5398

cuge.5398

I think really lots of us agree on the need of some improvement on WvW mechanic, and like Gara, i would love to have some more crude open fights. This could also happen getting orbs back in a new form… maybe letting it spawn on a wide area where factions can fight, and the winner can take the orb and bring it to his keep and gain a buff to that keep only (not server-wide like it was before).

Anyway we posted so many suggestions for Anet, that i think now we can just wait for their job to be done and hope for the best…

link to my previous similar topic about WvW: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Letter-to-Santa-Dev-for-future-WvW-updates/first#post1043382

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Posted by: Cactus.2710

Cactus.2710

Sorry, but the suggestions in the OP are bad all the way around.

1. The communication capability is already there if people want to use it.

2. Adding open world PvE elements (ore veins … seriously?) to a strategy based PvP game is just silly.

3. Being able to redirect dolyaks would probably actually make things more boring since dolyaks are slow and easily killed, meaning that players would have to escort them.

4. Adding personal achievements for individual kills is a great way to turn a multi-dimensional team-oriented game into a selfish one dimensional zerg. If that’s your motivation you should be playing arenas or sPvP.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]