(edited by Garathorn.7341)
Suggestions on how to improve WvW
I’m pretty sure your first suggestion is already in the game. It’s just that very few people use the squad features.
I’d like to see more open field battles though, and the portable camps idea sounds pretty cool.
Don’t like the idea of players getting stronger over time though. Unbalances the game for new players. Ranks and titles are good though.
When are people going to figure out there’s a war going on?
(edited by Raincrow.1840)
I have a good suggestion!
EU players go back to EU server and US players go back to US servers. If not, you will only having ‘so much fun’ only from night capping, killing NPCs and gates with lagging connection. Stop being lonely and be more competitive, play this game right. EU players go to US server to help? or just plain capture points while US players are sleeping? Whats the point of winning by points, seriously. Just wake up already.
Guild : Organization Zero (Zero)
World : Crystal Desert
Don’t like the idea of players getting stronger over time though. Unbalances the game for new players. Ranks and titles are good though.
It’s not about giving uber benefits, but something that will give You a feeling of progress past ten and for ex. allow You to tune Your character better. For ex:
10 kills – 1stat point
50 kills – 2 stat points
1000 kills- 5 stats
and so on. I don’t think that adding like 100 more total stats will unbalance the game, but will be something worthy of fighting for.
Each PvP rank should have it’s distinct sign, so You can recognize players PvP deeds at first look.
Don’t like the idea of players getting stronger over time though. Unbalances the game for new players. Ranks and titles are good though.
It’s not about giving uber benefits, but something that will give You a feeling of progress past ten and for ex. allow You to tune Your character better. For ex:
10 kills – 1stat point
50 kills – 2 stat points
1000 kills- 5 stats
and so on. I don’t think that adding like 100 more total stats will unbalance the game, but will be something worthy of fighting for.Each PvP rank should have it’s distinct sign, so You can recognize players PvP deeds at first look.
I disagree on the increased stat points.
Instead, I’d like to see Rank alow you to form larger groups. Ie a rank 1 player 5 people, rank 3 player 10, rank 6 player 15, rank 9 player 20, rank 10 25.
When you get to max rank you can turn on a tag, like a commanders tag but a different color. Those would be people’worth following.
Anet lied (where’s the Manifesto now?)
I think really lots of us agree on the need of some improvement on WvW mechanic, and like Gara, i would love to have some more crude open fights. This could also happen getting orbs back in a new form… maybe letting it spawn on a wide area where factions can fight, and the winner can take the orb and bring it to his keep and gain a buff to that keep only (not server-wide like it was before).
Anyway we posted so many suggestions for Anet, that i think now we can just wait for their job to be done and hope for the best…
link to my previous similar topic about WvW: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Letter-to-Santa-Dev-for-future-WvW-updates/first#post1043382
Sorry, but the suggestions in the OP are bad all the way around.
1. The communication capability is already there if people want to use it.
2. Adding open world PvE elements (ore veins … seriously?) to a strategy based PvP game is just silly.
3. Being able to redirect dolyaks would probably actually make things more boring since dolyaks are slow and easily killed, meaning that players would have to escort them.
4. Adding personal achievements for individual kills is a great way to turn a multi-dimensional team-oriented game into a selfish one dimensional zerg. If that’s your motivation you should be playing arenas or sPvP.
Stormbluff Isle [AoD]