Targeted Enemies Must be Identified Better

Targeted Enemies Must be Identified Better

in Suggestions

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

One of my biggest annoyances in gw2 is the lack of accurate target ID system. We need to better see who we have targeted especially in water, where there’s basically no visible target whatsoever.
Currently on land at least, we have a red ring around the foe’s feet, which is often obscured by terrain such as rocks etc and totally invisible in water or DE’s where there are lots of special effects.

My suggestion is to highlight the entire body of the targeted enemy in say, red aura that makes them stand out. In addition, there should be a bright, largish, say yellow dot on your mini map which tracks the targeted enemy. This would be very helpful in DE’s large or small and it would also indicate the distance of your target especially in water.
I believe this kind of system would help greatly in reducing target errors and unnecessarily aggroing the wrong enemies or those out of range etc.

What do you think?
Thanks for reading
Cheers

Targeted Enemies Must be Identified Better

in Suggestions

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

No one thinks this is needed? Wow, I’m surprised!

Targeted Enemies Must be Identified Better

in Suggestions

Posted by: Power.1940

Power.1940

Yeah i think so too. But seems a little to much to higlight the entire body. The problem is that the ring is red, because your WvW target is red. Maybe the ring should be yellow or some other colour thats not any team colour?

Targeted Enemies Must be Identified Better

in Suggestions

Posted by: robinsiebler.3801

robinsiebler.3801

I want to be able to disable all of the visual spam at a crowded DE so I can see anything

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