GW2 is a great game with many interesting twists and ideas; however, it often seems that the ideas were only half finished or they just don’t really work as intended. These small missing features are in my opinion what’s preventing the game from being not just great, but excellent, and it would be a shame if that came down to such small issues.
While these certainly aren’t new suggestions, it seems that they are largely overlooked, so I’d like to use this opportunity to list several little things that I hope will be addressed sooner rather than later.
10. Badges of Honor going straight to the inventory
Nothing in WvW is more frustrating than killing a large number of enemies, whether solo or in a squad, but being killed sooner than you have the time to search the ground for the tiny bags of loot. That’s the worst possible thing you can do when facing invaders trying to smash your skull in, but in that case you just so happen to miss out on most of WvW loot.
9. Town clothes wardrobe and the skins usable in combat
Currently I see next to no reason to buy one of these; unlike in GW1, they completely clutter up your inventory and you can’t even fight in them. Add armour skin options and Costume maker-like NPCs to towns and many more people will be willing to buy them.
8. Equipment and dye preview on the trading post
This one is fairly straight-forward, but I’d love to know what I’m buying before I waste my hard-earned gold on it.
7. Non-random rewards
It’s understandable that you can’t have a loot system without any random element. Nevertheless, there should be much more content in the game that you do for a specific reward, just like the Black Moa Chick scavenger hunt in GW1, compared to purely luck-based system. Mad Memoires and Pristine Fractal Relics were a step in the right direction, now keep it up.
6. Remove magic find from equipment
This one I find very puzzling – what good could ever come with this stat? I’m fine with keeping it on food and other temporary bonuses, but why are you encouraging people to be more selfish and less useful, especially in dungeons?
5. No discrediting of old content
Adding ascended equipment the way it seems right now will more or less completely discredit all exotic armour and weapons from dungeon vendors, crafting, karma vendors, mystic forge recipes and the likes. Sure, you can transmute them, but because of the whole subscription-free hop-on-hop-off model, the very last thing this game needs are ever-increasing stats that you need to constantly keep up with. If you need to finish the ascended gear, put it everywhere where there is exotic gear now, and don’t keep doing this in the future.
4. Player render culling/loading time fix
One of the main reasons I don’t play WvW as much as I thought I would in the betas is that it’s incredibly frustrating to run through the countryside and suddenly emerge in the middle of an opposing army. I can sort of understand this in 50vs50 battles, but I had this happen when I was completely on my own, which is just ridiculous.
3. Account bound siege weapon blueprints
This one simply doesn’t make any sense. If you can transfer the blueprints by dropping them, why can’t you do so in other ways? I can understand why they shouldn’t be freely tradable, but if I want to choose from several characters to go to WvW with, I don’t like the prospect of having a separate set of siege weaponry for each of them sitting in my bank.
2. Region-wide party search
As the game is getting less populated with players this issue is growing more and more important. Without external sites it would be basically impossible to group up to dungeons anymore. I don’t want an automated grouping system, but a global communication option for party search, similar to the one in GW1, but across all maps, would be sufficient.
1. Chatting with multiple guilds
Now this, this is a big one for me. When I first heard about the ability to join several guilds, having one for just chatting, dungeons and whatnot, one for WvW, one for real-life friends and family and so on was very exciting. Alas, this is exactly what the system doesn’t allow. In fact, I don’t see any point in the way it’s organized now. Let us subscribe to multiple guild chats independently on representing and this feature will finally be useful!
(edited by Keir Bhaltair.5197)