Ten little hopes for 2013

Ten little hopes for 2013

in Suggestions

Posted by: Keir Bhaltair.5197

Keir Bhaltair.5197

GW2 is a great game with many interesting twists and ideas; however, it often seems that the ideas were only half finished or they just don’t really work as intended. These small missing features are in my opinion what’s preventing the game from being not just great, but excellent, and it would be a shame if that came down to such small issues.

While these certainly aren’t new suggestions, it seems that they are largely overlooked, so I’d like to use this opportunity to list several little things that I hope will be addressed sooner rather than later.

10. Badges of Honor going straight to the inventory
Nothing in WvW is more frustrating than killing a large number of enemies, whether solo or in a squad, but being killed sooner than you have the time to search the ground for the tiny bags of loot. That’s the worst possible thing you can do when facing invaders trying to smash your skull in, but in that case you just so happen to miss out on most of WvW loot.

9. Town clothes wardrobe and the skins usable in combat
Currently I see next to no reason to buy one of these; unlike in GW1, they completely clutter up your inventory and you can’t even fight in them. Add armour skin options and Costume maker-like NPCs to towns and many more people will be willing to buy them.

8. Equipment and dye preview on the trading post
This one is fairly straight-forward, but I’d love to know what I’m buying before I waste my hard-earned gold on it.

7. Non-random rewards
It’s understandable that you can’t have a loot system without any random element. Nevertheless, there should be much more content in the game that you do for a specific reward, just like the Black Moa Chick scavenger hunt in GW1, compared to purely luck-based system. Mad Memoires and Pristine Fractal Relics were a step in the right direction, now keep it up.

6. Remove magic find from equipment
This one I find very puzzling – what good could ever come with this stat? I’m fine with keeping it on food and other temporary bonuses, but why are you encouraging people to be more selfish and less useful, especially in dungeons?

5. No discrediting of old content
Adding ascended equipment the way it seems right now will more or less completely discredit all exotic armour and weapons from dungeon vendors, crafting, karma vendors, mystic forge recipes and the likes. Sure, you can transmute them, but because of the whole subscription-free hop-on-hop-off model, the very last thing this game needs are ever-increasing stats that you need to constantly keep up with. If you need to finish the ascended gear, put it everywhere where there is exotic gear now, and don’t keep doing this in the future.

4. Player render culling/loading time fix
One of the main reasons I don’t play WvW as much as I thought I would in the betas is that it’s incredibly frustrating to run through the countryside and suddenly emerge in the middle of an opposing army. I can sort of understand this in 50vs50 battles, but I had this happen when I was completely on my own, which is just ridiculous.

3. Account bound siege weapon blueprints
This one simply doesn’t make any sense. If you can transfer the blueprints by dropping them, why can’t you do so in other ways? I can understand why they shouldn’t be freely tradable, but if I want to choose from several characters to go to WvW with, I don’t like the prospect of having a separate set of siege weaponry for each of them sitting in my bank.

2. Region-wide party search
As the game is getting less populated with players this issue is growing more and more important. Without external sites it would be basically impossible to group up to dungeons anymore. I don’t want an automated grouping system, but a global communication option for party search, similar to the one in GW1, but across all maps, would be sufficient.

1. Chatting with multiple guilds
Now this, this is a big one for me. When I first heard about the ability to join several guilds, having one for just chatting, dungeons and whatnot, one for WvW, one for real-life friends and family and so on was very exciting. Alas, this is exactly what the system doesn’t allow. In fact, I don’t see any point in the way it’s organized now. Let us subscribe to multiple guild chats independently on representing and this feature will finally be useful!

(edited by Keir Bhaltair.5197)

Ten little hopes for 2013

in Suggestions

Posted by: Skugga.5298

Skugga.5298

I agree with all of them and thought about the same issues,…

Ten little hopes for 2013

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

10. (Agree) Badges of Honor should be changed into a point-system imo.
I don’t play WvW, but it does sound annoying to have to loot while in PvP combat.

9. (Agree) Town Clothes become Equipment-masks!
Would triple ANet’s gem-store profits. That’s part of how MapleStory became so successful

8. (Agree) Preview as a general feature is needed for the Trading Post.

7. (Disagree, cause it won’t happen) Random-rewards like new items in chests are also how Nexon made MapleStory into a cash-cow.
It’s intended to be like a gachapon, one of those machines that you stick a dollar into and get a plastic ball with a toy inside – You never know what you get. You’ll never convince any game company to get rid of that. It’s a legal form of gambling for children.
By the way, are pristine fractal relics the dungeon-tokens for Fractals? That wouldn’t be a new thing, all dungeons have that.

6. (Disagree) Magic-Find is just another way to make the game more entertaining for casual players. There are even runes for it, which I find very hilarious. “YARR!”
The only thing they need to do is make the magic-find more limited when used in a party, like make it divide its effectiveness across the team so everyone benefits

5. (Disagree) The point of ascended gear IS that it’s superior to exotics.
Ascended gear are suppose to be an additional peg in the gear-ladder because the gap between Exotics and Legendaries was far too great.
However, it HAS already been stated that ANet will make Ascended gear have sources across the game. They just didn’t have the time to complete that transition yet, but found it necessary to introduce the gear-type into the game.

4. (Not sure) Stuff don’t load quick enough for you either?
I always deal with this issue in PvE with mobs; I chalked it up to me having a poor video card. I have to wonder if this is really a GW2 problem, or our video cards being sucky.

3. (Agree) I just finished my Personal Story, and was surprised to be rewarded with blueprints. I don’t do WvW…

2. (Disagree) The game hasn’t become less populated. A lot of people are just at Cursed Shore or Fractals
ANet just needs to improve their player-traffic. Fixing things like karma-reward rates across the game and making Ascended Gear available across the game will improve this.
However, I do think there needs to be a dungeon finding UI, or an ability to party-invite people within your area (like 1000 distance) for quick-grouping in world-events.

1. (Agree) Having a channel for each of your guilds available all the time would be nice.
In addition, having a channel for chatting with contacts (as a whole) would be nice too. It worked wonders in MapleStory and I miss it.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

(edited by DreamOfACure.4382)

Ten little hopes for 2013

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

I agree on everything else, except for number 7-5. Especially 6. It’s fine as it is, there is no need to remove it, and sharing one stat among party members while the other stats aren’t isn’t really ideal either. For further discussion about magic find gear, there are several topics already.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

Ten little hopes for 2013

in Suggestions

Posted by: Gannicus.4132

Gannicus.4132

Guild vs Guild

The best PvP mode in GW1 imo which actually gave casual guilds a reason to get together and play. Which so much terrain involved in GW2, GvG could call for some very interesting tactical battles.

Sir Chopsalot/ Feanor Nerwen| Confirm Guarantee Plus Chop [SG] | Stormbluff Isle

Ten little hopes for 2013

in Suggestions

Posted by: SpelignErrir.4263

SpelignErrir.4263

11. 1v1 Dueling PvP
In a map, two players fight eachother three times, first to two kills wins.

I absolutely hate being zerged to death or having to double team somebody to kill them, but I love PvP.

Ten little hopes for 2013

in Suggestions

Posted by: Keir Bhaltair.5197

Keir Bhaltair.5197

7. (Disagree, cause it won’t happen) Random-rewards like new items in chests are also how Nexon made MapleStory into a cash-cow.
It’s intended to be like a gachapon, one of those machines that you stick a dollar into and get a plastic ball with a toy inside - You never know what you get. You’ll never convince any game company to get rid of that. It’s a legal form of gambling for children.

I know that all the gambling and luck is a major part of their economy, both the one in game and the company one, and I certainly don’t expect them to completely abolish this. What I would like to see, however, is so that this is not the only way to get rewards.
I admit that dungeon tokens basically do this, you know that if you finish the dungeon X times you will get the armour, which is fine as long as it is something you actually want (that’s connected with the 5th point).
But in addition to this system there could easily be more things like the aforementioned Black Moa Chick miniature scavenger hunt in GW1, for which you had to travel through the entire world and then let it incubate and hatch. You knew what you’ll get when you started, instead of receiving several Bags of Epic Loot that contain some random blues and greens with a 0.002% chance for the mini.

By the way, are pristine fractal relics the dungeon-tokens for Fractals? That wouldn’t be a new thing, all dungeons have that.

When Fractals were first introduced, daily bonus chests in the boss fractal at 10+ difficulties had a chance for a random account bound ring and the infused version had a chance to drop from 20+, so the probability of you getting what you wanted was minuscule. In the Wintersday update they added Pristine Fractal Relics (in addition to the already present regular Fractal Relics), which are apparently guaranteed to drop from the same chests and you can exchange 10 of them for a ring of your choice and later infuse it in the Mystic Forge.

6. (Disagree) Magic-Find is just another way to make the game more entertaining for casual players.

Yet it isn’t the casual players who tend to use them but the hardcore ones. I fail to see what’s entertaining about a farming stat like this; magic find has no real place in MMOs, especially in groups and at the expense of other stats.

5. (Disagree) The point of ascended gear IS that it’s superior to exotics.
Ascended gear are suppose to be an additional peg in the gear-ladder because the gap between Exotics and Legendaries was far too great.
However, it HAS already been stated that ANet will make Ascended gear have sources across the game. They just didn’t have the time to complete that transition yet, but found it necessary to introduce the gear-type into the game.

It’s very interesting that an additional step between exotics and legendaries, which have the same stats and are just fine, has to have a stat increase. GW1 never had any kind of stat increase and people never missed it, because there’s really no point whatsoever in increasing numbers; max will still be max and the only thing it causes is that players who don’t play as often will no longer be 100% effective. It makes sense in subscription environment, but not here.
And if you’ll want to keep any of the current equipment skins, you’ll have to transmute everything, which *ahem* costs gems. I see what you did there...
Guess we’ll just have to wait and see. I simply wonder where has the "release it when it’s ready" philosophy gone.

4. (Not sure) Stuff don’t load quick enough for you either?
I always deal with this issue in PvE with mobs; I chalked it up to me having a poor video card. I have to wonder if this is really a GW2 problem, or our video cards being sucky.

ArenaNet has already said that a large part of the culling problem is due to loading times - once the client finally receives information about new entities it takes non-zero time for them to load and appear, which, if you’re running one into another, often takes long enough to meet.
It seems that this is a problem they’re working on, though, so perhaps it’s just a matter of time. Interestingly enough, this has never happened to me in the betas, but then again, it was laggy at the time, which could explain the change.

Guild vs Guild

11. 1v1 Dueling PvP

I’m not much of a PvP player but I can see why this (and the observer mode) is desired. I wouldn’t be surprised, though, if GvG became expansion material, similarly to more weapon skills.

Ten little hopes for 2013

in Suggestions

Posted by: Master Ypoc.3765

Master Ypoc.3765

I was also thinking of doing a wish list of useful things that Anet could improve for this amazing game, so instead of duplicating this thread I’ll just add some more stuff..

After reading the original post I certainly agree with most of the suggestions, although some of them might be a little bit to personal issues that someone would like to see improved/changed, but that I don’t think that would concern the majority of players and the actual game play (i.e. town clothes, magic find, etc).

My suggestions are:

11- Traits templates managing system and no fees required to change traits

We had this in Gw1 and we need this in Gw2, because it can be a waste of time just having to redo/remembering a certain build that we liked just because at some point we wanted to try something new to see how it worked!
And no fees because this game is all about experimenting and messing with skills/traits, and at 3 silver a change you will certainly have some people not doing so many changes as they would do and just sticking to what they found that worked…

12- Way point travelling fees

Well this has no use whatsoever, other than dilapidate casual players cash and for that we already have tolls and taxes in real life

13- Targeting

It is my opinion that, at this moment, this is the poorest feature (and its one of the most important, more than dodging..) of the game play and it feels kinda broke to be honest, specially compared with Gw1.
Due to a number of options that Anet chose for the game design, I’ve found myself quite often “losing” the called target, or lacking the capacity of being able to quickly chose the closest target or clearly cycling through other targets without having to actually be standing right in front of my foe!
Since there’s a lot of info (spell effects, etc) going on in the screen, if you don’t have a solid target lock (no, I don’t mean the giant cross hair saying “hit me, hit me!”) you will be quickly lost, running around like a headless chicken and founding that, while you’re at it, the auto attack isn’t working because you accidentally targeted your dungeon/event human player!
The closest target option, well, its range is just toooo close, and the visual effect of target cycling isn’t good enough.
In PvP all of these flaws are escalated because you’re fighting against other players and I don’t think that targeting is a matter of game skill, or at least, it shouldn’t be…

14- Party Search

The game is missing this feature, and the system used in Gw1 would be just fine, at least for starters, because the spam filter is definitely working and this would make the task easier and faster for everyone.

15- PvP in general

This is more of a highlight, because this has been a constant matter of discussion in the forums and I’m sure Anet is preparing some important updates in this chapter.
Gw1 had a very strong PvP aspect, that Gw2 is missing at the moment, specially because of the lack of diversity in game types.
Random BG are not nearly enough and the current Tournaments format aren’t attractive to the majority.
That said PvP stuff like Guild Vs Guild, HoH (were IWAY was the first big example of casual cooperative PvP gameplay), Alliance Battles, 1 Vs 1, Fort Aspenwood and Jade Quarry formats are must haves for this upcoming year!

I would like to end my post wishing all the best for 2013 to the Anet team and to all my fellow gamers!!

Cuckoo for Caca

Ten little hopes for 2013

in Suggestions

Posted by: maddoctor.2738

maddoctor.2738

*11- Traits templates managing system and no fees required to change traits.

Agree with the templates, disagree with the cost, it’s such a low cost anyway and all games need a goldsink of sorts. In Guild Wars 1 you had to pay to change your build (with points you got from playing Missions), then they allowed respecing but to change your secondary prof you had to pay (and do some quests), then you just had to pay for it at the appropriate npc (Factions), it was only in Nightfall that they allowed totally free switching, they allowed Heroes there too, you could change their build freely (which was needed because they were so many!) so it made sense to do the same with players. Atm it’s not needed in GW2 and I don’t see a real reason for removing it.

12- Way point travelling fees

I wish they would either remove waypoints or increase the price considerably, maybe then players would run through the world and try enjoying the ride. Remember it’s all about the journey not the destination, if they allowed free usages of WPs everyone would just be teleporting around, instead of moving through content and participating in events. The only players that will “benefit” from a removal of fees on waypoints are those who do only one/two events and spend the rest of their online day farming ori/wood/omnoms. Not needed at all, and much like Respec fee it won’t change any time soon, if ever.

13- Targeting

That’s a serious issue and needs to be resolved asap, targeting is a real mess as it is now.

14- Party Search

Already working on implementing a similar interface to gw2lfg.com in the game

15- PvP in general

February is WvW month… I wonder when is the sPVP month?

Ten little hopes for 2013

in Suggestions

Posted by: Runiir.6425

Runiir.6425

You know, I always hear "ascended items are needed as a gap closer between exotics and legendaries. However, there is a fundamental flaw int his thinking. Legendaries only had the same stats as exotics, now they have the exact same stats as ascended. No gap between was EVER needed.

Ten little hopes for 2013

in Suggestions

Posted by: xCrusadentx.2784

xCrusadentx.2784

5, 6, and 7 I am all against, everything else I am in agreement with.

Royal Blood Oath:
We are sworn together by our blood…

Ten little hopes for 2013

in Suggestions

Posted by: Keir Bhaltair.5197

Keir Bhaltair.5197

11- Traits templates managing system and no fees required to change traits
(…)
12- Way point travelling fees

You have a point, although I personally would be a bit careful with completely removing the fees as gold sinks are important for the economy not to inflate. I think that the main problem with waypoint costs is the way the price scales: it shouldn’t scale with level, travel to cities should be free and elsewhere it should scale purely based on the distance to the closest city.

However, as you have said, GW1 didn’t have fees for travel and respeccing (or even death, for the matter) and I don’t remember the prices ever skyrocketing, not to mention that GW2 already has gold skins absolutely everywhere. On the other hand, as maddoctor said, when GW1 released, you couldn’t change your build freely either, you had to earn attribute refunds and do secondary profession change quests, and they were slowly making it easier to respec as time went on. I wouldn’t be surprised if something similar happened in GW2; the number of traits, weapon skills and slot skills will be only rising in the future, so perhaps this will change one day.

13- Targeting

You’re right, this can be incredibly frustrating at times, both finding the target and then not losing it for whatever reason. I don’t understand either why you can’t call a target if you’re not in a group, and they should certainly add an option to disable targeting by right-clicking.

5, 6, and 7 I am all against, everything else I am in agreement with.

I can definitely see why 6 and 5 are a bit controversial. The thing is, I (yes, I personally, but I’m certainly not alone at that) despise magic find in any game: creating unimaginably low chances for something and then playing the good guys and giving you access to the chance’s increase, including for gems, that just feels disgusting, even more so if the selfish behaviour is encouraged. I am yet to see a reasonable argument as to why this is good; all this system seems to manage to do is create an even bigger gap between casual and hardcore gamers, which is against everything ArenaNet has been promising prior to the release. But fine, we’re all different and there are apparently people who seem to enjoy this.

What I’m a bit confused by, though, is the negativity towards 7 and I’d love to hear more feedback about that. Because I’m not suggesting removing chance and luck from the game, that would be unreasonable, I just don’t want it to be the only way to obtain anything. Adding, not replacing.

The intrinsic problem with randomness and chance is that you never have a 100% probability for anything. You could put millions of exotic weapons into the Mystic Forge but you’ll never be guaranteed a legendary precursor. And this issue is growing even worse with account bound items such as the various Mists Essences – if you’re unlucky enough you’ll simply never get any of them. Does that mean you like this idea?

So, what I’d like to see, in addition to these random occurrences, are guaranteed, if long and difficult, ways to obtain them: shards (such as the Pristine Fractal Relics for rings), scavenger hunts etc.

Ten little hopes for 2013

in Suggestions

Posted by: Gilgamesh VII.8690

Gilgamesh VII.8690

At the moment ascended equipment doesn’t give you a boost its like having exotic ring or back with an gem attached to it and the infuse slot, now we just have to see if they bring ascended weapons and armor hope they just like exotics but with the added infuse slot or pay a fee to change your existing weapons and armors to be ascended have infuse slots.

When I hear people say acceded will boost your stats it’s nonsense I think its a down fall since you can’t change the extra 3 stat boost you usually get from adding gems. I think these are just for people who what to do high level fractals.

I agree sPvP needs a big fix and more content added to it.

About WvW player render maybe because of you graphics card because I sometimes play on a macbook pro and I have that player render problem and when I play on my desktop it’s completely fine, also you have to factor your processing power as well.

Ten little hopes for 2013

in Suggestions

Posted by: Olba.5376

Olba.5376

9. Town clothes wardrobe and the skins usable in combat
Currently I see next to no reason to buy one of these; unlike in GW1, they completely clutter up your inventory and you can’t even fight in them. Add armour skin options and Costume maker-like NPCs to towns and many more people will be willing to buy them.

6. Remove magic find from equipment
This one I find very puzzling – what good could ever come with this stat? I’m fine with keeping it on food and other temporary bonuses, but why are you encouraging people to be more selfish and less useful, especially in dungeons?

4. Player render culling/loading time fix
One of the main reasons I don’t play WvW as much as I thought I would in the betas is that it’s incredibly frustrating to run through the countryside and suddenly emerge in the middle of an opposing army. I can sort of understand this in 50vs50 battles, but I had this happen when I was completely on my own, which is just ridiculous.

9. Would rather defeat the purpose of having such an extensive system for changing skins on armor. I could agree on this if we did not have the ability to choose the skin and dye on each piece of armor, though.

6. Choosing MF or not choosing MF is a personal thing. Honestly, what you’re saying isn’t any different from complaining that they should remove Berserker gear because everyone is going glass cannon and thus being useless in dungeons because they die as soon as a mob breathes their way.

4. The culling issue isn’t even close to as easy to fix as most people think.

Ten little hopes for 2013

in Suggestions

Posted by: Caelib.2497

Caelib.2497

I agree with all and will add one:

  1. fix population balance for WvW … right now the winner goes to the largest zerg (which results of stacked servers, e.g. if you can’t beat them, join them via free unlimited world transfer).

Ten little hopes for 2013

in Suggestions

Posted by: Kaimick.5109

Kaimick.5109

Yet it isn’t the casual players who tend to use them but the hardcore ones. I fail to see what’s entertaining about a farming stat like this; magic find has no real place in MMOs, especially in groups and at the expense of other stats.

That is just it YOU FAIL to see not EVERYONE FAILS to see, don’t like it don’t use it. There are many players out there that are better than players in full exotics and are rocking MF gear. Making the stat party wide, people claim MF is selfish and it hurts groups ( I don’t agree that it hurts groups as bad players hurt groups ) but how is one example selfish then saying, well I am not gearing for MF but you are give me your bonuses not selfish. Also Olba said it the best I will have to start using this.
6. Choosing MF or not choosing MF is a personal thing. Honestly, what you’re saying isn’t any different from complaining that they should remove Berserker gear because everyone is going glass cannon and thus being useless in dungeons because they die as soon as a mob breathes their way.

10. Badges of Honor going straight to the inventory agree
9. Town clothes wardrobe and the skins usable in combat Don’t think this is a main priority but I guess if some would like it eventually when nothing else needs to be fix this could be in there.
8. Equipment and dye preview on the trading post Agree
5. No discrediting of old content You probably need to do a little better Research on this subject, someone else pointed out already Ascended gear was in the game from the get go just it didn’t have time to get implemented. The stat difference between Ascended and exotics is minor and nothing that will be the deciding factor of success or failure in normal dungeons. They had this present in the original guild wars also, and it holds true here, Ascended is only beefy in Fractals where Agony will be present as when the Armor sets are released it will probably have some sort of agony resist on it.
4. Player render culling/loading time fix They are already working on this
3. Account bound siege weapon blueprints Agreed
2. Region-wide party search Again research, Over flow has every regional server in it. Secondly if your waiting hours for a group then your doing something wrong. I wait no more than 15 minutes tops usually 5 minutes, use www.gw2lfg.com Arena Net supports this site and sometime this month or next month that interface on the site will be an in game UI as per the dev’s.
1. Chatting with multiple guilds I guess I could agree I really don’t care either way my other guilds know how to contact me if I am not reping.

Ten little hopes for 2013

in Suggestions

Posted by: Balor.8405

Balor.8405

I say Add A magic find stat on the Hero panel so not having to add it up are selfs as well see how MF is reduced in low levels if it does reduce.

Server:: Sanctum of Rall
Member of Gaiscioch[GSCH]

Ten little hopes for 2013

in Suggestions

Posted by: Master Ypoc.3765

Master Ypoc.3765

*11- Traits templates managing system and no fees required to change traits.

Agree with the templates, disagree with the cost, it’s such a low cost anyway and all games need a goldsink of sorts. In Guild Wars 1 you had to pay to change your build (with points you got from playing Missions), then they allowed respecing but to change your secondary prof you had to pay (and do some quests), then you just had to pay for it at the appropriate npc (Factions), it was only in Nightfall that they allowed totally free switching, they allowed Heroes there too, you could change their build freely (which was needed because they were so many!) so it made sense to do the same with players. Atm it’s not needed in GW2 and I don’t see a real reason for removing it.

I understand your point and know the background, since I’m too and old school Gw1 player, but the bottom line is basically this: Gw2 gold sinks are the crafting professions an the AH, on the other hand the two fees I’ve mentioned are just ripping you off..
You correctly mentioned the in game changes regarding the attribute points of Gw1 , but those my friend are things from the past, like 2008 and even older, but now we are in 2013 and, when it comes to making MMOs, I don’t think Anet needs to go down that old road again, just to find out that at the end of it there’s the place where they should have started to begin with.
When its all said and done the only good thing that you’ll remember about these two fees is that they used to exist..

12- Way point travelling fees

I wish they would either remove waypoints or increase the price considerably, maybe then players would run through the world and try enjoying the ride. Remember it’s all about the journey not the destination, if they allowed free usages of WPs everyone would just be teleporting around, instead of moving through content and participating in events. The only players that will “benefit” from a removal of fees on waypoints are those who do only one/two events and spend the rest of their online day farming ori/wood/omnoms. Not needed at all, and much like Respec fee it won’t change any time soon, if ever.

I agree 100% about the theory part of “enjoying the ride”, but don’t tell me you run all the way across from the Iron Marches, or some far place like that to LA just because its fun.
No, you teleport, and I bet you also take in consideration the travelling fee cost when choosing your destination.. And I would also bet that when porting out of Orr, for example, the majority of people will choose LA instead of The Grove or even Rata Sum, that are closer..

But that brings us to another issue that is the overpopulation of LA, while the other (beautiful) capital cities are “almost” empty, and why is that? You don’t need to spam the chat to sell stuff (like LA, Kaineng and Kamadan back in the day) because you’ve got an AH… Well I bet 95% of the population always travel to LA nowadays because of (no order of importance):

- Mystic forge
- Class trainers
- To form parties due to the lack of a in game party search system
- Bank (why isn’t there a crafting spot in the end game areas??)

When in Orr I find myself heading out to Southsun Cove just because its cheaper and less hectic than LA, an because it also has the bank and the AH…

To be honest the fees are just the tip of the iceberg, that I hope to see updated during this year, because when it comes to builds management, overpopulation and party searching there’s still a lot to improve.

2. Region-wide party search Again research, Over flow has every regional server in it. Secondly if your waiting hours for a group then your doing something wrong. I wait no more than 15 minutes tops usually 5 minutes, use www.gw2lfg.com Arena Net supports this site and sometime this month or next month that interface on the site will be an in game UI as per the dev’s.

LoL @ this part! Research?! Not having that tool in game since the start is like saying you have one of the fastest cars built, but you forgot to include the key whole to start it!
Well it will still work, you just need to research and mess with wires so you can quick start it! :P

Cuckoo for Caca

Ten little hopes for 2013

in Suggestions

Posted by: Kaimick.5109

Kaimick.5109

Kaimick.5109:
2. Region-wide party search Again research, Over flow has every regional server in it. Secondly if your waiting hours for a group then your doing something wrong. I wait no more than 15 minutes tops usually 5 minutes, use www.gw2lfg.com Arena Net supports this site and sometime this month or next month that interface on the site will be an in game UI as per the dev’s.

LoL @ this part! Research?! Not having that tool in game since the start is like saying you have one of the fastest cars built, but you forgot to include the key whole to start it!
Well it will still work, you just need to research and mess with wires so you can quick start it! :P

Yes my research comment was to the regional server not to the Tool. Sorry if I confused you

Ten little hopes for 2013

in Suggestions

Posted by: Keir Bhaltair.5197

Keir Bhaltair.5197

At the moment ascended equipment doesn’t give you a boost its like having exotic ring or back with an gem attached to it and the infuse slot

That is objectively wrong. For example, let’s look at Red Ring of Death and its exotic counterpart Ruby Orichalcum Ring of the Berserker. The attributes increase from 92 Power to 103 (12% increase), from 63 Precision to 68 (8% increase) and from 6% Critical Damage to 8% (33% increase). And you have the infusion on top of that, which also has an attribute increase. Yes, that’s just one ring, but if you extrapolate that for the entire equipment, the difference is easily noticeable.

However, that’s not my point. I still don’t like it, but I wasn’t even talking about that. My point is that all the effort they have put to all the unique skins from dungeons, vendors, mystic forge and so on, will be overshadowed by a new tier of equipment. In a way, they are reducing or replacing some of the end-game goals, which is a wrong direction to take. And who’s to say they won’t do the same thing again in a few months. At least we have transmutation, which just so happens to cost gems…

9. Would rather defeat the purpose of having such an extensive system for changing skins on armor. I could agree on this if we did not have the ability to choose the skin and dye on each piece of armor, though.

Not entirely, as they are completely different skins acquired by completely different methods, and in GW1 it worked perfectly. This would be a bit similar to saying “what’s the point in attributes when you have the extensive system of traits for becoming stronger” – the same goal but a different method. But I get your meaning.

Anyway, there’s still the question about inventory space, since, unlike in the predecessor, you’re buying the items and not unlocking them. If I decided to buy all the town clothes from the gem store, I would be basically punished by not having enough space to store them.

6. Choosing MF or not choosing MF is a personal thing. Honestly, what you’re saying isn’t any different from complaining that they should remove Berserker gear because everyone is going glass cannon and thus being useless in dungeons because they die as soon as a mob breathes their way.

This is a very interesting and fairly reasonable argument about the issue and I can accept that. But it’s an argument why magic find should stay, not why it’s good for the game, so I still think it further increases the gap between casual and hardcore game. Let me tell you an example for what I mean from the previous game:

In most of GW1, the intended party size was 8. It could be 8 people or just 1 person and
7 AIs, doesn’t matter. When loot dropped, it was randomly given to a party member, including the AIs (you didn’t actually see it drop for them, but the ratios still apply), which would mean that going to a map solo should give you approximately 8 times the normal loot. So to prevent extensive farming, the drops were reducing as you repeatedly entered the same map. This, however, was negatively influencing some regular parties that just went questing to the same map several times in a row, so in one update they removed this and instead the loot was then scaling to the party size. Not 1:1, but a solo farmer had about twice the amount of loot a full party would. The point is this was narrowing the gap between farmers and non-farmers, as they only got twice the loot instead of 8 times. Magic find does the exact opposite, though, as if they received, say, 20 times the loot of a regular party.

4. The culling issue isn’t even close to as easy to fix as most people think.

I never said it’s easy to fix, just that I hope they will do so in the future. I’m quite patient but this is what’s mostly killing WvW for me at the moment.

(edited by Keir Bhaltair.5197)

Ten little hopes for 2013

in Suggestions

Posted by: Keir Bhaltair.5197

Keir Bhaltair.5197

5. No discrediting of old content You probably need to do a little better Research on this subject, someone else pointed out already Ascended gear was in the game from the get go just it didn’t have time to get implemented. The stat difference between Ascended and exotics is minor and nothing that will be the deciding factor of success or failure in normal dungeons. They had this present in the original guild wars also, and it holds true here, Ascended is only beefy in Fractals where Agony will be present as when the Armor sets are released it will probably have some sort of agony resist on it.

For starters, I think I don’t even have to try very hard to disprove “Ascended gear was in the game from the get go” since that’s clearly not the case. Not only was it not in the game at launch, it wasn’t even designed by then (source):

9. Was ascended gear actually conceptualized before launch? The blog post that introduced it made it sound like something that you guys came up with just recently.

It was not specifically designed before launch. However the concept of progression rewards with a shallow curve bridging other rewards was. Hope that makes sense.

Second, no, the stat increase isn’t minor, it ranges anywhere from 8% to 33%, but you’re probably right that it won’t keep you out of dungeons, just like people aren’t necessarily asking for full exotics now.

But the main thing I’d like to correct is this: apart from the names, ascension, agony and infusion aren’t anything like in GW1. Both ascension and infusion were storyline steps, just like choosing an order or forging the Pact in GW2. Moreover, infusion was applied to your current armour, which only gained the word “Infused” and which granted protection from one mursaat spell, Spectral Agony. But it didn’t add even 1 point of stat increase, that has never ever happened in GW1, not even in expansions. The comparison is simply misleading.

So, you know, do more research.

2. Region-wide party search Again research, Over flow has every regional server in it. Secondly if your waiting hours for a group then your doing something wrong. I wait no more than 15 minutes tops usually 5 minutes, use www.gw2lfg.com Arena Net supports this site and sometime this month or next month that interface on the site will be an in game UI as per the dev’s.

I’m very much aware that the overflows are region-wide but they also have population limits. That’s especially disastrous for Fractals, at least for now, as the probability that all 5 players wanting to do the same level will end up in the same overflow is minimal.

I know about the site (as should be apparent from the sentence “Without external sites it would be basically impossible to group up to dungeons anymore.”) and I use it. Besides, I never said anything about hours of waiting.

Glad to hear about “sometime this month or next month” though, might I see a source for that?

(edited by Keir Bhaltair.5197)

Ten little hopes for 2013

in Suggestions

Posted by: Kaimick.5109

Kaimick.5109

To begin with
Thanks for disproving me and supporting my case all in one

9. Was ascended gear actually conceptualized before launch? The blog post that introduced it made it sound like something that you guys came up with just recently.
It was not specifically designed before launch. However the concept of progression rewards with a shallow curve bridging other rewards was. Hope that makes sense.

My wording was incorrect but the idea of having was present before the launch and that is what I was going for.

Second, no, the stat increase isn’t minor, it ranges anywhere from 8% to 33%, but you’re probably right that it won’t keep you out of dungeons, just like people aren’t necessarily asking for full exotics now.

The stat increase is minor, if your trying to compare what it out there now to exotics there is very very little Exotic trinkets, accessories, and back pieces. This is a known issue of the developers and have been said that the gap between the two will be lessened.

So lets change everything cause there are elitist out there that no matter what is out there they will do the same thing. I have booted elitist out of my group or left for trolling a 45 for joining a AC exp run. The actions and mentality of a player is not the games fault, stop blaming the game.

But it didn’t add even 1 point of stat increase, that has never ever happened in GW1, not even in expansions. The comparison is simply misleading.

Your right it never added stats, KITTEN Arena Net for creating a set of armor that has better stats that are not necessary to do the basic stuff in the game. Not to mention that it has been said that Ascended items will be accessible through different means in the future ( IE: not in fractals )

Again your lack of research, I agree at this time it is a problem but the fact that the fractals leveling system is flawed is the main problem. Which if you read your news ticker on your log in window you would have realized that they plan to change how that works.

Glad to hear about “sometime this month or next month” though, might I see a source for that?

You sure can
“points to the search bar at your top right hand corner” Type in LFG or any variation of that and look for the one out of maybe 50 threads that has a moderator comment on it and there is your source.

Sorry if this at all came off rude it is not meant to and my apologies ahead of time, as I my self see nothing rude about this post, and if anyone of notable influence feels there is rudeness in here please let me know and I will be happy to remove or re-word it.

Ten little hopes for 2013

in Suggestions

Posted by: Leo G.4501

Leo G.4501

Regarding Magic Find, I sort of agree. I’m a person that loves to eat foods like pizza, pies and various other foods because they can give you bonuses that you can’t get anywhere but specific places like free healing, might on crits, +/-condition duration, etc.

Only recently have I given up using those great foods for extra +gold and +magic find food. It’s hard and scary not having my heal on crits with no internal cooldown. That said, I sort of agree about removing that stat from gear and consolidating it to food…but then I kind of also wish they’d expand gear a bit more so that utility stats like that kind of were open to all gear among other things. Being able to choose Berserker gear with utility stat of +magic find (not talking runes) or maybe +consumable duration or +gold or +experience or +karma etc. Basically you’d be able to choose just what type of utility to use or focus on in gear…I’d definitely focus on magic find while eating my favorite foods but some might prefer to just use +consumables and keep their magic find foods up longer.

Ten little hopes for 2013

in Suggestions

Posted by: mrstealth.6701

mrstealth.6701

I agree with pretty much all the OP’s suggestions. There are a couple that I don’t feel strongly either way on, but still agree with. I don’t really care about magic find, but I do think it was a bad idea to have that as a stat. I would probably support it’s removal more if I actually played with pug/random groups. The same applies to party search options. It would be a nice addition, but I would likely never use it.

I actually came across this thread by searching for opinions on the town clothes/costumes. I definitely think we need something like GW1’s costume-maker. If Anet expects us to buy more copies of a custome for alt characters (a ridiculous tactic of some free-to-plays), then a storage option (similar to the pvp locker) would be a decent solution. Currently, they just take up too much space. I bought every costume GW1 had, but in GW2 I have to decide whether I like it enough to sacrifice 5-6 storage slots to have it. The wintersday costume didn’t make that cut, so I didn’t buy it. If I had storage space or an NPC to retrieve it from later, I would have bought it the day it was added.

Footsteps Of War [FoW] | Yak’s Bend
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra

(edited by mrstealth.6701)

Ten little hopes for 2013

in Suggestions

Posted by: Keir Bhaltair.5197

Keir Bhaltair.5197

Thanks for disproving me and supporting my case all in one

(…)
It was not specifically designed before launch. However the concept of progression rewards with a shallow curve bridging other rewards was. Hope that makes sense.

I must say that the maths behind this are truly fascinating. On one hand, you have exotics, on the basis of which all max-level related numbers, such as enemies’ health pools, damage, armour and so on, have been adjusted; and then as the next step you have legendaries, which have exactly the same stats. So, it’s only natural that in order to bridge those two tiers, you’re going to need a higher set of stats. I mean, what else could they have possibly done? Oh, wait…

The concept of bridging other tiers might have been thought of before launch, but that description doesn’t fit for ascended equipment. Bridging 2 tiers would look like this: LT (lower tier) < HT (higher tier) changed to LT < NT (new tier) < HT; whereas ascended items follow this structure: LT = HT changed to LT < HT = NT. That isn’t equivalent, therefore it isn’t supporting your case, unless you’re seeing things which haven’t been said.

Second, no, the stat increase isn’t minor, it ranges anywhere from 8% to 33%, but you’re probably right that it won’t keep you out of dungeons, just like people aren’t necessarily asking for full exotics now.
(..)
So lets change everything cause there are elitist out there that no matter what is out there they will do the same thing. I have booted elitist out of my group or left for trolling a 45 for joining a AC exp run. The actions and mentality of a player is not the games fault, stop blaming the game.

I have just said that this won’t be happening so it’s not a major reason for the change. Stop putting words into my mouth.

But it didn’t add even 1 point of stat increase, that has never ever happened in GW1, not even in expansions. The comparison is simply misleading.

Your right it never added stats, KITTEN Arena Net for creating a set of armor that has better stats that are not necessary to do the basic stuff in the game.

The quote was taken out of context, “The comparison is simply misleading.” was related to the whole paragraph.

Furthermore, the problem isn’t the “basic stuff”, you won’t even have that armour for it, but oversimplifying the current non-“basic stuff”. As an extreme example, imagine they added armour with 10 times the present stats: the leveling and story would be just as easy as it is now, while the current dungeons would be trivialized. So they would probably also add a new, harder (in other words with higher numbers) dungeon to take advantage of the new gear (doesn’t it ring a bell?), and that is called power creep. And power creep is very difficult to stop once started, which is the main issue: not the 12 or so percent now, but the potential hundreds percent in the future.

Not to mention that it has been said that Ascended items will be accessible through different means in the future ( IE: not in fractals )

Again your lack of research, I agree at this time it is a problem but the fact that the fractals leveling system is flawed is the main problem.

I know about that very well, despite your constant talk about lack of research, I follow the game very closely, for several years now. That’s why I also said “we’ll just have to wait and see”.

Glad to hear about “sometime this month or next month” though, might I see a source for that?
You sure can
“points to the search bar at your top right hand corner” Type in LFG or any variation of that and look for the one out of maybe 50 threads that has a moderator comment on it and there is your source.

I did and nothing of interest came up. Then I searched through the last month’s worth of dev tracker for any talk about lfg, groups, parties, dungeons and whatnot, and apart from some comments how gw2lfg.com is useful and “when it’s ready” nothing about this or next month came up, so for the time being I’ll just assume you don’t have any tangible source or quote.

(…)but then I kind of also wish they’d expand gear a bit more so that utility stats like that kind of were open to all gear among other things. Being able to choose Berserker gear with utility stat of +magic find (not talking runes) or maybe +consumable duration or +gold or +experience or +karma etc. Basically you’d be able to choose just what type of utility to use or focus on in gear…

Now that’s a very interesting idea and a nice compromise!

Ten little hopes for 2013

in Suggestions

Posted by: lynspottery.6529

lynspottery.6529

GW2 is a great game with many interesting twists and ideas; however, it often seems that the ideas were only half finished or they just don’t really work as intended. These small missing features are in my opinion what’s preventing the game from being not just great, but excellent, and it would be a shame if that came down to such small issues.

While these certainly aren’t new suggestions, it seems that they are largely overlooked, so I’d like to use this opportunity to list several little things that I hope will be addressed sooner rather than later.

9. Town clothes wardrobe and the skins usable in combat
Currently I see next to no reason to buy one of these; unlike in GW1, they completely clutter up your inventory and you can’t even fight in them. Add armour skin options and Costume maker-like NPCs to towns and many more people will be willing to buy them.

1. Chatting with multiple guilds
Now this, this is a big one for me. When I first heard about the ability to join several guilds, having one for just chatting, dungeons and whatnot, one for WvW, one for real-life friends and family and so on was very exciting. Alas, this is exactly what the system doesn’t allow. In fact, I don’t see any point in the way it’s organized now. Let us subscribe to multiple guild chats independently on representing and this feature will finally be useful!

this ^^