That's how WvW-Statistics should look like

That's how WvW-Statistics should look like

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Posted by: elkirin.8534

elkirin.8534

I like it. Implement it, then when any server dominates a timezone the other two can just pull a co ordinated black out, minimising the points the top server can gain to 33% of the total.

zero + zero + full = 33%

We could also abuse anyone that logs in to wvw during “our” off prime as they would be increasing the enemies % earned of the potential points.

Dubain – Sea of Whoever we are Linked to now

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Posted by: Dayra.7405

Dayra.7405

33% of 695 is much more than 0, and you have all maps in hostile color when you come back. Your abuse strategy is only a sure loss strategy.

PS: Not that I know any server that controls it’s people well enough to do a retreat, ask Deso and SFR, they fail to get their people of the map since 3 weeks.

PPS: Your match score will be lower than in other matches, but that’s totally unimportant, Glicko is based on score quotient and there 230:0 is as better than 690:5, so your rating gain/loss will be as in other matches.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: naphack.9346

naphack.9346

Well, right now, the most important thing in gaining points is dominating before the opponents coverage gap. Once they get players in again, they will be up against full supply, fully upgraded towers and keeps and it will be tough to crack them down bit by bit.
That’s regardless of how many points they actually get for it, but as it is now, they will not only get a free pass to upgrade every single tower and keep to a point where they are hard to take, they will also get loads of uncontested ppt.
Even with this change, off-peak crews would still play an important role, but the importance might shift to the crews just before the peak/after the coverage gap, when the influx of players causes the taken objectives to be worth more and more, to take the objectives back as fast as possible.
Might be an interesting change, to say the least.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Drigan.7382

Drigan.7382

Percentage of points based on population? Suddenly coverage is a much much smaller aspect of the game, and a lot more depends on actual skill with those numbers!

Good post. All of it.

Spirit Of Faith [HOPE]
Fort Aspenwood – www.gw2hope.com

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Posted by: Ahri.8204

Ahri.8204

Someone mentioned there could be a problem because “each persons time should have the same value”. That isn’t a contradiction with this system. Assuming 600 players per server each player in the matchup increases the potential points gained by 1/1800. I’d rather say it improves the system to a point where the value of each players time is MORE equal than before.

Besides: Assuming on server sets up a raid of 100 people during night, while the other two combined only have 50 people…that’s might be only 58/695 points per tick overall BUT the advantage of upgraded enemy castles (if they take them over) will benefit them, when larger forces fight to get them back after the night. At that moment they will tick huge points for every minute holding those castles, rewarding them big times for what few players worked for earlier. The attacking servers during prime time actually has time pressure because they need to be FAST recapping when they have larger forces…

love it. Don’t understand how some people can’t.

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Posted by: Kerishan.8460

Kerishan.8460

This would be great but…you know queue isn’t really a queue. ANet know that and they can’t tell you are 22/44 because if your friend is 30/44 and enter for first some is wrong with the code, like actually is.

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Posted by: naphack.9346

naphack.9346

This would be great but…you know queue isn’t really a queue. ANet know that and they can’t tell you are 22/44 because if your friend is 30/44 and enter for first some is wrong with the code, like actually is.

If you are in a party, the queue works out just fine.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Oresh.4729

Oresh.4729

if the score depend on how many players are online, the strat will stack one time zone and have 0 people in the others. sure win!

bad idea

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Posted by: Ahri.8204

Ahri.8204

if the score depend on how many players are online, the strat will stack one time zone and have 0 people in the others. sure win!

bad idea

Because that way you have 16 hours of no primetime where other server can still get 66% of total points while you might tick with 0? And during primetime you need to take castles with waypoints back which might take you ages..besides during your primetime if the enemy is barely there you’d get maybe 40-50% potential points and might be able to tick with +250 or sth? Spent some more time before judging

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Posted by: naphack.9346

naphack.9346

if the score depend on how many players are online, the strat will stack one time zone and have 0 people in the others. sure win!

bad idea

?
If the other server got queues on all 4 maps, with 0 players online from any other server, they will get 220 points per tick while being able to upgrade every single tower and keep, stuff them with supplies and also getting 1 point per dolyak run, which all come through uncontested aswell.
Now your huge blob comes back, has to fight against fully upgraded keeps and towers. The moment, they come back, it might be full-0-full or full-0-half or full-half-half or even full-full-full. They will still have all the map, you will have to fight against fully upgraded keeps and towers and they will get more points now because you are online, so you are forced to cap everything back, before they get a huge lead.
No matter, how you look at it, your strategy won’t work.
It’s always better to have some map presence and if it’s only to disrupt caravans and take supply camps, so they get slightly less poitns and can’t upgrade their stuff freely.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Oresh.4729

Oresh.4729

if the score depend on how many players are online, the strat will stack one time zone and have 0 people in the others. sure win!

bad idea

Because that way you have 16 hours of no primetime where other server can still get 66% of total points while you might tick with 0? And during primetime you need to take castles with waypoints back which might take you ages..besides during your primetime if the enemy is barely there you’d get maybe 40-50% potential points and might be able to tick with +250 or sth? Spent some more time before judging

well it’s not 66% if you go to 50% of potential points that 33%. and will you provide a way to calculate the glicko system? every week the total number of points will be different depend of # of people playing.

edit : the total number of point

(edited by Oresh.4729)

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Posted by: Oresh.4729

Oresh.4729

if the score depend on how many players are online, the strat will stack one time zone and have 0 people in the others. sure win!

bad idea

?
If the other server got queues on all 4 maps, with 0 players online from any other server, they will get 220 points per tick while being able to upgrade every single tower and keep, stuff them with supplies and also getting 1 point per dolyak run, which all come through uncontested aswell.
Now your huge blob comes back, has to fight against fully upgraded keeps and towers. The moment, they come back, it might be full-0-full or full-0-half or full-half-half or even full-full-full. They will still have all the map, you will have to fight against fully upgraded keeps and towers and they will get more points now because you are online, so you are forced to cap everything back, before they get a huge lead.
No matter, how you look at it, your strategy won’t work.
It’s always better to have some map presence and if it’s only to disrupt caravans and take supply camps, so they get slightly less poitns and can’t upgrade their stuff freely.

dunno which server you playing but in t1 it took less than 20 min to repaint a map with low opposition

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Posted by: naphack.9346

naphack.9346

Actually, there might be an even better way to do this.
point gain srv1 = points * (1.3 – (numsrv1/totalpop))
Might be way over the top, but your servers points will be the current points, if your server has exactly a third of the players in the game but only a third of the current points, if your server is the only one with players… and you get 1.3 times your ppt, if your server got no players on the field. Might need some additional tweaking to consider the current population aswell, so you don’t get points for having no players on the field while owning the whole map and the opponents having exactly one player out.

Ok doesn’t work the way, I imagined, it would

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Ahri.8204

Ahri.8204

In EU T1 we hold castles for a couple hours with 10-15 people against 70. 7-8 superior carts per door and good countertrebbing might help you.

As stated before in this thread(!!), the glicko system isn’t about total points but point ratios comparing to the other servers.

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Posted by: Oresh.4729

Oresh.4729

another scenario where everybody leave wvw before the tick and come back after. they will get full point and more because they will have 0 player on field.

keep thing simple or wvw will be a math pb rather than a game pb

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Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

It would greatly help to kind of estimate your waiting time or know how many come before you.

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

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Posted by: Dayra.7405

Dayra.7405

another scenario where everybody leave wvw before the tick and come back after.

Haha, if a server really manages that, it should get a bonus point.
And do not forget to dequeue all your people as well or you end up just will a full server at tick and all that tried to cheat end in the queue

they will get full point and more because they will have 0 player on field.

???

keep thing simple or wvw will be a math pb rather than a game pb

You don’t like math that’s evident. But why do you argue against something you do not understand?

Ceterum censeo SFR esse delendam!

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Posted by: Ahri.8204

Ahri.8204

Sadly this topic will die uncommented by anet after being moved to suggestions. I don’t think it will get quite the attention in here.

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Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

Wherever it was before. It obviously belongs here as it is a suggestion.

To make my post not as useless. I agree with something similar. (as I already mentioned)

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

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Posted by: Kerishan.8460

Kerishan.8460

This would be great but…you know queue isn’t really a queue. ANet know that and they can’t tell you are 22/44 because if your friend is 30/44 and enter for first some is wrong with the code, like actually is.

If you are in a party, the queue works out just fine.

No isn’t the first time i go in queue for first and my gf (in party with me) for second and she enter for first.