The Alchemist

The Alchemist

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Posted by: tyler.4170

tyler.4170

The alchemist is a nature wizard-like class that casts poison, blind, confusion, transformation, and nature magic. When the alchemist dodges, they transform into a ball of light for the duration of the dodge. One of their primary functions are debuffs (conditions that do not deal damage). They have a spike damage build, condition damage build, and support build.

Weapons
2h Both_ hands -> Staff (AoE + support skills), Hammer (AoE + control)
1h Main hand -> Scepter (Condition damage skills), Mace (Singular target skills)
1h Off hand ->Tome (New offhand magic weapon known for casting mighty AoE CC abilities), Shield (Heavy defensive skills)
Water Weapons -> Spear (Close range magic), Trident (Long ranged magic

Traits

  • Druidism – Spike damage build. Improves power, and critical damage.
  • Seer – Condition damage build. Improves condition damage, and precision.
  • Black Arts – Debuff condition build. Improves Toughness, and condition duration.
  • Shamanism – Support build. Improves boon duration, and healing.
  • Evocation – Resource build. Improves force regeneration through the F1 ability, and
    vitality.

Force
Alchemists use a resource called “force”, which is similar to initiative, but regenerates a lot slower. Alchemists moves are primarily all casting skills, that take around 2 seconds to cast for each skill. Dodging cancels the alchemist’s current cast. Not all weapon skills have cooldowns, but all of them use up force. Force can be regenerated by the following:

  • The alchemists primary healing skill
  • through the “1” ability that casts dealing minor damage, plus regenerating force
  • “F1” ability which channels maximum force over 6 sec, but is interupted when struck. The F1 ability has a 10 second cooldown.
  • Over time – the alchemist gains 1 force every 2 seconds, and has a base maximum of 10 force.

Utility skills (cds are low due to having a force cost)
Morphs

  • Toad – The alchemist morphs the target into a toad for up to 5 seconds (3 second cast, 4 force cost, 60 second cooldown)
  • Shrink – The alchemist shrinks the foe a bit, to reduce damage they deal by 20%, and increase damage they take by 20% (instant cast, 3 force cost, 30 second cooldown)
  • Fade – The ally target becomes invisible for 4 seconds, and gains vigor for the duration. (2 second cast, 4 force cost, 20 second cooldown)
  • Empower – the ally target becomes empowered, gaining 6 seconds of stability, and 5 stacks of might that lasts 6 seconds. (3 second cast, 4 force cost, 60 second cooldown)

Nature

  • Fog – greatly reduces enemy targets in the area’s view distance. (3 second cast, 5 force cost, 50 second cooldown)
  • Earth Grab – enemies in an are are immobalized for 4 seconds. ( 3 second cast, 3 force cost, 30 sec cd)
  • typhoon – a wave of water splashes around the user, knocking all enemies back. (instant cast, 2 force cost, 35 second cd)
  • Flare – an orb of light rises above the user blinding all foes in an area for ~3 seconds. (2 second cast, 4 force cost, 30 sec cooldown)

Materialize

  • Confining Metal – the alchemist’s target is confined by metal, granting immunity for damage for 5 seconds. (instant cast, 3 force cost, 45 sec cd)
  • Improve Weapon – alters the material of the targets weapon increasing damage by the target by 20% for 7 seconds. (2 second cast, 3 force cost, 25 sec cd)
  • Hex Boots – turns the opponent’s boots into a really heavy material, causing immobilization and knockdown to the target. (2 second cast, 2 force cost, 20 second cd)
  • Materialized Blade – summons a blade made from a legendary material that ignores armor. When the alchemist switches weapons, they drop the blade allowing allies to pickit up. When a magic user picks up the blade, they strike to cause material projectiles in the shape of a crescent in every swing, while physical classes use it as a melee weapon. Number 5 skill could throw the weapon at the target, and the blade will once again have to picked up. The blade lasts for ~15 charges, and a 30 second duration. (3 second cast, 5 foce cost, 90 sec cd)

(edited by tyler.4170)

The Alchemist

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Posted by: Kaimick.5109

Kaimick.5109

Do people go to DnD books to find these classes and think it is great? I mean The alchemist in Pathfinder ( a OLG DnD game) are great just curious.

Although one problem I found with your profession.

You took the
-Mesmer
-Ranger
-Thieve
-Engineer
-Guardian
-Elementalist
and threw them into one profession essentially, if we are to get a new profession lets not throw pre-existing profession in a melting pot lets make them new professions. I applaud your effort

The Alchemist

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Posted by: alamore.1974

alamore.1974

IM all up for a alchemist. But we already got one it’s called the engineer.
Look up the definition of alchemy and you will see you are wAaaaay off…
And there is no d&d alchemist class (officially) and path finder is still going on lol.

An alchemist is essentially a chemist with the ability to ‘transmute
the ability to change and manipulate anything into anything else as,long as it share the same chemical makeup
But I’ll give you props for a attempt

The Alchemist

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Posted by: Kaimick.5109

Kaimick.5109

IM all up for a alchemist. But we already got one it’s called the engineer.
Look up the definition of alchemy and you will see you are wAaaaay off…
And there is no d&d alchemist class (officially) and path finder is still going on lol.

An alchemist is essentially a chemist with the ability to ‘transmute
the ability to change and manipulate anything into anything else as,long as it share the same chemical makeup
But I’ll give you props for a attempt

Yeah there is Pathfinder pulled their Alchemist Class form a dragon mag, so yeah technically there is ;-)

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Posted by: Orpheal.8263

Orpheal.8263

basically I’d support this, but under a much different concept and it would require first, that Anet would have to redesign partwise the Engineer, taking everything alchemy based away from the engineer and replace all the alch stuff from that class with something new and different tech based to increase the image of the engineer as pure technician more.

Example:

Remove Elixiers (E-Cannon) and replace them (it) with “inventions”
Inventions would be random technical items with various different abilities and skills, which could be either active or passive working, while using them.

That way would become the alchemist-Stuff free and could be redesigned into its own playable full developed class, something I’d like to see, because the very last good playable Alchemist Class Ive ever seen in a MMO is over 8 years old and comes from Ragnarok Online. From there on there was no single good known MMO out there, which ever brought up a playable Alchemist again – sadly I do must say…

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

The Alchemist

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Posted by: tom.7468

tom.7468

This is a good suggestion but wizard like class? why can it not be a alchemist without magic

The Alchemist

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Posted by: tyler.4170

tyler.4170

IM all up for a alchemist. But we already got one it’s called the engineer.
Look up the definition of alchemy and you will see you are wAaaaay off…
And there is no d&d alchemist class (officially) and path finder is still going on lol.

An alchemist is essentially a chemist with the ability to ‘transmute
the ability to change and manipulate anything into anything else as,long as it share the same chemical makeup
But I’ll give you props for a attempt

Alchemists were known in the medieval era as being magic users. And I never played d&d, so don’t know much about that.

The Alchemist

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Posted by: redrex.9634

redrex.9634

I think most people have an issue with the name. Change it to something that better suits the mechanics of your Profession.

The Alchemist

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Posted by: tyler.4170

tyler.4170

I think most people have an issue with the name. Change it to something that better suits the mechanics of your Profession.

One name people may like better could be the “sorcerer”. However, the “alchemist” works for this class as it was intended. Yes, when people think alchemy, they think of a scientist making medicine. However, the traditional alchemist is known as a magic user, that alters chemical elements. Ex: one who turns copper into gold. Just look up “alchemist” in Wikipedia, or the phrase “hermeticism”, and see what I mean.

(edited by tyler.4170)

The Alchemist

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Posted by: redrex.9634

redrex.9634

I think sage would be better. I am aware of the original meaning. But we’re not talking original meanings, or warriors, guardians, thieves, elementalists and mesmers would not be as they are in this game. Mesmer wasn’t even a noun until the scientist Franz Mesmer did his experiments.

And alchemists of the traditional kind would have been very interested in elementalists and the four elements. Certainly not nature magic. Alchemists were crude scientists, an so people draw the parallel with engineers easily. Sage would be better, and the name alchemist does not work for the class as intended or it would not have garnered so many complaints.

Your mechanics concept is solid, and well written. I really liked reading through your concept.

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Posted by: Sirendor.1394

Sirendor.1394

In that regard, Tyler, if you see the “alchemist” as a wizard who manipulates the elements… that’s the elementalist. He manipulates the 4 core elements(fire, water, earth and air) and the arcane, the combination of these 4 elements.

Your profession seems to be a bit like a mix-up of the other classes and features we’ve seen so far.
→ “Nature”: these are just ordinary attacks like the ones elementalist use
→ “Morph”: mix between mesmer’s Moa ability, between thief (stealthing), between engineer (who uses potions and the like), between buffing…
Mhmm doesn’t look like very original. Sorry.

Also I have some issues fitting it into the class system we have atm:
You said you have “Force” and with the Force you create attacks, that come from the utility bar? What about the number 1 to 5 skills? Are they spells that use Force too? Are they just random weapon attacks? I’m not sure what you have in mind, please specify.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

The Alchemist

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Posted by: tyler.4170

tyler.4170

In that regard, Tyler, if you see the “alchemist” as a wizard who manipulates the elements… that’s the elementalist. He manipulates the 4 core elements(fire, water, earth and air) and the arcane, the combination of these 4 elements.

Your profession seems to be a bit like a mix-up of the other classes and features we’ve seen so far.
-> “Nature”: these are just ordinary attacks like the ones elementalist use
-> “Morph”: mix between mesmer’s Moa ability, between thief (stealthing), between engineer (who uses potions and the like), between buffing…
Mhmm doesn’t look like very original. Sorry.

Also I have some issues fitting it into the class system we have atm:
You said you have “Force” and with the Force you create attacks, that come from the utility bar? What about the number 1 to 5 skills? Are they spells that use Force too? Are they just random weapon attacks? I’m not sure what you have in mind, please specify.

An elementalist, and an alchemist are as different as a druid, and a shaman from wow (yes, i brought up wow). The alchemist uses the typical nature elements (Plants, solar energy, occasional water and wind). Nature utilities is more of a unique set of skills, that happen to be ones the elementalist could have. Morphing is almost essential to the idea of the alchemist since they are known to alter chemical formulas using magic. They do not use elixirs in their play-style like the engineer, but by using magic. Force bar, and cast time is a replacement for most of the weapon abilities cool-downs. That way, the player doesn’t just use what ever move is off cool-down, but what ever moves are fitting to the situation.

The Alchemist

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Posted by: Onshidesigns.1069

Onshidesigns.1069

It’ not a bad idea for a class. But, the Asura are alchemists. Their version of alchemy may be different then the traditional fantasy based alchemy.

Your class “alchemist” may need to named differently. So there is no confusion between your class and the Asura.

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Posted by: Orpheal.8263

Orpheal.8263

When i’m finished with my Dragoon and Visionary in majority and I’ve time to come up with It, I think I’ll make as next concept an Alchemist …

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside