Hello guys,
I wanted to show you here my detailed concept for a third soldier class – the Dragoon.
First off, I want to tell you the basics around this concept:
Weapons
(1H Main) Sword, Dagger, Lance*new*
(1H Off) Sword, Shield, Warhorn, Focus
(2H) Greatsword, Halberd*new*, Longbow
(Water) Spear, Trident
Traits
These 5 Traits should the Dragoon have
- Cavalry Battle………….. Good for +Power/ Riding Duration %
- Mount Knowledge…… Good for + Toughness/ Condition Duration %
- Devotion………………… Good for Condition Damage/ Mount Stamina %
- Sky Assaults……………. Good for Precision/ Crit Damage %
- Oaths of Sealings…….. Good for Vitality/ Healing Power
Gameplay
The Dragoon shoukld offer to the gamer two different gameplay modes
1st is “Mounted Battle Mode”
Mounts will work for the Dragoon as class specific system, just like pets work for the ranger (F1). F2 and F3 are for specific Mount Commands, like using the Mounts’s Attacks or setting it up as a defensive pet alongside you, if you just don’’t want to ride it.
2nd is “Sky Jumper Mode” in which the Dragoon will use regardless of the actual equipped weapon a Sky Jump Skill Bar of 5 different Sky Jump Skills. (F4)
Mounts
Every playable Race would have their very own individual 3 types of mounts:
Mount Mechanics
Every Mount under the Dragoon works under the same mechanics, regardless of which race you play. The key words here are Riding Duration and Mount Stamina
Mounts as gameplay feature can’t be used unendlessly, once activated.
- Riding Duration say, for how long you can ride on your Mount, until the Mounted Battle Mode ends for the player.
- Mount Stamina tells you, how many Mount Skills you can use, until the Mount needs a short break, before you can attack further. also when you sprint with the Mount to make some quick dashes with increased movement speed (Quickness Boost), then this will cost you Mount Stamina.
Sky Jump Mechanics
A Dragoon’s Sky Jump ability is key for this classes mobility. With Sky Jumps the Dragoons have an option to teleport themself at other locations and deal at their landings massive short ranged AoE-Damage. These jumps are basically static, so once jumped, you can’t change your direction anymore, unless the player has skilled the trait “Like a Leaf in the Wind”, which allows the player to use once “Double Jumps”, what will then cost the Dragoon all of his Stamina and is usable only at full Stamina and is also only usable as Grand Master Major Trait.
Here the 5 Skills under this mechanic as Examples (just examples, so don’t take it too serious, ANet will change/rename stuff anyways due to copyright stuff and so on)
Important You get only to choose out of 5 Skills, which you want to use, after using 1 jump, the Dragoon will change back to its normal skills, but each Jump has a different recharge time, so if you use the one with the shortest recharge, then you can use via F4 faster again one of the 5 Sky jumps. There would be a Trait, that will reduce Jump Recharge Times about 20%.
- Draconic Dive
The Dragoon will create a massive flaming AoE-Shockwave at the landing, that will damage all enemies at the landing spot and sets them on fire with long duration (8s)
- Thunder Tooth
The Dragon will come down at the landing spot as fast as a lightning with a flash of light, that will blind and immobilize enemies as also dealing AoE-Damage at the spot.
Were enemies already suffering on blindness, then this skill will deal a high stack of vulnerability instead.
- Sky Feather Assault
The Dragoon will deal at the landing spot AoE-Damage, but at the landing will explode hundreads of feathers at the area, making all allies in near tempory invisible and granting to them a 33% movement speed bonus for as long as the cloud of feathers is in thei air. This Skill sets up a Combo Field
- Howling of the Wind
The Dragoon will deal AoE-Damage at the landing spot and creates around hisself a ring of little tornadoes, which will home in at the next five different nearby enemies to launch them up into the air and deals a multiple stack of bleeding to them, what will also interrupt them in their actions.
- Grave Digger
The Dragoon will deal AoE-Damage at the landing spot as usual. Once landed, the shockwave of this attack will be so strong, that it will knock enemies back away from the Dragoon. ENemies will suffer on cripple after this attack for a long duration.
Part 2 in the next Post
(edited by Orpheal.8263)