The Legendary Quest
Sound like a good start to me.
It reminds of some elements of World of Warcraft back when it was fun.
There was a series of quests designed to test a players grasp of their class abilities. The Paladin quest the rewarded Verigan’s Fist was a challange. It was also a rewarding and satisfying experience. Perhaps those old quest could serve as a foundation or influnce for a rework of the legendary weapons system.
The only thing legendary about what is currently there is the grind.
Even though I’ve dumped a ton of gold into the gifts I currently have, I would love this style of questing. Possibly even an extension of your personal story missions. Im a Charr warrior of the Iron Legion and I’m after the Predator. I would love to actually craft it at a table at the end, like the cut scene when I created the Ghostbore musket. I want it to feel like an achievement, and I want to see my character make something of legend. The current method is boring “throw these 4 things into the forge, now throw these into the forge, now throw the items you got back from the forge back in. Hey look at that, its a legendary, grants for the forge just spoofing it into existence”
Also stating that the two crafted gifts should still be crafted, just for the feeling that you’ve made a piece of it.
Well atleast you cited your sources ^^
I’m on board.
break. I feel like they should be back by now..”
Hell, it don’t have to be ecen Legendary, it can be “only” precursor weapon, so that it would take even longer to then change it into Legendary. But the idea behind it, getting each in different way sounds awesome, hope this topic won’t drown in the pool of suggestions.
Something that astounds me in gw2, is the lack of quests. Hearts arn’t quests, they’re more of a little chore. You arn’t going far out to vanquish some evil-doer or moving with a small npc group to battle an enemy fort/boss. I agree, they arn’t boring in the sense of traditional mmos where you “collect this.. bring this to this npc… you get this…zzzzz” but they don’t at all fill the role of how quests are meant to be. To me, after playing dozens of mmos from korean mmos to more enjoyable mmos, a quest is something with multiple steps. It’s an exploration of the game in a meaningful way and not as a chore. Quests arn’t required, and because of that players normally choose them because of somethng specific rewarded from it not for a general reward.
The personal story was a LONG quest, and although had it’s number of highs and lows, I enjoyed it. I wasn’t expecting to be taken all over the map, and I’m well aware my choices put me down a different path than others because we can choose, and I like that. What I don’t like is that was the only real quest for me. Everything else is just some grind for either mats, or for gold to buy the mats off the tp.
Legendaries arn’t for everyone, and neither are quests. They are a match made in heaven imo. They may take time to be made creative and without flaws but the reward and experience would far exceed what we are stuck with currently. Many events and many hidden puzzles and/or bosses, these could easily be the scavenger hunt backbone that supports this idea.
break. I feel like they should be back by now..”
+1 this sounds so cool
awesome guys thank you for commenting, my friend Rasmi asked me if maybe for the acevement part after you defeat the doppelganger insted of the I am a Legend it be I am Legend.
(edited by Kenage Achalarus.4276)
This sounds like a great idea.
Legendaries are meant to be money sinks. Any idea that prefends anyone from throwing a lot of gold into this legendary project is a bad idea in general because that’s not what arenanet wants.
Legendaries are meant to be money sinks. Any idea that prefends anyone from throwing a lot of gold into this legendary project is a bad idea in general because that’s not what arenanet wants.
What? Legendaries arn’t money sinks. Many components are accountbound. 100% map exploration, gifts from the dungeons, bloodstone shards, gift of battle, obsidean shards. None of those require gold.
Legendaries are meant to be the last thing people really work on in pve because there is no gear treadmill in gw2, its about looking cool (and legendaries take the longest to make).
The problem is they arn’t fun to get, nor do they impact any players as a memorable experience. You grind hours on end, some are confined into only doing cof p1 (which I suspect is getting nerfed or buffed I should say) and repeating the same route over and over to make money to buy the few mats they need. IT’S BORING!
Atm my only pve goals are almost over. Once I get these last 2 skins (not legendary) I’m just giving up on pve and moving to wvw/spvp until something drastic appears for pve. I thought pve was adventurous and challenging, it feels more like a a burden I have to deal with to get some skins I want. Guild missions was a nice twist but that kind of content should be all over. I don’t know how anyone can enjoy pve the way it is now. Its a grind but time gated (DR) and its easy. I miss seeing challenging, time gated, rewarding.
break. I feel like they should be back by now..”
I like that the Gift of Mastery requires nothing more than you to exceed at various aspects of the game. I like that the Gift of Fortune requires you to either be very lucky or very wealthy (though I’d love to see the number of materials drastically lowered).
I HATE that getting a precursor is essentially another Gift of Fortune. You either have to be very lucky or very wealthy to get one. I’d love it if a quest or mission or scavenger hunt were implemented for precursors. Anything that changes obtaining one from a grind to an adventure gets my seal of approval.
What? Legendaries arn’t money sinks. Many components are accountbound. 100% map exploration, gifts from the dungeons, bloodstone shards, gift of battle, obsidean shards. None of those require gold.
Please, enlighten me as to how you’d farm all the other materials needed in the same time period it takes to get all of the above. Map exploration can be done when you’re leveling, I did it that way and it took essentially no extra time. Dungeon gifts, run one path per day for 10 days and you’ve got more tokens than you need. 10hrs max. I got my badges from running JPs every day and dabbling in WvW for about a week or two during a busy semester. Karma for obby shards and the SP for the Bloodstone shard are something you get as you farm the rest of the junk needed.
(I’m not saying this is the most/least expensive legendary, I’m just using it as an example since it’s the one I’m going for, so bite me if you don’t like it)
Look at what else you need for The Bifrost, for example. I’ll just list a few of the pricier ones:
100 Icy runestones
1 stack of each T6 mat.
2 extra stacks of T6 dust.
1 stack of unid dyes.
~2 stacks of ectos (unless you’re lucky of course).
Even farming CoF or some other broken money source will take much longer to get all of the above than just the non-money items. And that excludes the precursor. I do like the idea of a quest for just the precursor. Possibly picking up several new gifts along the path to infuse a basic staff to precursor status would work (base the same process off OP’s idea, just the gifts are no longer parts of the legendary itself, but instead the precursor.)
TLDR: Legendaries are money sinks. That simply can’t be argued. A quest for the precursor would be great since it takes out the worst of the RNG involved. Even the clover part of RNG on legendaries is reasonable. I’d fully support the idea if it essentially just rewards a precursor rather than the legendary itself
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
I’m not so sure about all the gifts but you did have a few interesting ones like the mystic clover idea. some of them a pretty basic gathering but for tougher ones like t6 material they could make a quest line that leads us through a more rich area with tougher enemies kinda like a mini dungeon thats possible to solo or bring friends (give us a reason to wanna team up) with a chest at the end giving us a small portion of what we need.
But the idea I loved the most was the precuror. I say we just scrap the whole idea of finding these weapons randomly and make us do a long quest line/story to earn our weapon with the precuror being around the middle of the story followed by us seeking a way to empower the blade for a big show down.
I’m not so sure about all the gifts but you did have a few interesting ones like the mystic clover idea. some of them a pretty basic gathering but for tougher ones like t6 material they could make a quest line that leads us through a more rich area with tougher enemies kinda like a mini dungeon thats possible to solo or bring friends (give us a reason to wanna team up) with a chest at the end giving us a small portion of what we need.
But the idea I loved the most was the precuror. I say we just scrap the whole idea of finding these weapons randomly and make us do a long quest line/story to earn our weapon with the precuror being around the middle of the story followed by us seeking a way to empower the blade for a big show down.
well the gift idea was a reward for you going throw the section of the story but having your friends tag along would be awsome to like my guild mate who has Kudzu. but the rewards after the section of the story, makes it worth the effort you have to put into your legedary.
I’m glad you love the show down with the doppelganger.
What? Legendaries arn’t money sinks. Many components are accountbound. 100% map exploration, gifts from the dungeons, bloodstone shards, gift of battle, obsidean shards. None of those require gold.
Please, enlighten me as to how you’d farm all the other materials needed in the same time period it takes to get all of the above. Map exploration can be done when you’re leveling, I did it that way and it took essentially no extra time. Dungeon gifts, run one path per day for 10 days and you’ve got more tokens than you need. 10hrs max. I got my badges from running JPs every day and dabbling in WvW for about a week or two during a busy semester. Karma for obby shards and the SP for the Bloodstone shard are something you get as you farm the rest of the junk needed.
(I’m not saying this is the most/least expensive legendary, I’m just using it as an example since it’s the one I’m going for, so bite me if you don’t like it)
Look at what else you need for The Bifrost, for example. I’ll just list a few of the pricier ones:
100 Icy runestones
1 stack of each T6 mat.
2 extra stacks of T6 dust.
1 stack of unid dyes.
~2 stacks of ectos (unless you’re lucky of course).Even farming CoF or some other broken money source will take much longer to get all of the above than just the non-money items. And that excludes the precursor. I do like the idea of a quest for just the precursor. Possibly picking up several new gifts along the path to infuse a basic staff to precursor status would work (base the same process off OP’s idea, just the gifts are no longer parts of the legendary itself, but instead the precursor.)
TLDR: Legendaries are money sinks. That simply can’t be argued. A quest for the precursor would be great since it takes out the worst of the RNG involved. Even the clover part of RNG on legendaries is reasonable. I’d fully support the idea if it essentially just rewards a precursor rather than the legendary itself
Correct me if I’m wrong, but arn’t money sinks unavoidable? A legendary is completely avoidable, because it’s a skin. Also why are you telling me to bite you? This post is about the idea of a quest line thats more reliable at obtaining a legendary (or precursor). If you wana be snide take it to personal messages…
break. I feel like they should be back by now..”
i would prefer the gift remains what they are, however a quest for precursor would be finally due.
ninjaed, you completely missed the point of the post above.
about the doppleganger, it would do, but is a little overused wherever, even vampire diaries is abusing this…
although fighting the legendary itself (even if also this solution isn’t that original)… for example bifrost could spam the skills of all staff users…
Join the Rainbow Pride
I would like to see earning a precursor be a sidequest to the personal story.
Correct me if I’m wrong, but arn’t money sinks unavoidable? A legendary is completely avoidable, because it’s a skin. Also why are you telling me to bite you? This post is about the idea of a quest line thats more reliable at obtaining a legendary (or precursor). If you wana be snide take it to personal messages…
I apologize for being “snide” or otherwise insulting with that comment. I put it in there as a deterrent to people derailing the discussion into an argument over which is most expensive. I agree I could’ve written it much better in hindsight…
You still missed the point entirely of my post. What the OP’s suggestion does is eliminates the gold-sink portion of the legendary entirely, and gets rid of the precursor RNG. What will make it exclusive then? Unless the quest takes hundreds (if not thousands) of hours as legendaries in their current setup, everyone will have them and they will lose their exclusivity. If you choose to avoid the money-sink as you claim, the legendary will take much longer to get. Very few people are farming all the materials themselves. Most farm CoF, Orr, Fractals, etc. to get the money to simply buy the parts outright because it saves time and has such a huge cost.
So I’ll reiterate my point in short. Such a quest should be for a precursor, not the legendary itself. Precursors are the only questionable RNG element that should be changed. Legendaries were supposed to be for dedicated players, not players who play for a week, do the quest, and then leave.
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
I would like to have some epic quests leading you across the world to accomplish cool stuff. But I doubt it will ever concern legendary items.
The legendarys sole purpose for ArenaNet is being a money sink, and a big one as well. (Very few players will only continue to play to get one, but the prime purpose is not to keep players busy, but to get loads of money back out of the game) Not only will you have to gather items worth hundreds of gold for it, but many many players dumb loads of rare and exotic items into the mystic toilet for their chance to find a precusor. It is a very clever system and working.
Though most of the legendary weapons look like the result of a girls college design contest, obviously enough people try to get one of those anime like barbie token.
If you strip the game of this system, a very notable stream of money will flood the economy. I doubt that ArenaNet will accept that without a good new moneysink backup.
Correct me if I’m wrong, but arn’t money sinks unavoidable? A legendary is completely avoidable, because it’s a skin. Also why are you telling me to bite you? This post is about the idea of a quest line thats more reliable at obtaining a legendary (or precursor). If you wana be snide take it to personal messages…
I apologize for being “snide” or otherwise insulting with that comment. I put it in there as a deterrent to people derailing the discussion into an argument over which is most expensive. I agree I could’ve written it much better in hindsight…
You still missed the point entirely of my post. What the OP’s suggestion does is eliminates the gold-sink portion of the legendary entirely, and gets rid of the precursor RNG. What will make it exclusive then? Unless the quest takes hundreds (if not thousands) of hours as legendaries in their current setup, everyone will have them and they will lose their exclusivity. If you choose to avoid the money-sink as you claim, the legendary will take much longer to get. Very few people are farming all the materials themselves. Most farm CoF, Orr, Fractals, etc. to get the money to simply buy the parts outright because it saves time and has such a huge cost.
So I’ll reiterate my point in short. Such a quest should be for a precursor, not the legendary itself. Precursors are the only questionable RNG element that should be changed. Legendaries were supposed to be for dedicated players, not players who play for a week, do the quest, and then leave.
Its just me though, not to sound selfish or anything, but I enjoy the idea of a quest that takes time. I wouldn’t want a half-kitten done quest line that takes 1 week to acomplish, but I’d rather not farm or grind any portion if I’m going to work on something as mezmorizing as (some) legendary skins are. I wana feel legendary because I did something difficult and got a nice skin from it, not because I can grind a good spot in orr or some dungeon path for easy cash(coin).
My favorite content, again not to sound selfish and steal the post away, is the kinda that is time gated, REALLLY difficult (boss, requiements, time limit, etc), fail-able, and rewarding. Rng can play a small role in that but it should be appropriately scaled with the difficulty. So if a quest/boss/whatever is very difficult and it has rng, the drop rate % should be moderatly high. If its super easy and has rng, it should be fairly low drop rate %.
Fail-able (not sure if thats a word..) and time gated go hand and hand because if you are doing lets say a dungeon path that can fail, it shouldn’t be able to re-open for a set time so people have to rethink. This is to make the process longer so not everyone is just jumping in until they get a good group. The time in which you cannot re-enter is what defines it as too much or just right.
Guild missions sort of follow this because they
1. take you all around (not just trek). Guild missions arn’t exclusive to a select region
2. They arn’t all easy. Some are, but a couple require good coordination across the guild.
3. Their rewards are time gated (the weekly chest).
The problem I have with them is they don’t last long enough and don’t seem to scale well with various sized guilds. Maybe in the future…
Anyways the foundation of a legendary quest is sort of along the lines of the guild missions. All it would need to be is original (not a copy), last long so it doesn’t put tears in the eyes of those who have already farmed for their legendary, be much more diffiuclt, and heck even if it is just for the precursor I’d be fine. Maybe if the gift of fortune and battle had an alternative to aquiring them but the largest part of the legendary should be a quest of some sort.
On a side note, legendaries arn’t exclusive all that much anymore. Until they release new legendary skins (please no more Greatswords….) it isn’t “unique” as it was at launch. The experience of grinding hours on end for mats and gold is the only exclusive part legendary owners have atm.
break. I feel like they should be back by now..”
+1 on doing dungeon side story for legendary
-1 for doing it for the precursor
I’d +1 if anything patches had even the slightest improvement to the legendary aquisition process. It’s a pretty large part in pve yet out of many people’s reach.
break. I feel like they should be back by now..”
today from colinJohanson
We’ve learned we really can’t give timelines, since if we’re ever wrong a mob comes after us with torches and pitchforks I can say we started designing this, and realized the proper (not hacked in quick) solution needs to be a part of bigger systems that more clearly directs players as well as ties in comprehensive rewards for playing across our game world, which we’re currently working on right now.
Some small parts of that comprehensive plan for game reward systems are already rolling out this month with the updates to WvW rank rewards.
basically what I’m getting from Colin is that they are going to make precursors come from WvW wich will please a lot of WvW people but still is this idea at least in-trusting? and rewarding?
anyways guys keep the ideas flowing.
I’d love to see an extension of personal stories that really relate back to the character’s original choices (i.e. a human who was raised among the commonfolk, charr of the blood legion, norn that worships bear’s spirit…) and that are extremely challenging. Or to make it simpler, something that relates to your order. Perhaps it can replace some element of the current gold grind. All I know is that there are a lot of things that are forgotten about or don’t seem to matter to the character anymore after your quest is done. You don’t meet with your order, you don’t see characters that are key elements of the earlier part of your story, and your character is sort of left alone. If they do add a quest relevant do the legendary, it’d be nice to see a few of these other characters return to assist you on your journey.
(Sorry for the bump, but I think these ideas are really interesting and should get more attention! :p)
I would like to see legendaries implemented as a REAL legendary. No gold farm or grind involved, but letting you choose what you want. I would make it like this: at the beginning of your adventure you are allowed to pick a weapon with level 80 exotic stats. This can be any weapon you like!
The beginning of the legendary quest would require completion of the personal story and then the player can choose a personal story instance. He gets the option to do different things, a very big range with a lot of options:
- Zone selection: would you like to adventure in the fiery lands of Ascalon, the snowy mountains of the Shiverpeaks or the Maguuma Jungle, the green fields where reign the Seraph or the coastal regions of Orr?
- Allegiance selection: who do you want to support? In each of the areas you have villains and good guys. For example: in the Maguuma part there are the Inquest, the Nightmare Court. There are bandits near the human homelands. There are also the flame legion for the charr and the sons of svanir for the norn.
The legendary quest should allow you to ally with one of these sides!
Effect & colour selection: based on the quests you go!
Take the example I have. I have a charr warrior and If I would have the option I would choose to become a gladius and get banned from the Blood Legion. My sword could then turn a rusty colour, and maybe after another instance I kill the blood legion imperator and my sword turns bloody.
to be continued
(edited by Sirendor.1394)
Would be nice if such a quest were added, that it would have branches throughout. We all know a large sum of people are after those obnoxious greatswords, but atleast they could have small variations in how they got them.
2 guys with an Eternity standing in la. One says," hey nice sword, I just got mine". The other says,“very nice, how was the trip to getting it?”… they stand in silence for a moment. Then one guy says," I… got to go.. need a break from this game".
break. I feel like they should be back by now..”