The "Magic Find Solutions" Thread
Far as I’m concerned, the issue is that no one seems to know what magic find actually does in the code, so we aren’t able to determine what the benefit is. I wouldn’t be surprised if anet made it do literally nothing, making good luck charms in the game as effective as good luck charms in real life. We need some definitive and measurable boost.. I retract this, thank you for correcting me
I’d recommend not touching rarity of what does drop, but instead, increasing drop frequency. Let’s say that with no mf, you have 30% chance of the mob dropping something (literally a guess out of the blue)- having say +50% magic find would boost that to a 45% chance of it dropping something. (doesn’t have to be a linear ramp like that, could be exponential etc)
The calculation of what that drop is would remain the same; rare drops per time interval would increase due to drops per interval increase, and there’d be no need to deliberate over what’s better than what else to get in a drop.
Main: Asuran Engineer — Alt 80’s Ra-T-M-G-El-N-W-En-En-Re-Ra
Doctorate in Applied Jumping
(edited by Piogre.2164)
Piogre: http://wiki.guildwars2.com/wiki/Magic_find#Notes
See also the section below notes titled References.
Piogre: http://wiki.guildwars2.com/wiki/Magic_find#Notes
See also the section below notes titled References.
I retract my statement regarding lack of information. That said, I still feel my offered suggestion might improve the utility of mf gear
Main: Asuran Engineer — Alt 80’s Ra-T-M-G-El-N-W-En-En-Re-Ra
Doctorate in Applied Jumping