The Obsidian Sanctum plead.
I don’t have so much of a problem with fighting while in the puzzle, sure it’s annoying to go all that way, to only die at the end before the reward. My server is in in T1 (before the reset, and now) so I know the frustration. I’m fine with the fighting once you you jump down from the spawning portal into the jumping puzzle; my problem is when you’re up on the platform and being attacked. First of all, if you’re standing at the edge of the platform, fine, take damage, or pulled off it, but when you’re on the opposite of the platform (hugging the wall where you think it would be safe) you get yanked all hthe way across the platform and fall down. That and/or some form of aoe on the platform (enemy target the ground below the platform and you take damage) and die while still on the platform. Can take the waypoint, to only die again and again.
Was this method of fighting to be intended? If not, maybe add some sort of buff where no damage is taken, or some sort of shield so those who stand near the portal or the wp wont die. If this was intended, then I guess I can’t trust I’ll ever enjoy EB jumping puzzle, oh wait I can’t either way, because I’m dead at the spawning platform.
(edited by Crimson Doll.2438)
Please use a paragraph break. I couldn’t read your whole paragraph. Gave me a headache.
A TLDR would also help if you don’t want to use paragraphs.
I’m serious, not trying to flame, just tried to read you whole post and I just couldn’t.
I think you want the Sanctum to be a PvP free zone.
If they make the Obsidium Sanctum a PvP free zone, they need to remove the badges from the chest.
I don’t mind it being a PvP free zone as long as those badges are gone.
I don’t mind it be a PvP zone either. Gives some players a place to duel. I’ve seen several doing that while a few from the other server mates stood aside. No reason to really bring a whole zerg inside there so it is a good place to have such events in their non-sPvP gear set. Some like to fight with all the stats and traits outside of sPvP.
i don’t mind there being pvp. but it is pretty much a cave for trolls to hang out and jump on people. getting hit mid jump and crashing down because someone poked me with a staff and i got the ’you’re in combat now! snail speed!’
There are some areas that are particularly bad, first after the well jumping over the walls and pillars. ppl stand below and just do a pull. second in the ‘arena’. same deal, and if it’s a mesmer bonus for having portal to go up and down at will.
I would change all areas with jumping parts non pvp. because once you get hit, you can’t continue. combat speed is too slow for most of the jumps. i.e. determined flag on in there.
Areas where no jumping happens have no determined in them. I’d put them e.g. at the bottom of all drops so when you mess up your jump, it’s fair game (except in the area. i hate that place it’s troll heaven). just give players a fair chance at seeing the attack. Basically when i come into the arena room and there are red tags waiting above, i just relog because it’s a waste of time.