The Top 10 Things GW2 Needs to Improve.

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Posted by: Synda Raines.1836

Synda Raines.1836

Hey Kaboose saw you moved it here and to Guru2, will not use Guru2 anymore it’s a troll free for all over there anymore. I saw in fan generated there is the plea for steeds. Being from gw1 myself, I ran everywhere. There were no wp’s in PvE. I really do not want steeds, at least for a year or longer. Let them iron out other issues before they throw another wrench into the mix. Honestly if we never got steeds I’d still be OK. In my generation we walked a lot as kids in rl, the newest generations now wants to become virtually lazy.

While i agree that mounts shouldn’t be rushed and everything else should be ironed out before they get added, I have multiple good reasons for steeds or mounts and yes, i did walk too when i was younger.

1) Mostly cosmetic

And by the word ’’mostly’’ i mean it could give something like a 25 – 30% movement speed bonus. Think about how would things like legendary mounts look. Faction mounts, mounts recieved from instances etc.
This could be something really, really epic.

2) Something other to farm and achieve other than PRETTY gear.
Seriously now, i have achieved my epic level of coolness, not the only thing missing in my opinion is a motorcycle from my charr. I’m literally sick and tired of having nothing new to look forward to in… anything. Always gear, which in the end, looks the same and makes no difference what so ever.

I just want a really cool hard to get mount with what i can boast to other people and be all like ‘’LOOK AT MY AMAZING STEED, LET YOUR EYES FEAST ON IT.’’

Because that’s the only reason to farm in this game really. There’s just no variety in farming anything anymore. I’m bored.

3) I don’t have use up the kitten skill slot to run 25% faster outside of combat.

Covered in point 1. I seriously hate to run annoying short distances, specially on my newer characters.

4) No real reason not to have them.

It adds immersion
It fits the lore
It adds variety to the endless grinding
It creates life (Stables in the cities, guards patrolling on horses)
We already have cars and whatnot at the black citadel.
Some classes don’t have a passive running like rangers or thieves.
Cosmetics! Which the game is mostly about.

While i do agree that they should not add mounts before everything else is ironed out.

And if implemented in a bad way, it could be a bad influence in the game but it, in my opinion, it’s rather hard to get it wrong. Not to mention the reasons not have them which people have thrown around are really useless shouts which have no substance of facts, just their opinion based on something like ‘’some games did it first’’.

I mean, at the moment, the cities look really bland with everyone standing around and we have empty stable like areas which are not in any use in multiple areas. Not to mention not having mounts seems to me just a huge step backwards.

It doesn’t make SENSE.

They could add something like:
- Only usable mounts in areas where you fully explored everything.
- Shared on characters
- Because i’m sick of running some areas twice. It’s mind numbing and annoying.
- Drive your friends around!
- Not usable in PvP.

Agree with the second to last

-Drive your friends around

Dont agree with the last option

-Not usable in PvP

I want one of those Charr tanks for WvWvW roflmao or some kind of halftrack design. Pack a bunch of players in it with fixed weapon positions and drive to support unload , smash & drive out again.

But seriously, i dont really see how mounts would fit into GW2, the areas just are not really suited for them like, for instance LotrO. However I can relate to the grind for a really rare one and show off factor.

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Posted by: TheLazyOne.8509

TheLazyOne.8509

snip

Actually, there was no particular reason I listed the defense stats.

Berserkers don’t just sport damage gear. They use damage traits. Which translates to -> getting oneshotted. MF doesn’t dictate your playstyle, you can get toughness or whatever. Which means -> MF doesn’t make you fall behind, bad builds and lack of skill do.

Btw, it’s okay to “handicap” myself, you know why? Because there’s things I’d like. Like my Protector’s set. 120 gold. You know how I’ll get 120 gold? By getting more loot. Not by killing something 3 seconds faster. You can math all day, there is no handicap. Your damage potential is high all the same. You can cripple/immobilize or kite bosses just as well. Regular mobs are a non-issue.
Sure, I can understand what your point is, but why do you care? Let people run MF if they want. If you don’t want to, that’s your choice, let them have theirs.

(edited by TheLazyOne.8509)

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Posted by: Aurorrae.7462

Aurorrae.7462

@TheLazyOne.

It really depends on what you are running, doesn’t it? Look, if you’re running Path I of COF for the 20 millionth time, the fact of the matter is that you could all be in MF armor and it probably doesn’t matter too much.

As you say, “regular mobs are a non-issue.” But if I’m running a high level fractal, or Arah – well, in those, even those small stats can count. Haven’t we all be in a dungeon where we were fighting to stay alive to get the last few hits on the mob? In those fights, every heal, every point of dps, every root, every boon matters. In those runs, the fact that you’ve sacrified combat stats becuase “there are things I like” actually does impact me. That boss didn’t die and I didn’t get loot – and it may have only been because of a 100 dps.

So wear your MF gear when you are speed running for cash; if you are actually doing progression-type combat, stop being selfish – you actually may get more loot and less of a repair bill for doing so.

(edited by Aurorrae.7462)

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Posted by: Kaaboose.3897

Kaaboose.3897

snip

Actually, there was no particular reason I listed the defense stats.

Berserkers don’t just sport damage gear. They use damage traits. Which translates to -> getting oneshotted. MF doesn’t dictate your playstyle, you can get toughness or whatever. Which means -> MF doesn’t make you fall behind, bad builds and lack of skill do.

Btw, it’s okay to “handicap” myself, you know why? Because there’s things I’d like. Like my Protector’s set. 120 gold. You know how I’ll get 120 gold? By getting more loot. Not by killing something 3 seconds faster. You can math all day, there is no handicap. Your damage potential is high all the same. You can cripple/immobilize or kite bosses just as well. Regular mobs are a non-issue.
Sure, I can understand what your point is, but why do you care? Let people run MF if they want. If you don’t want to, that’s your choice, let them have theirs.

Well, We’ve come full circle now. I thought knowing you were running with a 42% reduction in stats might make you consider the rest of thr group but clearly not.
But hey, as you said that’s your choice and it’s not up to me how you play your game.
But what about me? I DON’T want to run with somone sacrificing 42% effeincey just because he wants more gold. So what am I supposed to do about it?
Nothing.
I can’t do anything about it because there is nothing stopping someone from running a MF set behind my back. And there are just so many reasons and justications somone doing this can argue that I know it’s going to happen.
This thread is proof enough of that.
So you can go ahead being a selfish kitten so you can farm your gold faster at other peoples expence, becuase, if Anet doesn’t change the way MF works, there’s nothing stopping you.

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Posted by: TheLazyOne.8509

TheLazyOne.8509

Oh sure, I’ll stop being selfish and get another full set of exotic combat gear, just for your sake.
But hey, if every bit of damage counts, you can always join a 2-2 guardian/warrior team and call them noobs if they don’t use GS and Zerker stuff!
As I said. Skill > Gear. Yes, gear makes it easier. Counting every point of damage? Pointless. And then there’s stuff like Ascalon fractal, where the NPCs do most of the damage on higher levels, or getting turned into a dolphin with fixed stats…

I can’t do anything about it because there is nothing stopping someone from running a MF set behind my back.

Someone is very obsessed here. Running behind your back? You’re acting like it’s on par with getting backstabbed by your best friend. It’s a game. Not a number simulator. But hey, you an be all snobbish and go HURRDURR NO MF on lfg.com, if that makes you happier.
Sadly, there’s nothing stopping people like you from whining at what they think is not hardcore and optimal.

(edited by TheLazyOne.8509)

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Posted by: Zeanix.8624

Zeanix.8624

Very good video, i agree on everything in it. Im a Warcraft player and i love MMORPGs, and Guild Wars 2 is a really good game. But im used to Blizzard quality games, so the lack of polish in GW2 is really a deal breaker to me sadly.

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Posted by: uknortherner.2670

uknortherner.2670

Very good video, i agree on everything in it. Im a Warcraft player and i love MMORPGs, and Guild Wars 2 is a really good game. But im used to Blizzard quality games, so the lack of polish in GW2 is really a deal breaker to me sadly.

Blizzard-quality games? What, like the DRM-infested, error 37-prone pay-to-win Diablo III or the bug-ridden and far from polished World of Warcraft when it launched in 2004?

The words “polish” and “quality” are not the words I tend to think of where Blizzard are concerned.

I stole a special snowflake’s future by exercising my democratic right to vote.

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Posted by: Zeanix.8624

Zeanix.8624

i smell a fanboy it’s a fact that blizzard makes high quality games, why do you think 9mio players play an 8 years old game ?

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Posted by: uknortherner.2670

uknortherner.2670

i smell a fanboy it’s a fact that blizzard makes high quality games, why do you think 9mio players play an 8 years old game ?

Fanboy=strawman.

No, it’s your opinion that Blizzard makes high quality games. I disagree. I think their games are woefully grindy generic cash cows capitalising on the games that came before them, like Everquest and MUDs.

I stole a special snowflake’s future by exercising my democratic right to vote.

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Posted by: Zeanix.8624

Zeanix.8624

well that does not mean the games are full of bugs… that’s design decisions, a completely different thing.

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Posted by: Kaaboose.3897

Kaaboose.3897

i smell a fanboy it’s a fact that blizzard makes high quality games, why do you think 9mio players play an 8 years old game ?

Fanboy=strawman.

No, it’s your opinion that Blizzard makes high quality games. I disagree. I think their games are woefully grindy generic cash cows capitalising on the games that came before them, like Everquest and MUDs.

I have to agree that on the whole blizzard does make good quality games. The d3 fiasco was a kitten mess but it’s not like it’s the norm for them like, let’s say, the simcity BS from EA.
And Unfortunattly WoW is a very polished product. It does have 10 years on GW2 so keep that in mind, but it doesn’t mean it’s something GW2 shouldn’t strive to achive as well.

(edited by Kaaboose.3897)

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Posted by: Kaaboose.3897

Kaaboose.3897

Oh sure, I’ll stop being selfish and get another full set of exotic combat gear, just for your sake.
But hey, if every bit of damage counts, you can always join a 2-2 guardian/warrior team and call them noobs if they don’t use GS and Zerker stuff!
As I said. Skill > Gear. Yes, gear makes it easier. Counting every point of damage? Pointless. And then there’s stuff like Ascalon fractal, where the NPCs do most of the damage on higher levels, or getting turned into a dolphin with fixed stats…

I can’t do anything about it because there is nothing stopping someone from running a MF set behind my back.

Someone is very obsessed here. Running behind your back? You’re acting like it’s on par with getting backstabbed by your best friend. It’s a game. Not a number simulator. But hey, you an be all snobbish and go HURRDURR NO MF on lfg.com, if that makes you happier.
Sadly, there’s nothing stopping people like you from whining at what they think is not hardcore and optimal.

I’m not asking you to get another set. I’m asking you to not run with me while using a MF set. But, as you’ve made clear here, you will do that since you see no problem with what your doing.
And yes you ARE being selfish. There’s no other way to spin it.
“I’m a great player so I can run in sub par MF gear that makes me less of an asset to the the team so I deserve better rewards.”
Or “I don’t know these people so it’s okay for me to limit my performance to benfit myself. What they don’t know won’t hurt them”
Real team spirit right there. I’m sure that’s exactly what anet had in mind when making MF gear.

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Posted by: TheLazyOne.8509

TheLazyOne.8509

I like how you preach about team spirit, then expect people to conform to your selfish demands, because you can’t stand the idea of someone doing less damage than you. Or expecting to get an MF buff for graciously allowing suboptimal MF gear into your party of hardcore insta fighters. Or because you are too cheap to pay a lousy 3 silver repair cost if you happen to die – which is your fault, not the MF guy’s.
You wouldn’t have wiped at the boss’ last sliver of health if that guy had extra crit chance? You managed to get that far and get a wipe? Hardly his/her fault. You just want to scapegoat a stat because it doesn’t fit into your elitist high number min-max mentality.
You are taking offense at what others are doing with their characters, which is none of your bloody business. Take offense to it if you want, but leave the rest of the world out of your selfish nonsense.
What do you need that oh so wonderful dps for anyway? Farming high difficulty fractals? So you can get a weapon that has the same stats as a relatively easily crafted one? Or an ascended item with +4 to a stat? That’s why you’re on a hate campaign, possibly denying people from their go at an instance? And you call others selfish? You should be ashamed.
What’s next? Kicking people from parties because they brought a class that you counted has lower dps than others? Or people who don’t bring party support skills? Don’t bring a certain HIGH NUMBERS weapon? Pfft.

But hey, who cares? Who cares about such things as kiting, weapon and skill choices, bad coordination, in/experience in the face of your glorious MATHS. The numbers don’t lie, everything is the MFs fault! Burn the witch!

Anyway, I’m out of this thread. Have fun raging at your 42% or whatever.

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Posted by: Kaaboose.3897

Kaaboose.3897

Covering the same points all over again

Anyway, I’m out of this thread. Have fun raging at your 42% or whatever.

Thank god for that. Hopefully now We can get some more feedback on some of the otehr aspects of the video?

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Posted by: Taril.8619

Taril.8619

Number 10 doesn’t really affect me (I knew about the game when it was first announced that development was going to start) and I don’t actually have television to watch adverts.

But seeing what they used? It’d definitely need some work…

Number 9, I very much agree with, WvW is a big part of the game and being able to have a fair chance even if you’re on a server that isn’t the dominant one would be a big step forward.

Number 8, I don’t really mind Magic Find too much (If I was going to get all in a huff about people gearing towards MF it’d be hypocritical if I didn’t react in the same way for people not running FotM builds, both involve players not being “Optimal” for personal gain, be it more gold and loot or more fun) loot is a definite problem though.

When it’s something like completing a Dragon event lasting several minutes and can only be done every few hours giving the same rewards as low level group events that are easily soloed in 2-5 minutes and happen ever 30-60 minutes, it brings much less incentive to do them and makes completing them not very satisfying. Bringing in unique rewards (Be they skins, or usable gear) for events would be a good incentive (If I recall correctly Final Rest http://wiki.guildwars2.com/wiki/Final_Rest is only attained through the Behemoth event in Queensdale)

Number 7 I definitely agree on, it’s depressing to see stuff like the first 30 levels on the story interacting with a character (In my case, it was becoming friends with Eir Stegalkin) and then not seeing her again until much later when there’s a random battle that just happens to be with Trahearne and Eir during a certain Orr related storyline (The exact quest is shown in the video when mentioning NPC’s cheering when finishing the personal story)

Number 3 is a good point, having to rely on a 3rd party to be able to reliably organize groups (Outside sitting in LA and spamming chat) is pretty bad. Heck, something along the lines of what City of Heroes had would be good (Essentially what the site provides, with the added ability to select what kind of content you wanted to look for, be it standard missions, player created missions, “Raid” bosses etc)

Numbers 1 and 2 are also big points, the amount of clipping from various pieces of gear, the awkwardness of all the NPC’s you can talk to and items you can interact with (Exacerbated by having the same key to interact with everything meaning when looting you can end up picking up bundles/talking to NPC’s) also various problems in Personal Story (Such as lines missing/incorrect, which when all you have to do is type/copy paste the script used into it seems quite strange) least of all the issues with Event bugs and optimization (My computer runs all other games on max settings, including games such as Witcher 2 completely fine, but yet can only achieve low settings in GW2 and even then, it performs poorly in larger engagements)

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

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Posted by: Kaaboose.3897

Kaaboose.3897

Number 10 doesn’t really affect me (I knew about the game when it was first announced that development was going to start) and I don’t actually have television to watch adverts.

But seeing what they used? It’d definitely need some work…

Number 9, I very much agree with, WvW is a big part of the game and being able to have a fair chance even if you’re on a server that isn’t the dominant one would be a big step forward.

Number 8, I don’t really mind Magic Find too much (If I was going to get all in a huff about people gearing towards MF it’d be hypocritical if I didn’t react in the same way for people not running FotM builds, both involve players not being “Optimal” for personal gain, be it more gold and loot or more fun) loot is a definite problem though.

When it’s something like completing a Dragon event lasting several minutes and can only be done every few hours giving the same rewards as low level group events that are easily soloed in 2-5 minutes and happen ever 30-60 minutes, it brings much less incentive to do them and makes completing them not very satisfying. Bringing in unique rewards (Be they skins, or usable gear) for events would be a good incentive (If I recall correctly Final Rest http://wiki.guildwars2.com/wiki/Final_Rest is only attained through the Behemoth event in Queensdale)

Number 7 I definitely agree on, it’s depressing to see stuff like the first 30 levels on the story interacting with a character (In my case, it was becoming friends with Eir Stegalkin) and then not seeing her again until much later when there’s a random battle that just happens to be with Trahearne and Eir during a certain Orr related storyline (The exact quest is shown in the video when mentioning NPC’s cheering when finishing the personal story)

Number 3 is a good point, having to rely on a 3rd party to be able to reliably organize groups (Outside sitting in LA and spamming chat) is pretty bad. Heck, something along the lines of what City of Heroes had would be good (Essentially what the site provides, with the added ability to select what kind of content you wanted to look for, be it standard missions, player created missions, “Raid” bosses etc)

Numbers 1 and 2 are also big points, the amount of clipping from various pieces of gear, the awkwardness of all the NPC’s you can talk to and items you can interact with (Exacerbated by having the same key to interact with everything meaning when looting you can end up picking up bundles/talking to NPC’s) also various problems in Personal Story (Such as lines missing/incorrect, which when all you have to do is type/copy paste the script used into it seems quite strange) least of all the issues with Event bugs and optimization (My computer runs all other games on max settings, including games such as Witcher 2 completely fine, but yet can only achieve low settings in GW2 and even then, it performs poorly in larger engagements)

Thanks for taking the time to write such an in depth response Taril.
The WvWvW idea would need to be carefully implimented to avoid abuse, and it’s been met with mixed response as people are worried it’ll destroy the competative nature and fairness of WvWvW.
I’m more curious to see how Implimenting point 5, removing realms from PvE and putting tighter limits on WvWvW numbers during off peak times would work for balancing.
My overall gripe with MF is it’s encouraging players to work against others for their own monetary gain. I don’t belive that’s the same as not running a non-FOTM build. Never knew about final rest! Thanks for that!
I won’t stop talking about PS, It’s so close to being a trually unique and enjoyable part of GW2 that would encourage multiple playthroughs.
You’re not the first person to mention the City Of Heroes interface. I had someone mail me a picture of that and I have to agree with both him and you that it’s exactly what GW2 needs. An auto grouper like WoW’s that teleports you right into the dungeon is the last thing Anet needs. yes I know I mentioed that in the video but once again listening to the comments and discsuions put forwards here and the GW2 and Youtube forums has conviced me that that is NOT a good solution to the LFG problem.
There are actually plenty of people on each forum defending points 1 and 2 claiming “It’s my fault for playing that way” or “It your fault for running the game on a crappy system.”
I also mentioend I can run The Witcher 2 on High settings and was told it’s a terrible basis for comparrison and I still need to get a better machine. But you can’t expect to have the Number 1 MMO if you’re game is only playable on high end machines as that limits your playerbase.
Thanks again for such a great post Taril!

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Posted by: Quick Mouse.7635

Quick Mouse.7635

Poor advertising is definitely an issue. I’ll be on websites looking at gw2 stuff and be getting non-stop advertisements for WoW lol.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: TwiceDead.1963

TwiceDead.1963

2) Something other to farm and achieve other than PRETTY gear.
Seriously now, i have achieved my epic level of coolness, not the only thing missing in my opinion is a motorcycle from my charr. I’m literally sick and tired of having nothing new to look forward to in… anything. Always gear, which in the end, looks the same and makes no difference what so ever.

I just want a really cool hard to get mount with what i can boast to other people and be all like ‘’LOOK AT MY AMAZING STEED, LET YOUR EYES FEAST ON IT.’’

Because that’s the only reason to farm in this game really. There’s just no variety in farming anything anymore. I’m bored

Emphasized what I think bugs me the most. All the gear looks the same… Wish they would make everything more unique looking instead of seeing the same bronze/iron sword every crafting level I get to.

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Posted by: Kaaboose.3897

Kaaboose.3897

2) Something other to farm and achieve other than PRETTY gear.
Seriously now, i have achieved my epic level of coolness, not the only thing missing in my opinion is a motorcycle from my charr. I’m literally sick and tired of having nothing new to look forward to in… anything. Always gear, which in the end, looks the same and makes no difference what so ever.

I just want a really cool hard to get mount with what i can boast to other people and be all like ‘’LOOK AT MY AMAZING STEED, LET YOUR EYES FEAST ON IT.’’

Because that’s the only reason to farm in this game really. There’s just no variety in farming anything anymore. I’m bored

Emphasized what I think bugs me the most. All the gear looks the same… Wish they would make everything more unique looking instead of seeing the same bronze/iron sword every crafting level I get to.

There are a FEW crafted items with unique looks but I agree some more would be nice.

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Posted by: Rakanarshi.5892

Rakanarshi.5892

I would love to see the servers merge into one big one. When playing now, I don’t often see people in the mid range zones, some times I will see two others but most of the time I am alone. I would imagine the highers end zones would be popular I imagine and the starting zones are mostly deserted save for the human one.

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Posted by: Kaaboose.3897

Kaaboose.3897

I would love to see the servers merge into one big one. When playing now, I don’t often see people in the mid range zones, some times I will see two others but most of the time I am alone. I would imagine the highers end zones would be popular I imagine and the starting zones are mostly deserted save for the human one.

One big server that splits the more popular areas across multiple ‘overflows’ seems like a no-branier to me but tehre are still many that seem deadset against it. It’s only an issue if there are not enough players from your server to polutate an area on their own. Would you rather be playing in an empty zone, or one with players from many differnt servers?

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Posted by: Kaaboose.3897

Kaaboose.3897

Oh dear, here is a quote from a recent Q&A with Jonathan Sharp and Jon Peters:

Jon: One of the biggest issues with balance in PvE is that is skill cap. We see there are certain things that, as soon as we try and balance for a certain thing, we can’t change… One thing we could do, we could just make creatures do more stuff and more difficult stuff, and what would happen is… So I think one of the things is that the warrior and guardian are pretty straightforward professions. And creatures tend to be more straightforward for players to fight, so warrior and guardian tools are are straightforward tools that work well toward these more straightforward creatures. We could just make our creatures less straightforward, and that would actually kind of solve some of these problems, but it would create a new problem for players that are not good at dealing with these less straightforward situations. We would have a lot harder time balancing our encounters if we made our creatures that way. There’s kind of this fine line that we have to walk of encounters need to be understandable to a large variety of players, but at the same time in understandable encounters are probably more straightforward for classes with more straightforward tools to deal with those encounters and are generally going to be more effective in those areas. There’s work we can do and what we are doing on both ends to solve this, but that’s just one of the biggest issues. It was an issue before and it’s an issue now, it’s kind of the issue that got us to the point we’re at now and why we have that problem.

Should we really be dumbing done the game for people that can’t learn how to use their character in creative ways to overcome obsticles? In the open world (non meta events) I can go with this, there needs to be some easily accesable content for very casual players but not in the dungeons or world bosses. It’s an MMO, people will work together to overcome problems and that is what you should be encouraging, Not handing out rewards for simply showing up.

(edited by Kaaboose.3897)

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Posted by: Mugiwara Luffy.1087

Mugiwara Luffy.1087

..

What is the link of the Q&A session you found that in? It seems interesting.

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Posted by: Kaaboose.3897

Kaaboose.3897

..

What is the link of the Q&A session you found that in? It seems interesting.

http://www.guildwars2guru.com/news/1109-qa-with-jonathan-sharp-and-jon-peters/

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Posted by: NornBearPig.9814

NornBearPig.9814

but it would create a new problem for players that are not good at dealing with these less straightforward situations

Based on the context, I think he meant to say “professions” that don’t have the tools to deal with the new proposed situations. Meaning the flipside would occur where no one would want warriors and guards in their groups.

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Posted by: The Talcmaster.7391

The Talcmaster.7391

You know, it’s nice that I’m not the only one to feekl this way about much of this. I agree with most of these points, if not necessarily their order.

10 – Yeah, I don’t get that ad either.
9 – WvW can be a fun little diversion, but I prefer PvE by a long shot. Totally hate the fact I’m going to spend huge amounts of time doing it (or at least the JPs) to get my legendaries. I think the idea that 3 sides somehow makes it balanced automatically has been proven false. if one side is drastically dominating, a game enforced cease fire among the other two sides could help balance that out.
8 – Get rid of MF altogether. It just plain shouldn’t exist. I feel like I’m given a choice between cheating other players or cheating myself. As far as loot in general, having rarity effect stats was a step backwards from GW1. Rare skins alone were enough.
7 – same as in the video, not going to reiterate.
6 – I feel like I am forced to do exploits in dungeons. That makes me feel lousy. I don’t like doing them because even if I’ve done it a dozen times before, getting through it can be like pulling teeth with certain build combinations.
5 – I actually was thinking the same thing about instancing all zones. I don’t mind running around by myself, but I avoid Group Events because it’s unlikely there will be enough people to do anything that doesn’t give a chest at the end. Just because we’re all sharing instances doesn’t mean we won’t still fight for our WvW server.
4 – Group Events need a better risk/reward. They give the same as regular events, so there’s no reason to do most of them. If all group events gave the daily rare that the big ones, that would probably be enough.
3 – No excuse for not having a LFG tool. GW1 recognized the need years ago, and that worked really well. Another step backwards.
2 – Yeah. Why is there no deposit and withdraw all buttons on the bank? again, step backwards. How come I don’t see a big yellow message pop up saying they are going to be shutting down the login server while playing in game? Why don’t patch notes show up while the game is loading?
1 – I was actually really surprised after playing the betas that they released the game when they did. There were so many obvious rough spots that I figured we had at least another year from the first beta. Many of those still exist. That’s kind of a pet peeve of mine. The fact that there are ANY traits that don’t actually apply their effect is unbelievable. That’s deterministic, easily testable, and part of the core gameplay.

Another thing I would add is JP screwiness. There are many cool ideas in the JPs that would make great levels in a platformer, but are too much for the fairly simplistic jumping mechanics and free range, physically bound camera. Not to mention the collision near the edge of thin objects not being able to tell if you landed on a platform or bumped your head against it.

Another thing a friend of mine mentioned is that since standing still is basically suicide, the game pretty much takes 3 hands to play: one for movement keys, one for mouse, and one for skills/misc buttons. I find myself regularly making weird stretches and occasionally hitting the wrong key because of this. But this is a deeper problem with the combat system that might not be fixable.

Fort Aspenwood – [fury], [SAO], [NICE]
Fun on someone else’s schedule is not fun

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Posted by: Kaaboose.3897

Kaaboose.3897

You know, it’s nice that I’m not the only one to feekl this way about much of this. I agree with most of these points, if not necessarily their order.

10 – Yeah, I don’t get that ad either.
9 – WvW can be a fun little diversion, but I prefer PvE by a long shot. Totally hate the fact I’m going to spend huge amounts of time doing it (or at least the JPs) to get my legendaries. I think the idea that 3 sides somehow makes it balanced automatically has been proven false. if one side is drastically dominating, a game enforced cease fire among the other two sides could help balance that out.
8 – Get rid of MF altogether. It just plain shouldn’t exist. I feel like I’m given a choice between cheating other players or cheating myself. As far as loot in general, having rarity effect stats was a step backwards from GW1. Rare skins alone were enough.
7 – same as in the video, not going to reiterate.
6 – I feel like I am forced to do exploits in dungeons. That makes me feel lousy. I don’t like doing them because even if I’ve done it a dozen times before, getting through it can be like pulling teeth with certain build combinations.
5 – I actually was thinking the same thing about instancing all zones. I don’t mind running around by myself, but I avoid Group Events because it’s unlikely there will be enough people to do anything that doesn’t give a chest at the end. Just because we’re all sharing instances doesn’t mean we won’t still fight for our WvW server.
4 – Group Events need a better risk/reward. They give the same as regular events, so there’s no reason to do most of them. If all group events gave the daily rare that the big ones, that would probably be enough.
3 – No excuse for not having a LFG tool. GW1 recognized the need years ago, and that worked really well. Another step backwards.
2 – Yeah. Why is there no deposit and withdraw all buttons on the bank? again, step backwards. How come I don’t see a big yellow message pop up saying they are going to be shutting down the login server while playing in game? Why don’t patch notes show up while the game is loading?
1 – I was actually really surprised after playing the betas that they released the game when they did. There were so many obvious rough spots that I figured we had at least another year from the first beta. Many of those still exist. That’s kind of a pet peeve of mine. The fact that there are ANY traits that don’t actually apply their effect is unbelievable. That’s deterministic, easily testable, and part of the core gameplay.

Another thing I would add is JP screwiness. There are many cool ideas in the JPs that would make great levels in a platformer, but are too much for the fairly simplistic jumping mechanics and free range, physically bound camera. Not to mention the collision near the edge of thin objects not being able to tell if you landed on a platform or bumped your head against it.

Another thing a friend of mine mentioned is that since standing still is basically suicide, the game pretty much takes 3 hands to play: one for movement keys, one for mouse, and one for skills/misc buttons. I find myself regularly making weird stretches and occasionally hitting the wrong key because of this. But this is a deeper problem with the combat system that might not be fixable.

Thanks for taking the time to share your thoughts on the top 10 Talcmaster. I’m really happy you liked the list.
I play as an asura so I don’t encounter a lot of the JP camera problems other races do. I HAVE tried to do Trolls End on my norn though. That was a living nightmare!

The “need 3 hands to play thing” is exactly why I said people could “bite me” if they didn’t like me clicking skills. It’s expected, by a large number of players, that you do NOT use your mouse to click skills but rather remap all of your skills to accesable buttons or combinations of buttons near your movement keys.
Either that or use a Naga Mouse. I’ve gotten plenty of comments from people telling me I shouldn’t be complaining about not being able to re-assign my left CNTRL key becuase I shouldn’t be trying to click skills in the first place!

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Posted by: The Talcmaster.7391

The Talcmaster.7391

Thanks for taking the time to share your thoughts on the top 10 Talcmaster. I’m really happy you liked the list.
I play as an asura so I don’t encounter a lot of the JP camera problems other races do. I HAVE tried to do Trolls End on my norn though. That was a living nightmare!

The “need 3 hands to play thing” is exactly why I said people could “bite me” if they didn’t like me clicking skills. It’s expected, by a large number of players, that you do NOT use your mouse to click skills but rather remap all of your skills to accesable buttons or combinations of buttons near your movement keys.
Either that or use a Naga Mouse. I’ve gotten plenty of comments from people telling me I shouldn’t be complaining about not being able to re-assign my left CNTRL key becuase I shouldn’t be trying to click skills in the first place!

My main is an Asura warrior, and I still have the camera bumping issue in many puzzles. Since all characters have the same size hit box, the smaller size tends to make me jump earlier than I need to clear jumps that are just barely within jumping distance. Expecting that level of precision or some of the outlandish mid-air maneuvering that’s required in some JPs is something that pretty much no actual platforming game would do.

I tend to click skills 6-0 just because it’s easier than moving my hands. Of course, when the champions start chasing me (and it’s almost always chasing me) I can’t afford to let go of the camera to do that, so I’m holding A and S with my pinky and ring finger, and stretching to activate my utilities with my index finger. Honestly, if I have to buy a whole new peripheral to play the game, I would want it to be the headset that lets you control your computer with your brainwaves.

Fort Aspenwood – [fury], [SAO], [NICE]
Fun on someone else’s schedule is not fun

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Posted by: nexxe.7081

nexxe.7081

The zerg encounters need to stop. It totally ruins this game. All one has to do is spam their abilities to get credit. There is no strategy at all.
The dungeons are atrocious without classic roles too.

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Posted by: Kaaboose.3897

Kaaboose.3897

The zerg encounters need to stop. It totally ruins this game. All one has to do is spam their abilities to get credit. There is no strategy at all.
The dungeons are atrocious without classic roles too.

Yep, Anet if you dangle a nice enough carrot in front of an obsticle, players WILL rally togetehr and overcome that obsticle.
If you teach them all they need to do for loot is show up and spam 1 THAT is what they will do, and worse, they’ll come to expect that in the future.
Despite the problems with the grenth statue (BS roof teleports with insta death and a glass NPC) the cheer that goes up in the area chat when he goes down and the feeling of accomplishment can’t be found anywhere else in the game makes it worth it.
I quite regually rally the area (or bring players from other statues) there and even if it takes a few goes (and because of the reset time a few hours) I stick around until he’s done.
In the end players walk away knowing a bit more about the fight (Don’t stand on thoese steps! Get the buff and Kill the shades!) and the badge of honur that they beat him.
But why would people fight this guy when they could just show up to a regularly timed world boss where they are guarenteed loot? Because they are bored with that and seek a challenge! Cmon anet, At the very least put the world bosses loot on say a 4 day CD and leave the statues and challenging content on 1 Day CD.

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Posted by: marnick.4305

marnick.4305

Number #1 is as silly as it gets. Sure there’s a lack of polish but really … did you guys even play WoW on launch? For almost 2 years it was a complete lagfest, virtually unplayable due to game breaking bugs (invite yourself as raidleader into another guild???). On several servers a 3000 people queue wasn’t an exception but the rule.
The auction house only existed in Ironforge or Orgrimmar, both were the most lag-heavy places I’ve ever been in, in videogames. To make matters worse, Ironforge has a chasm with a narrow bridge in front of the Auction House, making the thing inaccessible for anyone without an expensive rig (at the time 1gb ram was a big thing).

Not only that, but my server was down a whole day each week for “maintainance”. No idea what they did there, because the server was shoddy as can be. Oh and you pay a monthly for that “service” too …

Some of these problems existed well into the first expansion. So puhlease tell me how GW2 has lack of polish when the game actually functions as it should 99% of the time. In comparison with WoW at launch, this game is pristine, almost bug free. Sure a few small problems but nothing game breaking really.

And you opened #1 with “anyone who played GW2 for some time should see this one coming”. I really had no idea what you were going to say, but I certainly did not expect this one.

As far as lfg goes … you start out by showing a working lfg tool exists, and then saying it doesn’t exist. You’re arguing against your case which is a bit silly. Sure it’s third party but who cares about that if it works?

Others I more or less agreed with.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Kaaboose.3897

Kaaboose.3897

So puhlease tell me how GW2 has lack of polish when the game actually functions as it should 99% of the time.

If you can prove to me that 99% of GW2 is functioning as it should I’ll quit right now.

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Posted by: Zeefa.3915

Zeefa.3915

When I first clicked to watch the video I was like… prolly gonna be a hatefest, with some bad suggestions (mounts, racechange and the like). But I can see these things as being improvements and I would enjoy it. Anet could do well in seeing the video and following some if not all of these suggestions.

Good work guys.

- Crazy GW Fangirl.

Life doesn’t stop being funny just because the dead can’t laugh.

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Posted by: Amiron.1067

Amiron.1067

You know, I would of said #1 was silly too, but then I realized: WoW came out years ago. If ANet’s mind-set was to make the number 1 MMORPG, don’t you think they would of considered some of the flaws that are in many MMO’s out there and also the things that some of the top MMO’s got right? By no means is GW2 a bad game, but it is highly unpolished in some areas. Not to mention GW2 was in development for 6 years. You’d think that the problems listed would of been handled quick and easy with such a huge amount of time for development.

He speaks absolute truth about optimization; this game requires a high end system just to hit 20-25 fps in WvW zergs with max settings. To base the engine off of Dx9 was a terrible decision, and has left many players with low and terrible framerates. I want to enjoy this game’s graphics, because this game is absolutely gorgeous, but leaving the Reflections setting on nets a 15-20 fps drop, and even larger in Lion’s Arch. Ultra Shadows is a 10-15 fps drop. It’s no fun to fight in WvW zergs when it looks like a slideshow to many of its players.

This isn’t me bashing ANet, because they did a good job. This game wouldn’t of sold like it has if it wasn’t. But they need to fix their foundation before delivering more content. More and more people I know that were hardcore about this game have been logging on less and less because they have no drive with the content ANet is delivering.

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Posted by: Amiron.1067

Amiron.1067

And, here’s my personal list of things that bugger me about GW2;

-Time-gating rewards. In most other MMO’s, if I wanted to get something in a couple days through some hardcore grinding, I could do that. In GW2, no matter what I do, I can only earn one wreath per daily, and ten wreaths per monthly. This is a poor excuse for a system to keep your players coming back. It’s become a chore to log in every day to get that silly daily done just so I can progress as slow as a slug towards my next ascended piece of gear.

-Poor profession balance. I know, I know, this is a problem many MMO’s have. Balance is always hard to keep up with in a MMO. However, ANet really grinds my gears with their sluggish updates to professions who are in desperate need of tuning. Ranger pet AI is in absolute need of some new coding, along with some sort of buff to keep them alive during a boss fight. Engineers and Necromancers are of limited use because their own class mechanics hold them back, along with the fact condition damage stacks have a limit, causing condition damage builds to become less and less potent the more of them there are, while power/crit/crit damage builds receive no such diminishing return with more of the same types in their party/group. And this doesn’t just go for the weaker professions; Warriors and Mesmers also need looking at for balance (cough cough crappy clone AI and limited build choice for both professions cough cough.) ANet really needs to step it up with their patches. I know they think too much change is bad for the game, but too little change is even worse.

-Fractal Progression Design. I’m all for a dungeon that becomes actively harder as you progress, but I do not find being one-shotted fun. TSpice it up with new mechanics to the boss fights, not by upping mob stats by a certain percentage per fractal level. It’s not actively becoming harder as my guild progresses, it’s becoming passively more difficult because mobs just deal ridiculous amounts of damage. And don’t tell me it’s a toughness issue. I have friends who sport some of the beefiest toons I know, with toughness in the 1800’s to 2200’s, and instead of being one-shotted, they’re getting two-shotted. Whoopty-freakin’-doo! Hardly any better. WARNING: I am going to reference WoW. For all of you who automatically assume that I’m a WoW fanboy for doing so, just stop reading now. WoW’s 5-man heroics were fantastic, introducing new mechanics to the fights instead of just upping their damage/hp. Learn from this, Anet.

-Legendaries. They are grind-fests. They are not legendary by any means besides the rate of which you can 3@rn ph@t l3wtz by bashing your skull repeatedly against your desk. WARNING: I am referencing WoW again. For those who are already thinking: “Lawl, go play WoW if you’re gonna talk about it so much! Durr hurr hurr!” I’m looking at you. WoW’s newer legendaries were not exactly less grindy, but at least they had stories behind them. They had quests that you needed to complete, and the items you get have pasts to them. Some of GW2’s legendaries have pasts to them, but we learn nothing of them while trying to achieve said legendary item. Now, I will compliment the art team on the special effects; I absolute adore the art team of this game. They did a fantastic job with most item designs, especially the legendaries and their special effects.

That about sums it up. Thanks for posting that video, Kaboost. I hope ANet studies it and learns from it, because it is valuable and well though out information.

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Posted by: Tubby Chan.8502

Tubby Chan.8502

I completely agree with most if not all of what your points were in the video. I love guild wars 2 and would be very happy to see Anet make the game almost completely polished. Anet please take the time one day and sit down with whole staff and watch this video to get some ideas! That is your homework

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Posted by: Kaaboose.3897

Kaaboose.3897

And, here’s my personal list of things that bugger me about GW2;
SNIP!
That about sums it up. Thanks for posting that video, Kaboost. I hope ANet studies it and learns from it, because it is valuable and well though out information.

Amiron, thanks for taking the time to make such an in-depth post in reply to the video, This is exactly the kind of feedback I was hoping for.

I agree hands down with class mechanics holding classes back. This is the one thing that should define a class and if it’s holding a class back it needs to be addressed as a mater of urgancy. My heart goes out to rangers working around this.

Fractal progression (And for that mater META event progression) is a joke. Yes stats do need to be tweaked but what really needs to be there (As was promised) are abilities that require differnt stratagies to overcome.

Yes on legendaries, the only thing legendary about them is the amount of farming that goes into making one.

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Posted by: marnick.4305

marnick.4305

So puhlease tell me how GW2 has lack of polish when the game actually functions as it should 99% of the time.

If you can prove to me that 99% of GW2 is functioning as it should I’ll quit right now.

I would very much suggest playing the game. I haven’t run into game-breaking bugs yet in over 600 hours /played.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Kaaboose.3897

Kaaboose.3897

So puhlease tell me how GW2 has lack of polish when the game actually functions as it should 99% of the time.

If you can prove to me that 99% of GW2 is functioning as it should I’ll quit right now.

I would very much suggest playing the game. I haven’t run into game-breaking bugs yet in over 600 hours /played.

I don’t think we’re playing the same game. And it’s a bit hard to claim I haven’t played the game when I’ve not only put game footage in the video, but put relevant game footage to each point (including bugs) throughout the entire thing.
This head in the sand attitude will not help GW2 improve, quite the opposite in fact.

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Posted by: monkeydluffy.7896

monkeydluffy.7896

I agree with dungeons some are so bad skipping and exploiting is a must. Wow is 10x better in the dungeon section. I did all dungeons in this game and theyre terrible I find exploits for most

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I would very much suggest playing the game. I haven’t run into game-breaking bugs yet in over 600 hours /played.

There’s a difference between game-breaking bugs (bugs that prevent you from progressing in the game) and really bad bugs. I have encountered both. The latter more than the former.

I have run into a story mission that was broken, so no one that did it could proceed, unless they found a way to get around the bug.

But since release, there have been numerous problems that may not be game-breaking, but are certainly really big bugs.

I agree with dungeons some are so bad skipping and exploiting is a must. Wow is 10x better in the dungeon section. I did all dungeons in this game and theyre terrible I find exploits for most

Even Guild Wars 1 had better dungeons, and some of those dungeons had terrible mission designs. But at least they weren’t linear annoying grind fests. Sure, FoW and UW (dungeons in GW1) had their share of unfairness and bad design. But I always had fun doing them none the less. GW2 really dropped the ball with its dungeons.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

(edited by Mad Queen Malafide.7512)

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Posted by: marnick.4305

marnick.4305

So puhlease tell me how GW2 has lack of polish when the game actually functions as it should 99% of the time.

If you can prove to me that 99% of GW2 is functioning as it should I’ll quit right now.

I would very much suggest playing the game. I haven’t run into game-breaking bugs yet in over 600 hours /played.

I don’t think we’re playing the same game. And it’s a bit hard to claim I haven’t played the game when I’ve not only put game footage in the video, but put relevant game footage to each point (including bugs) throughout the entire thing.
This head in the sand attitude will not help GW2 improve, quite the opposite in fact.

Maybe I’m putting my head in the sand, but you’re blowing things out of proportion. Neither of that helps the game. I expect bug squashing to be a significant part of every patch, which it’s been thus far. It’s important but not the #1 problem is all I’m saying.

You really can’t compare a 7 years old game with one that’s less than a year old in terms of polish. You really can’t. Especially not when the 7 years old game was an atrocious buggy and laggy mess at 7 months. Polish in GW2 is improving steadily, which I’m more than happy with.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Kaaboose.3897

Kaaboose.3897

So puhlease tell me how GW2 has lack of polish when the game actually functions as it should 99% of the time.

If you can prove to me that 99% of GW2 is functioning as it should I’ll quit right now.

I would very much suggest playing the game. I haven’t run into game-breaking bugs yet in over 600 hours /played.

I don’t think we’re playing the same game. And it’s a bit hard to claim I haven’t played the game when I’ve not only put game footage in the video, but put relevant game footage to each point (including bugs) throughout the entire thing.
This head in the sand attitude will not help GW2 improve, quite the opposite in fact.

Maybe I’m putting my head in the sand, but you’re blowing things out of proportion. Neither of that helps the game. I expect bug squashing to be a significant part of every patch, which it’s been thus far. It’s important but not the #1 problem is all I’m saying.

You really can’t compare a 7 years old game with one that’s less than a year old in terms of polish. You really can’t. Especially not when the 7 years old game was an atrocious buggy and laggy mess at 7 months. Polish in GW2 is improving steadily, which I’m more than happy with.

Actually, Marmick, I can. And i will. You know why? Because despite it’s flaws on release WoW was LEAGUES ahead of the competition in terms of polish and optimization. This helped it get the edge it needed on the competition. I’m not expecting GW2 or any MMO for that matter to be able to trump WoW in that reguard but you cannot pretent that GW2 is in a vacumn and that the competition isn’t an issue.

I honestly belive that I’m not blowing anything out of proportion in this video. A LOT of though went into which points were holding the game back and where on the list they belonged. Number 1 is Number 1 because it’s not just the most annoying problem to me but many of the people I’ve played with (Guildies and pugs alike.)
My bigest gripe is some of the bigger bugs/annoyances like the inability to disable right click targeting and remap all keys are still being present 7 months from realese.
These are huge problems to many players and, unless the game is coded terribly, should be very easy fixes.
I’m sure ANET will fix he problems listed in this video EVENTUALLY but the prioity for fixes seems off to me.

The video was made with the intention of highlighting the bigger faults holding back GW2, Offering suggestions, and getting some feedback from the GW2 community in the hopes of getting Anet to work on the areas of the game hampering it’s players enjoyment.

Keep the feedback coming guys, I’ve already changed my mind about several of the suggested improvements (but not the problems) thanks to your thoughts and ideas.

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Posted by: marnick.4305

marnick.4305

marnick

You really can’t compare a 7 years old game with one that’s less than a year old in terms of polish. You really can’t. Especially not when the 7 years old game was an atrocious buggy and laggy mess at 7 months. Polish in GW2 is improving steadily, which I’m more than happy with.

Actually, Marmick, I can. And i will. You know why? Because despite it’s flaws on release WoW was LEAGUES ahead of the competition in terms of polish and optimization. This helped it get the edge it needed on the competition. I’m not expecting GW2 or any MMO for that matter to be able to trump WoW in that reguard but you cannot pretent that GW2 is in a vacumn and that the competition isn’t an issue.

I disagree on several things. First off WoW wasn’t really ahead of the competition in terms of quality. It was neither the most polished nor most optimized game. It was an atrocious buggy lagfest for a year. The only redeeming feature of the game, was brand quality which led to critical mass of players. But it wasn’t the most optimized MMO on the market for quite some time.
I’m also not saying that GW2 is operating in a vacuum, but I do know that you can’t compare apples to oranges. You should cut some slack to a game in it’s launch phase, which an MMO is for quite some time compared to smaller games. MMOs are the largest gaming projects to be undertaken. There’s just some slack one has to give an MMO. In terms of polish, no MMO will compare to WoW in the first 2 years. If you can’t stand lack of polish in an otherwise good game … WoW is that way >>>>>

I honestly belive that I’m not blowing anything out of proportion in this video. A LOT of though went into which points were holding the game back and where on the list they belonged. Number 1 is Number 1 because it’s not just the most annoying problem to me but many of the people I’ve played with (Guildies and pugs alike.)
My bigest gripe is some of the bigger bugs/annoyances like the inability to disable right click targeting and remap all keys are still being present 7 months from realese.
These are huge problems to many players and, unless the game is coded terribly, should be very easy fixes.
I’m sure ANET will fix he problems listed in this video EVENTUALLY but the prioity for fixes seems off to me.

I agree that Arena.net will fix those problems and I sincerely hope it doesn’t take 3 years to get their act together like WoW did …
Whether these are easy fixes are not up to you to decide. If I had a euro for every “easy” problem that takes more than a week to solve, I’d be filthy rich. From own experience … professionals don’t want customers to tell them what’s easy. Telling them what’s important more than suffices.
In theory, all code is well written, in a project as big as an MMO … badly written code is inevitable. Sad fact of life.

The video was made with the intention of highlighting the bigger faults holding back GW2, Offering suggestions, and getting some feedback from the GW2 community in the hopes of getting Anet to work on the areas of the game hampering it’s players enjoyment.

I said I agree with 8/10 suggestions. Just your #1 is way off the charts. That’s the one I’m debating because it doesn’t deserve #1 place. At #10 I wouldn’t have made a fuss about it, neither if you didn’t compare it to a notoriously buggy launch game called WoW.

The only suggestion I disagree with outright is the LFG thing because it already exists. To me that’s waste of precious developer resources.

Keep the feedback coming guys, I’ve already changed my mind about several of the suggested improvements (but not the problems) thanks to your thoughts and ideas.

That’s why I’m posting You’ve made some points, but I just disagree on one thing based on professional experience. Don’t take it personal please.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Kaaboose.3897

Kaaboose.3897

I disagree on several things. First off WoW wasn’t really ahead of the competition in terms of quality. It was neither the most polished nor most optimized game. It was an atrocious buggy lagfest for a year. The only redeeming feature of the game, was brand quality which led to critical mass of players. But it wasn’t the most optimized MMO on the market for quite some time.
I’m also not saying that GW2 is operating in a vacuum, but I do know that you can’t compare apples to oranges. You should cut some slack to a game in it’s launch phase, which an MMO is for quite some time compared to smaller games. MMOs are the largest gaming projects to be undertaken. There’s just some slack one has to give an MMO. In terms of polish, no MMO will compare to WoW in the first 2 years. If you can’t stand lack of polish in an otherwise good game … WoW is that way >>>>>

Heh, I’m not going back to WoW unless they start encouraging players to work together rather then aginst one another. That’s what I love so much about GW2. My previous MMO’s to WoW were Everquest and Everquest 2. Even for it’s bugs I found WoW was FAR ahead of those.

I agree that Arena.net will fix those problems and I sincerely hope it doesn’t take 3 years to get their act together like WoW did …
Whether these are easy fixes are not up to you to decide. If I had a euro for every “easy” problem that takes more than a week to solve, I’d be filthy rich. From own experience … professionals don’t want customers to tell them what’s easy. Telling them what’s important more than suffices.
In theory, all code is well written, in a project as big as an MMO … badly written code is inevitable. Sad fact of life.

Well I STILL find the ability to rebind all functions within a PC important. The " An option to disable right click targeting" thread has been open for 7 months now.

I said I agree with 8/10 suggestions. Just your #1 is way off the charts. That’s the one I’m debating because it doesn’t deserve #1 place. At #10 I wouldn’t have made a fuss about it, neither if you didn’t compare it to a notoriously buggy launch game called WoW.

The only suggestion I disagree with outright is the LFG thing because it already exists. To me that’s waste of precious developer resources.

I still stand by my belief that compared to the competition, WoW was amazing in terms of polish in the first 6 months. And while there were problems they were overshadowed by the quality of the game overall and the enjoyment to be found within.
The problem with GW2LFG is not everyone knows it exists. If a similar system was built into GW2 it would be much more effective.

You’ve made some points, but I just disagree on one thing based on professional experience. Don’t take it personal please.

No offence taken, This isn’t the youtube comments section after all! It seems we’ll have to agree to disagree on Number 1 as I’m still conviced it deserves it’s spot. Cheers for the replies!

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Posted by: Rakanarshi.5892

Rakanarshi.5892

I would love to see the servers merge into one big one. When playing now, I don’t often see people in the mid range zones, some times I will see two others but most of the time I am alone. I would imagine the highers end zones would be popular I imagine and the starting zones are mostly deserted save for the human one.

One big server that splits the more popular areas across multiple ‘overflows’ seems like a no-branier to me but tehre are still many that seem deadset against it. It’s only an issue if there are not enough players from your server to polutate an area on their own. Would you rather be playing in an empty zone, or one with players from many differnt servers?

Honestly I would rather be playing with players full stop. I don’t care about what server they are on I just don’t want to be the only one doing an event or heart quest. An idea is that servers which share a zone being underpopulated could have said overflow server as the standard one you join with a tag say “you have been placed in an over flow server due to a lack of people, would you like to stay on this server?” or something. That way, people that want to stay with their own server can while others that just want to play with people regardless arn’t forced into isolation.

There is probably a better way of allowing both sides of this argument have their way but that was all I could come up with.

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Posted by: Runiir.6425

Runiir.6425

Kaaboose, you came from EQ1 and 2 before WoW…no wonder you think WoW had more polish.
WoW has the worst launch in MMO history, I was an in house tester for the various stages of development…the game’s launch was atrocious. TOR however had the cleanest and smoothest launch for any MMO to date…that game went into decline due to the linear progression however.
WoW had a long list of game-breaking problems for over a full year, the reason it survived was the rabid fanbase from the RTS that was happy to overlook almost any problem as long as they could log in and move around.

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Posted by: Kaaboose.3897

Kaaboose.3897

Kaaboose, you came from EQ1 and 2 before WoW…no wonder you think WoW had more polish.
WoW has the worst launch in MMO history, I was an in house tester for the various stages of development…the game’s launch was atrocious. TOR however had the cleanest and smoothest launch for any MMO to date…that game went into decline due to the linear progression however.
WoW had a long list of game-breaking problems for over a full year, the reason it survived was the rabid fanbase from the RTS that was happy to overlook almost any problem as long as they could log in and move around.

Well there you go, You learn something new every day. However my point still stands. WoW currently has more polish then GW2 and it’s current optimitaion is still something GW2 should be striving towards.
I never played TOR as the publishes didn’t even bother releasing the game locally in this country. So I waited a bit to see how it panned out, though I remember seeing some odd bugs in some of the reviews, though come to think of it none of them were anything serious.
Also, and correct me if I’m wrong on this, but wasn’t Everquest the number 1 MMO before WoW came along? What MMO’s on WoW’s realease had more polish then WoW?
The only other game close to an MMO I played then was NWN (Fan made MMO’s. My god the RP ones like Narfell were glorious)

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Posted by: Kaaboose.3897

Kaaboose.3897

I would love to see the servers merge into one big one. When playing now, I don’t often see people in the mid range zones, some times I will see two others but most of the time I am alone. I would imagine the highers end zones would be popular I imagine and the starting zones are mostly deserted save for the human one.

One big server that splits the more popular areas across multiple ‘overflows’ seems like a no-branier to me but tehre are still many that seem deadset against it. It’s only an issue if there are not enough players from your server to polutate an area on their own. Would you rather be playing in an empty zone, or one with players from many differnt servers?

Honestly I would rather be playing with players full stop. I don’t care about what server they are on I just don’t want to be the only one doing an event or heart quest. An idea is that servers which share a zone being underpopulated could have said overflow server as the standard one you join with a tag say “you have been placed in an over flow server due to a lack of people, would you like to stay on this server?” or something. That way, people that want to stay with their own server can while others that just want to play with people regardless arn’t forced into isolation.

There is probably a better way of allowing both sides of this argument have their way but that was all I could come up with.

That’s a pretty good middle ground, and I’d be all for it, It’s just that I think seperating players into different servers when you have a system that allows everyone to intereact with each other reguardless of what server they are on is kind of pointless.
I also figured it would make rescources easier to allocate, as well as keeping player numbers even across realms for WvWvW.
Couple that with the possibility of being able to use the system to further immersion with the personal story and giving players a more ‘permenent’ feel to their actions and I reckon you’re onto something really big.
Not to mention it could be implimented into anets current design without a complete recode of the system.

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Posted by: Ralathar.7236

Ralathar.7236

Well there you go, You learn something new every day. However my point still stands. WoW currently has more polish then GW2 and it’s current optimitaion is still something GW2 should be striving towards.
I never played TOR as the publishes didn’t even bother releasing the game locally in this country. So I waited a bit to see how it panned out, though I remember seeing some odd bugs in some of the reviews, though come to think of it none of them were anything serious.
Also, and correct me if I’m wrong on this, but wasn’t Everquest the number 1 MMO before WoW came along? What MMO’s on WoW’s realease had more polish then WoW?
The only other game close to an MMO I played then was NWN (Fan made MMO’s. My god the RP ones like Narfell were glorious)

On release WOW didn’t have much competition in the MMORPG market. If WOW was to have released in todays market it would have likely completely bombed. There were ALOT more bugs and major gameplay changes that happened since release than people with rose colored glasses like to remember.

A small, but very much incomplete list of some things I noted on the video: “The loot bug? The completely flooded servers after a massively flooded beta? Originally there was no viable way to increase spell damage. Unfinished zones. A completely empty zone IIRC. Weapon Normalization didn’t exist. Druids couldn’t talk to NPC’s in feral forms. There wasn’t a repair all button, yes you had to repair each piece of gear individually, and NPC’s wouldn’t buy gear that was damaged. Plenty more.”

That list gives examples of a spread of problems from small to large and there is definitely more where that came from. I won’t say it was a train wreck release like Conan or Vanguard, but it wasn’t good for sure.

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