The old school classes
i loved my dervish, and would love it more if they brought him back.
I don’t really liked the dervish, but I do think gauntlet would be a great addition: maybe 1 class around it and the staff used as a melee weapon? Also add gauntlet to other classes: warrior, guardian, thief, elementalist seem the viable options for that. And maybe a gauntlet for engineer using explosion features.
I miss the scythe of the Dervish and the Ritualist’s… Ritualist.
I miss the Paragon , I want my spear and shield …. THIS IS TYRIAAAAA !!!!!!
I still feel like this would bring me back into the game and will still stand behind this post darn it. lol
Dervish is already in this game.
Make a human guardian and give him a greatsword. You’ve got everything about a dervish that was unique. Sweeping multi-target attacks, elite transformations in to god avatars, and teardown enchantments.
Fist weapons have never existed in Guild Wars. The knuckles you used in dwarven boxing were actually daggers.
With that said, I (and a bunch of other people) have suggested fist weapons, with actual skills, how the weapon sets would feel for every class. It’s been shot down.
So shines a good deed in a naughty world.
- William Shakespear
More weapons are probably something we’re definitely going to see in the future, Morning stars (not maces, these are 2 handed), spears (out of water) 2 handed Battle axes, crossbows, etc.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
It wouldn’t suprise me if they added the classes that were added when they released Nightfall and Factions when they open up those continents. I could see them adding Dervish, Paragon, Assassin, and Ritualist. I could also see them adding Summoner and Chronomancer which were the 2 classes they would have added to GW1 if they continued with the plan of making the campaign insted of the expansion.
I do not see them adding the other 4 classic classes from GW1. Paragon went to Guardian. Assassin went to Thief. Dervish also kind of went to Guardian and Human skills. Ritualist got lumped into Necromancer….kind of. If anything that one has the best shot.
I seriously doubt we will ever see new professions.
New weapons and utility skills, however, now that’s easy to do. And more Elites, for sure. I think we’d see a new race before we saw a new profession..
I mean it’s not like they can’t add something new to the whole dervish aspect like how they actually dance more when they fight instead of just spinning around. In Nightfall they usually attack and make those moves. I know you might say, OH JUST PUT HEELS OR A FLOWERY DRESS/SUIT ON THE GUARDIAN, I don’t want to see a fancy man with a huge greatsword, I wanna see a man/woman dance around a whole battlefield decapitating foes and blowing up from blessings from gods running out: healing their allies or something of that affect.
The fist weapons might have NEVER been in the game series but why not add something new? They could be like a engage tank who can charge through I don’t know it’d just nice to see something like that in a game. The whole fist weapon thing could even be for like a set for grabbing skills or knockback skills since some monsters/people can really harass you whether it be pve or pvp like the Vet Risen Abomination, when the thing rushes you’re downed immediately. A fist weapon could help classes that aren’t as tanky, push off enemies and allow them to switch out to another weapon. granted that’s what dashing skills are for, they don’t do enough to help you out on tough situations in my opinion, granted I may not be the best Guild Wars 2 player, that’s just my point of view.
I loved the idea of the paragon also but thought it would be better to keep it to two classes max for the thread lol. Especially since Paragons were built around commanding a team and buffing them on and launching javelins across the field. This idea was something that was really encouraged for classes in Guild Wars 2, the ability to help your team out and fight at the same time, which is why they just completely took out the Monk and mashed it into an all round tank class since monks in Guild wars 1 had to choose, usually for great/meta builds at least, between a smite class or a healer class and the various types of healing classes.
(edited by BeefNEggs.7064)