I made a post detailing many of the areas I felt needed some minor improvements. You can find that post here:
https://forum-en.gw2archive.eu/forum/game/suggestions/What-Guild-Wars-2-is-missing-It-s-the-little-things-that-count/first#post116976
I wanted to create a separate thread to highlight some of the problems others have with dueling being in the game, and how I propose it can be easily worked around. Here are some of the major concerns players have with adding dueling.
Problem:
Dueling does not fit in the guild wars lore, and it makes no sense to add it.
Solution:
Oh but it does! It’s just hidden under a new name that we can adapt, “training.” There are many hearts where you are asked to train soldiers by fighting them until they submit. It’s the same principle and we can adapt that to the game without perverting the story. After all, it’s important that we are well prepared to combat Zhaitan and his forces.
Problem:
Adding dueling would cause a cluster, because of all the random players asking to duel you.
Solution:
Creating a designated area for dueling would help to filter the random requests. This “Training Grounds” area could be located at all major cities, eliminating the issue of having players spam dueling requests in the open field.
Problem:
I would love to be able to train my guild mates on strategies for WvW and PvP
Solution:
In a future update guild leaders could add training grounds to their guild halls. This would allow them to focus on only their guild mates.
Problem:
Dueling causes players to feel their class is underpowered when it’s really many factors affecting their loss. The forums will be flooded with players crying about how their class is too weak.
Solution:
This is a common misconception with players. Dueling is NOT a tool to show you how your class doesn’t size up, but how you as a player can improve by testing out different skill combinations. Your going to have players flooding the forums about their class anyway, at least by adding dueling it’s a better way to test if there is an obvious exploitative game mechanic with that class.
Anything you can add to this would be a great push toward getting this feature added to the game. I hope many of you can agree with what I have said.