I felt that this warranted its own thread in the Suggestions section. Basically, since we have such a low pool of weapons to choose from, and there is literally no reason to have no off-hand, I thought I’d give some placeholder skills as to what Dagger/Light, Pistol/Light and Sword/Light could be.
I would like 5 unique skills that emphasise finesse and acrobatic skill eg. a lot of evasive dagger techniques or fanciful gunplay. The #3 skill is a crummy version of the dual wield #3 skill too, so that should be changed.
Examples:
Unarmed with Dagger in mainhand:
#3: Weave – 5 Initiative
Evade attacks while circling an opponent’s flank, attacking three times in a quick flurry during the evade. Roughly the same damage as Flanking Strike but with no boon removal and no unblockable attack. Tracking identical to the Ranger’s evasive sword manoeuvre but with differing animation and attack spots. We don’t want another Flanking Strike issue.
#4: Gut Punch – 5 Initiative
Jab your opponent in the ribs, stunning him for 1/4 of a second before jamming your dagger inside. Damage can be debated.
#5: Cheap Shot – 6 Initiative
Slash your dagger across the opponent’s face, disorientating him and putting you in stealth (this functions identical to Cloak and Dagger but with much lower damage and faster cast time).
Unarmed with Pistol in main hand:
#3: Blunderbuss – 5 Initiative
Overload your pistol, firing 5 projectiles that cause bleeds in a shotgun spread. If all 5 projectiles hit a single target, that target is knocked back 300 units (not knocked down, just back). Damage of all the projectiles on a single target should be somewhere roughly the same as Repeater, not including the bleeds.
#4: Shooting Range – 5 Initiative
Fire your pistol underhand in all directions multiple times (akin to a blatantly unrealistic movie sequence like 1:30 at http://www.youtube.com/watch?v=6PX4UYN_a9I but with a single pistol) for 2 seconds, blinding and weakening targets for 5 seconds in a 360-degree radius. Blind re-applies with each hit and Weakness refreshes duration instead of stacking. Range could be either PBAoE or 300-ish.
#5: Eagle Eye – 6 Initiative
Rapidly fire your pistol and reflect all projectiles directly ahead of you for 1 second. If there are no projectiles to reflect, the free projectiles from your shots cause 5 seconds of Confusion (3 stacks on hit, applies once. Actual damage is negligible, akin to Head Shot).
Unarmed with Sword in main hand:
#3: Counterbalance – 5 Initiative
Evade before shifting your weight, hurling the hilt of your sword across your opponent’s face with such momentum that they are knocked down for 1.5 seconds. You are rooted during the use of this skill. Cast time/evade time equivalent to that of the cast time of Pistol Whip.
#4: Thousand Stabs – 4 Initiative
Channel a block identical to Nine-Tailed Strike. Catch your opponent’s weapon and jab them multiple times for high damage Opponent is immobilised for the duration of the retaliation attacks. Return initiative if not attacked. Only affects a single target.
#5: Uppercut – 6 Initiative (2 suggestions here)
1 -Deliver a fast blow to your opponent’s chin with your free hand, blinding them for 1 second and placing you in stealth while he is reeling.
2 – Sidestep (evade) the next attack and land a fast blow to your opponent’s chin with your free hand, stunning them for 1/2 second.
As for the lower stats/sigils by not actually having an off-hand, the main-hand weapon stats should just double up for both hands and the empty slot in the Hero panel can be slotted with a Sigil/Orb of your choice. Or, if you want to go another route, you can not be able to slot one at all, at it’s effectively now a two-handed weapon.
Resident Thief
(edited by Auesis.7301)