Time to add GvG+HA

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Posted by: Suzu.4193

Suzu.4193

Lets preface this with a game you guys created guild wars 1! Was an awesome game many people loved it!

The pvp was immense spectacular and was VERY tactical and relied on HEAVY team work and communication. There were TONS of game modes and YOUR CUSTOMERS chose what game type was fun to THEM.

Lets list them shall we:
GvG
HA(and this one had more than 5 game modes alone….)
RA
TA
FA
JQ
HB
Codex….

Lets see GW1 had all the necessary components to make a esport since 1 year of the launch of prophesies I.E.

Spec Mode
Ladder
MMR [rating]
Oh yea and a <PLAYER BASE>

There were cash tournies, it was looking good! Guild wars had the most unique PvP EVEN to this day.

Now GW2….what happened? You took away GvG AND HA? The most competitive pvp modes of GW1? And it was replaced by a mix of AB and TA? <THE MOST NONCOMPETITIVE format that you had>

The logic on your team is very high.

Well Anet its obvious now, you tried a new format (circle wars) and failed. It is also obvious that you rushed the pre production of the game (countless bugs persistent since beta that have not been addressed) and since the beta your patches have broken 20 things for every one thing they fixed.

So the question is….are you going to add what the players want or is this it….?

(edited by Suzu.4193)

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Posted by: Suzu.4193

Suzu.4193

Also would like to mention that GW1 Pvp is probably more active now than the GW 2 Tpvp scene in NA. GW 1 AT’s (automated tournaments) have been going strong and yet GW2 scene is dying at warp speed.

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Posted by: Lianon.3479

Lianon.3479

Yes, I endorse this.
Conquest needs some serious reworking, and it doesn’t look like ANet can revitalize it.
Drop it and start looking for new alternatives, or redo it COMPLETELY.

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Posted by: Convict.8526

Convict.8526

to this post

+10000

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Posted by: S H A K U R AS.9536

S H A K U R AS.9536

I think its too late for words dev, its time for fast decision and changes, u can reanimate this game, first should be revoke of maps / create new one with new objective, add TRUE revards for pple who waste much time each day, create TARGET for pvp pple, like gold cape in gw and let pple earn money from pvp! Its all what HAVE TO BE IN NEXT PATCH, and U HAVE TO ANNOUNCE IT NOW. Then u’ll give hope, invest now and latter get more money from first expand… Pvp players are ~10 k coppy of the game x 50$ = 500k $ its money for your company! Do you think that all gonna play this game again, if they quit after 1-2 weeks? In pvp gw1 pple should be ur target, not wow players! We dont care about pve, u can separate it, but pvp has to be changed. Watch, after 8 years in gw1 its still alive AT C with 15 guilds x 8 players = 120 players. Here its 120/5 = 24 teams, I dont think so that more pple are playing this game, I think its should be first subject on your thursday meeting.

WE DONT WANT UR PVP, WE WANT GW1 PVP

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Posted by: lyfe.5683

lyfe.5683

Guys, you’re going to have to come to terms with this just like most of us have. The PvP is not what we expected and the changes needed to bring it around are honestly way too big for their team to tackle.

We’re talking about a team of developers for a game whos title insinuates that your guild will be fighting…other guilds, that didn’t even add dueling or guilds fighting each other. Pretty sure dueling would be part of a popular PvP game, just throwing it out there.

A ton of the downfalls are really obvious, so obvious that many have either moved on or are like me, just waiting for whats next on the horizon. If the game was to take a radical change for the better then someone would have to admit they were wrong about a heap of implemented and omitted features, not happening.

It sure looks nice on the shelf next to Swtor and Diablo III though!

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Posted by: DDog.4350

DDog.4350

+10000000.

Who came up with the idea to remove GvG/HA ( the reasons why GW1 pvp was popular) and replace them with a game mode where u have to cap nodes? One of the biggest “WTF” moments in my life.

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Posted by: Nary Why Irk.8150

Nary Why Irk.8150

I completely support the idea of remaking this pvp.
It needs ha//gvg//ra//ta//HB// etc etc etc

Right now is the worst crap ever released.

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Posted by: PowerBottom.5796

PowerBottom.5796

Also would like to mention that GW1 Pvp is probably more active now than the GW 2 Tpvp scene in NA. GW 1 AT’s (automated tournaments) have been going strong and yet GW2 scene is dying at warp speed.

Thinking of going back to GW1 as well: GvG’s are just so much better then Conquest….

Can’t anybody make a Mod or sth. were we could play with the GW2-Engine and Chars on the GvG-Maps?…. Why is there no decent Mapmaker in GW2? ;(

I’d gladly do the work for ANet, because they don’t seem to get why GW1 was such a popular PvP-Game and GW2 simply isn’t….

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Posted by: lettucemode.3789

lettucemode.3789

How long did it take all/each of those modes to be implemented in GW1 from release?

Sanctum of Rall
Builds: Facemelter Watch The Health Bar

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Posted by: TheBeedon.6031

TheBeedon.6031

How long did it take all/each of those modes to be implemented in GW1 from release?

A long time. AB for one didn’t come out until the first expansion, I could be wrong but I believe codex and hero battles didn’t come out until the second expansion. I hate when people come up with this list and pretend like it was all available at launch. Not even close. At the time I started playing early-ish on in the original, it included hall of heroes (which later became heroes ascent), guild vs guild, random and team arenas (which were effectively the same game mode, just premade vs non-premade teams)

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

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Posted by: Kellhus.8071

Kellhus.8071

Conquest is fine, as an option.

As the only option, any single would would get this boring quickly. Hell, even WoW developers, the most out of touch pvp developers in the universe, released instanced pvp with three game types.

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Posted by: Suzu.4193

Suzu.4193

How long did it take all/each of those modes to be implemented in GW1 from release?

HA and GvG were at launch….

GvG there were more than 10 Guild halls at launch so thats 10 maps to choose from

ALSO HA had more than 11 maps (beg of HA there were more maps that they took out later) AND had MULTIPLE game modes that ROTATED and at the last map there were 3 game modes that it could RANDOMLY be.

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Posted by: Suzu.4193

Suzu.4193

How long did it take all/each of those modes to be implemented in GW1 from release?

A long time. AB for one didn’t come out until the first expansion, I could be wrong but I believe codex and hero battles didn’t come out until the second expansion. I hate when people come up with this list and pretend like it was all available at launch. Not even close. At the time I started playing early-ish on in the original, it included hall of heroes (which later became heroes ascent), guild vs guild, random and team arenas (which were effectively the same game mode, just premade vs non-premade teams)

Yea they were not all there at launch…however there was enough to tide gamers over till they added new stuff and most of the gamers didnt move away from GvG or HA even when those new game modes were implemented they were more like a side show.

The real meat and bones of the GW1 pvp was HA and GvG no ones getting all nostalgic here, its true they had more for pvp at launch for gw1 than gw2, its a fact.

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Posted by: TheBeedon.6031

TheBeedon.6031

How long did it take all/each of those modes to be implemented in GW1 from release?

A long time. AB for one didn’t come out until the first expansion, I could be wrong but I believe codex and hero battles didn’t come out until the second expansion. I hate when people come up with this list and pretend like it was all available at launch. Not even close. At the time I started playing early-ish on in the original, it included hall of heroes (which later became heroes ascent), guild vs guild, random and team arenas (which were effectively the same game mode, just premade vs non-premade teams)

Yea they were not all there at launch…however there was enough to tide gamers over till they added new stuff and most of the gamers didnt move away from GvG or HA even when those new game modes were implemented they were more like a side show.

The real meat and bones of the GW1 pvp was HA and GvG no ones getting all nostalgic here, its true they had more for pvp at launch for gw1 than gw2, its a fact.

I agree with you that pvp for gw1 at launch was better than gw2, certainly in terms of gameplay variety. I just think that listing all of the game modes that existed at some point in the game (some of which were eventually removed) is misleading and unnecessary. You can make your point, as you have been trying since your OP with the relevant comparison, which is HA and GvG…so just stick to that next time.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

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Posted by: Suzu.4193

Suzu.4193

How long did it take all/each of those modes to be implemented in GW1 from release?

A long time. AB for one didn’t come out until the first expansion, I could be wrong but I believe codex and hero battles didn’t come out until the second expansion. I hate when people come up with this list and pretend like it was all available at launch. Not even close. At the time I started playing early-ish on in the original, it included hall of heroes (which later became heroes ascent), guild vs guild, random and team arenas (which were effectively the same game mode, just premade vs non-premade teams)

Yea they were not all there at launch…however there was enough to tide gamers over till they added new stuff and most of the gamers didnt move away from GvG or HA even when those new game modes were implemented they were more like a side show.

The real meat and bones of the GW1 pvp was HA and GvG no ones getting all nostalgic here, its true they had more for pvp at launch for gw1 than gw2, its a fact.

I agree with you that pvp for gw1 at launch was better than gw2, certainly in terms of gameplay variety. I just think that listing all of the game modes that existed at some point in the game (some of which were eventually removed) is misleading and unnecessary. You can make your point, as you have been trying since your OP with the relevant comparison, which is HA and GvG…so just stick to that next time.

Irrelevant, you just wanted to bash, you obviously played gw1 and knew what i meant; it has almost been one year since launch of gw2 and we are not even at the level of content at the launch gw1.

Remember, they had 7 years to dev gw2 and this is what we get?

(edited by Suzu.4193)

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Posted by: Dsquaredcri.9421

Dsquaredcri.9421

Everyone agree with you ( except nubs players coming from wow )

Dsquaredcri, necro for Rush team

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Posted by: Kellhus.8071

Kellhus.8071

Everyone agree with you ( except nubs players coming from wow )

Why would wow players disagree? Even in that horrible pvp system, they have arena, and 4 different pvp maps each with a different game type.

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Posted by: Dsquaredcri.9421

Dsquaredcri.9421

Cause the pvp they have, missed so so so many things compared to gw1 so they are not able to understand.

Dsquaredcri, necro for Rush team

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Even though people are going full on with hyperbole (lol @ GW2’s pvp being the “worst thing ever”. Ya, I know you’re mad that it’s not as good at the moment as you want it to be, but no need to exaggerate), I think it’s easy to agree that GW1’s pvp is better. And, dare I say, it’s also easy to agree that GW2’s pvp can get a lot of what GW1 had in just very few months, as long as the devs play their cards right. Let’s make a recap:

Custom Arenas are coming (GW1 never had them);
Spectator is coming (GW1 had it);
Ladder is coming (GW1 had it);
Spirit Watch came, is a (great) example that the devs are investing on more diversity in playstyles.

Now, here’s what Anet should absolutely do, according to this community:
Solo (/Duo) Queue as soon as possible (GW1 had it with RA and TA);
Visible MMR (GW1 had it);

Meanwhile, let’s look at some of the game modes for GW1:
AB – Conquest with more time spent running around;
JQ – Conquest with Carrier protecting/ killing;
FA – Base Assault with secondary Conquest mechanics.
Costume Brawl (for special events) – Conquest;

Add in Spirit Watch for GW2: Conquest with a very relevant CTF mechanic.

This shows that conquest can appear in several different “modes” and still be refreshing enough. And why is this observation important? Because the devs have clearly stated that they want to balance this game around one mode, to make it easier to balance. I don’t think it’s a bad thing, as long as the secondary mechanics are relevant enough to keep the entire playstyle refreshing.

So, (again), the pvp devs can also decide to do the same thing their pve comrades are doing in the last updates: take what already exists and add into it. That basically means something like:

Example: Take Foefire’s map, and make the lord slaying mechanic as relevant as the conquest nodes. Improve the gate’s defenses, and add some sort of bombs or carriers to destroy gates or repair them at each node;
Example 2: Take Temple’s map, and make the node-capturing buff appear every few minutes instead of only once, and make the killpoints buffs far more relevant.

Theoretically, we could probably get all this in very few months, if the devs wish it. And what would be left from GW1? A casual deathmatch map (it can always be added to custom arenas/ hotjoin), ha (a 3-round tourney can substitute it as long as other maps and new maps get more diversity) and gvg.

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Posted by: mbh.8301

mbh.8301

Lol nerd rage hardcore mode activated.

No ones arguing about how the these game modes will work, so what if they are unbalanced? So what if u think its “not possible”, who cares?

You know WHY gw1 was so popular? it was <FUN>!

This gw2 “mode” (singular being imparitive because yes we only have ONE game mode) is stale and boring, and you know WHY they only have one game mode? Because they are “TRYING” to make this game into an “e-sport” before it is even fun.

Well, they tried that route and its boring….and people have left…..and now its dead.

GZ! We need to make a <FUN> pvp mode and build a <PLAYERBASE> before you can nerdrage about balance.

I never intended to talk about balance, and I’m pretty sure I didn’t. What I did want to show was that the person I was quoting was just throwing around names of formats in GW1 without thinking about their feasibility in GW2.

If you want the TL;DR version of my post you can read on below:

What will the following GW1 modes bring to GW2?

GvG – will put the guild back in Guild Wars, all other dimensions of this format are lost.
HA – will bring a superior / more inviting reward system, all other considerations are lost.
JQ – a reasonable candidate for transfer into GW2.
FA – another reasonable candidate for transfer into GW2.
Codex – not enough skill variety in GW2 to make it an actual option.
New: AB – conquest, but with 3x more players.

Most of the listed game modes don’t translate into GW2.
Additionally; I must object to your assertion that Anet is actually TRYING to make this an e-sport. They are clearly not trying all too hard regarding pvp.

However, you are right in one way – GW1 was popular because it was fun. You just don’t seem to care too much about what make it fun. Maybe in your mental rendering of how video games are made there’s a guy who presses a button that says “FUN!” and it just makes the game enjoyable. GW1 was deeply rooted in the fun there was to be had in theory-crafting and build making, if you ignore the impact that this had on its game modes then you are being a dufus.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

(edited by mbh.8301)

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Posted by: Suzu.4193

Suzu.4193

^@DiogoSilva.7089

Yea, its such a shame that dev’s want to force a game mode that most people don’t like down our throats.

Devs are too focused on balance.

The game should be fun before they even start to worry about balance, why would you even care about balance, when the game mode it self is severely limiting and stale?

Anet has to first understand conquest is not fun for most people, I mean the players have already responded, the game is dead (pvp side of course pve still kicking).

Variety is king! Any one game mode too long and it becomes repetitive very fast, ESPECIALLY conquest, because you are FORCED to babysit arbitrary circles.

No one wants to be the side node defender while the rest of the team is having fun attacking their node or having a huge fight in the middle.

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Posted by: Suzu.4193

Suzu.4193

Lol nerd rage hardcore mode activated.

No ones arguing about how the these game modes will work, so what if they are unbalanced? So what if u think its “not possible”, who cares?

You know WHY gw1 was so popular? it was <FUN>!

This gw2 “mode” (singular being imparitive because yes we only have ONE game mode) is stale and boring, and you know WHY they only have one game mode? Because they are “TRYING” to make this game into an “e-sport” before it is even fun.

Well, they tried that route and its boring….and people have left…..and now its dead.

GZ! We need to make a <FUN> pvp mode and build a <PLAYERBASE> before you can nerdrage about balance.

I never intended to talk about balance, and I’m pretty sure I didn’t. What I did want to show was that the person I was quoting was just throwing around names of formats in GW1 without thinking about their feasibility in GW2.

If you want the TL;DR version of my post you can read on below:

What will the following GW1 modes bring to GW2?

GvG – will put the guild back in Guild Wars, all other dimensions of this format are lost.
HA – will bring a superior / more inviting reward system, all other considerations are lost.
JQ – a reasonable candidate for transfer into GW2.
FA – another reasonable candidate for transfer into GW2.
New: AB – conquest, but with 3x more players.

Of course we cant make the game modes exactly the same as GW1, because they had the trinity and players depended on each other to play. While as GW2 every one is essentially their own trinity.

But lets look at it this way since we ourselves are our own trinity we just need to scale down the team.

8v8 wont work we will be blinded by the animations and it will be so chaotic no one will know what is going on.

Even 5v5 as it is in GW2 is too many people if its a full on team fight of 5v5 it also gets too hectic and is VERY hard for an observer to figure out whats going on.

1v1 2v2 3v3 maybe 4v4 would be ideal for any of the game modes, think of a gvg format of 3v3! Smaller more intimate maps, the combat system in this game is AWSOME! But there is hardly anytime to showcase it due to the chaotic nature of huge team fights.

I think the key is to add the game modes we had in GW1, but just make the team sizes smaller since in essence everyone themselves in GW2 is 8 man team of GW1 (to clarify i mean that in GW2 each character can, heal and do damage and defend, essentially what a 8 man team was in gw1)

(edited by Suzu.4193)

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Posted by: DiogoSilva.7089

DiogoSilva.7089

I think conquest is funnier when the game creates incentives for ALL players to move around. ALL players. Currently, conquest is about forcing a few players to stick into a single node for the entire match. Every time I add a new pvp player into a team and tell them “defend that node”, their reaction is almost always “do I have to be there the whole time”? And at the middle of the matches, the questions asked are “can I help over there”? Unfortunately, I have to say, “no, you’re a bunker, you can’t and shouldn’t do anything else”.

It’s.not.exciting.

(edited by DiogoSilva.7089)

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Posted by: mbh.8301

mbh.8301

Devs are too focused on balance.

The interesting thing is that GW1 gave a lot of leeway in terms of balance because it was self balancing to some degree.

Look at: http://www.gw-memorial.net/builds/mAT/2009/August/356/ (when you hover over the skills it shows how they are currently, so you need to look a bit lower on the page to see how they were pre-nerf)

That ranger bar was the silliest nonsense. Everyone was running it. It was stupid. It moved fast, it attacked fast, it died slow. But look at that necromancer bar and that mesmer bar; those guys has buttons which are good against that overpowered ranger bar. Both teams knew this, and whichever team was better prepared for the mirror match won. Yes, this was a meta which was HEAVILY impacted by the presence of a grossly overpowered build.

In gw2, builds are made by the devs. Players have very little to do as far as being creative goes. Players have the task of figuring out how each weapon loadout is meant to be played and what gear / utility / traits maximizes that role (which normally comes down to maximizing damage in some way or another).

By giving the players few options, the burden of balance falls to the devs. Ironic, in a way.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

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Posted by: Suzu.4193

Suzu.4193

Devs are too focused on balance.

The interesting thing is that GW1 gave a lot of leeway in terms of balance because it was self balancing to some degree.

Look at: http://www.gw-memorial.net/builds/mAT/2009/August/356/ (when you hover over the skills it shows how they are currently, so you need to look a bit lower on the page to see how they were pre-nerf)

That ranger bar was the silliest nonsense. Everyone was running it. It was stupid. It moved fast, it attacked fast, it died slow. But look at that necromancer bar and that mesmer bar; those guys has buttons which are good against that overpowered ranger bar. Both teams knew this, and whichever team was better prepared for the mirror match won. Yes, this was a meta which was HEAVILY impacted by the presence of a grossly overpowered build.

In gw2, builds are made by the devs. Players have very little to do as far as being creative goes. Players have the task of figuring out how each weapon loadout is meant to be played and what gear / utility / traits maximizes that role (which normally comes down to maximizing damage in some way or another).

By giving the players few options, the burden of balance falls to the devs. Ironic, in a way.

It is ironic, lmao wow, we had 100’s of skills to choose from, making the amount of builds possible to be staggering and that’s right the dev’s just had to wait for the truly OP builds that popped up once and a while (my fave was blood spike) and nerf them a bit. Now since there is only one set of skills per weapon, the balance has become nuance and very small things can upset the viability of these weapons.

Millions of builds were possible because of the free skill system, and that was 50% of GW1 PVP making an awesome build! God why have they changed everything that made gw1 truly unique! ><

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Posted by: mbh.8301

mbh.8301

Millions of builds were possible because of the free skill system, and that was 50% of GW1 PVP making an awesome build! God why have they changed everything that made gw1 truly unique! ><

Most of the possible builds were bad, and players were very elitist in terms of running what was considered to be the best at the time. Additionally, as you said, making your build is 50% of the game. Meanwhile market research revealed that big numbers and hitting stuff is the best way to sell your game. There’s no difference between having a health pool of 600 and hitting for 100 versus a health pool of 23,000 and hitting for 4,000 but one of those numbers makes PvErs feel super cool and the other doesn’t.

I don’t blame anet for fulfilling their fiscal obligation to their investors I think we all just wish that the pvp part of the game was a greater success – and maybe remembered a lot of the fundamental lessons it learned from it’s predecessor. It was probably 4 or 5 years ago that Anet removed redundant skill descriptions from GW1 (things like “negative conditions” – all conditions are…negative…) and yet here we are, in GW2, and something so small is still wrong.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

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Posted by: Suzu.4193

Suzu.4193

I don’t blame anet for fulfilling their fiscal obligation to their investors

Yea, most game’s troubles come from the publisher’s constant meddling, they should give out the GW2 engine as open source and some dev’s should start a kickstarter, the engine in this game is amazing, too bad its truly held back by its own creators.

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Posted by: Theplayboy.6417

Theplayboy.6417

This shows that conquest can appear in several different “modes” and still be refreshing enough. And why is this observation important? Because the devs have clearly stated that they want to balance this game around one mode, to make it easier to balance. I don’t think it’s a bad thing, as long as the secondary mechanics are relevant enough to keep the entire playstyle refreshing.

So, (again), the pvp devs can also decide to do the same thing their pve comrades are doing in the last updates: take what already exists and add into it. That basically means something like:

Example: Take Foefire’s map, and make the lord slaying mechanic as relevant as the conquest nodes. Improve the gate’s defenses, and add some sort of bombs or carriers to destroy gates or repair them at each node;
Example 2: Take Temple’s map, and make the node-capturing buff appear every few minutes instead of only once, and make the killpoints buffs far more relevant.

Theoretically, we could probably get all this in very few months, if the devs wish it. And what would be left from GW1? A casual deathmatch map (it can always be added to custom arenas/ hotjoin), ha (a 3-round tourney can substitute it as long as other maps and new maps get more diversity) and gvg.

DiogoSilva your post doesn’t cut it. Conquest mode doesn’t cut it. The proof is in the pudding and the Devil is in the details. The PvP’rs have spoken and have spoken loudly by quitting the game. Why? Because it’s not fun. You can throw around all the eSport terminology you want and claim that it wasn’t competetive enough and that the proper tools weren’t in place and blah blah blah… People stopped playing because it isn’t fun. People didn’t play Guild Wars 1 for eSport. They played for fun. When it stopped being fun, they stoppped playing. People are still playing after many years.

The mass sPvP exodus took place within the first 3 months of release. People realized that Guild Wars 2 didn’t have that “it”, that “we did it!” feeling. I personally don’t feel anything when I win an sPvP game in Guild Wars 2. Even when I win a 3 round tournament. It still doesn’t feel like I’ve won, accomplished, or achieved anything. It is extremely underwhelming. Which is the exact opposite of what I felt when I won the HoH/HA or beat a top 10 guild in GvG.

Honestly the Capture the Gift Winterday PvP event is twice as fun as any of the sPvP conquest maps. The new map is gorgeous but it’s the same steaming pile of trash as most of the other. The only map they actually did well on is Khylo.

They need to realize at some point that this a failed attempt at a fail game type. Keep it in the game because it’s still a decent way to waste time, but stop trying to resurrect what’s already dead, move on, and focus on the next big thing.

-Remove the 3 round tournament. People never do it anymore.

-Create a real solo queue. Anything other than the “join solo” option needs to be considered as a pre-made queue.

-Your MMA Rating sucks. Fix it or remove it completely. I click “join solo” and I get stuck on a team with only 1 other 30+ Rank players, 2 Players that are under rank 10, and 1 player that is no longer online. We end up getting matched up against a premade guild group of 4 players that are all rank 40+ and 1 solo queue random that is also rank 40+. MMR my kitten #8230;……….

-Get rid of 225 of the hotjoin servers. Having 325 servers when only 20 are in use is stupid. Seriously, cap it off at 100 but more like 25 with the current amount of players.

-Make the Heart of the Mists one server for all of NA and one server for all of EU. Forget the different shards for each server. I promise it won’t get too busy and if players ever to get out into and overflow we’ll view it as a good thing.

-Focus on an entirely new PvP tournament type. HA or Tomb of Kings or Hall of Heroes I don’t care……give me something to get excited about. Most importanly make it FUN to play. If you make it Fun they will come!

-Get rid of the current amulets and jewels. Put in PvP Versions of Ascended Trickets and What not.

-Open up the gates to the PvE Players. I know it’s an utter sin but its the only way to save PvP. Let them come in with their current gear/weapons/build. No food or buffs however.

-Provide at least something useful. A freaking consumable jug of XP or something that can be bought via glory. Anything!

-Never use the word or phrase eSport ever again. You don’t get to decide what game gets to become a part of the eSport scene. We the players decide and we’ll let you know if you ever get there.

(edited by Theplayboy.6417)

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Devs are too focused on balance.

The interesting thing is that GW1 gave a lot of leeway in terms of balance because it was self balancing to some degree.

Look at: http://www.gw-memorial.net/builds/mAT/2009/August/356/ (when you hover over the skills it shows how they are currently, so you need to look a bit lower on the page to see how they were pre-nerf)

That ranger bar was the silliest nonsense. Everyone was running it. It was stupid. It moved fast, it attacked fast, it died slow. But look at that necromancer bar and that mesmer bar; those guys has buttons which are good against that overpowered ranger bar. Both teams knew this, and whichever team was better prepared for the mirror match won. Yes, this was a meta which was HEAVILY impacted by the presence of a grossly overpowered build.

In gw2, builds are made by the devs. Players have very little to do as far as being creative goes. Players have the task of figuring out how each weapon loadout is meant to be played and what gear / utility / traits maximizes that role (which normally comes down to maximizing damage in some way or another).

By giving the players few options, the burden of balance falls to the devs. Ironic, in a way.

^This is totally right.

Everyone (including myself at beginning of GW2) used to say that having weapons with fixed skills, the heal and elite slots, the less skills than GW1 and the non-existence of secondary profession would result on better balance. Even more, since we have only 1 pvp mode, the balance should be near perfect by now, 7 months after release. But we were totally wrong.
Do anyone seriously think that we have nice balance?

GW1 had a better balance than GW2 having more pvp modes, more skills per profession and secondary profession and the reason of that is what mbh said, players themselves were balancing them. That was a thing pretty awesome about GW1: people designed really unique builds and people again designed the counterbuilds of those builds.
Of course, sometimes, things were too much OP but then, the devs, were there to change things.

I honestly think that if we had more modes in GW2, about 20 more utility skills per profession, selectable weapon skills and 20 traits per line per profession, the game would be very much FUN and balanced that it is in its current state.

PS.: +1 to the OP of course.

~ The light of a new day

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Posted by: Odaman.8359

Odaman.8359

+1 I can’t play conquest anymore… it’s kittening terrible.

Odaman 80 Mesmer
Maguuma

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Posted by: Kellhus.8071

Kellhus.8071

Fun, sadly, is not quantifiable in terms of making money. Pretending you’re going to be an esport, however, is.

There you have it.

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Posted by: mbh.8301

mbh.8301

Bumping because thread was moved into a new subforum.
I dished out something closely resembling insight above, and I hope some of you will find it a useful perspective.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

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Posted by: Fred Fargone.3127

Fred Fargone.3127

GvG – It. Is. Mandatory.

HA – Even. More. So.

I can’t agree more, those had the perfect ingredients for esport.

Gah, reading this thread… I’m going back to GW1, anyone up for some HA?

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

(edited by Fred Fargone.3127)

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Posted by: asperbianca.3196

asperbianca.3196

Could someone please explain the abbreviations and what each feature is for those of use who didn’t play GW1?

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Posted by: dontrippy.8906

dontrippy.8906

more pvp options would indeed make GW2 more interesting.
GW1 had the best pvp i’ve ever encountered in an mmo and a very wide array of pvp-possibilities at that.
the gw2 pve is already way too boring and easy, sad that they turn the pvp into a drag to, frankly i find myself playing solitair more often then doing the gw2 pvp right now

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Wow, there were almost enough people for a full party at HA!
Although it required some looking, I did manage to find a bunch of people still playing GW1. Just not HA =/

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

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Posted by: Angelus.1042

Angelus.1042

How long did it take all/each of those modes to be implemented in GW1 from release?

A long time. AB for one didn’t come out until the first expansion, I could be wrong but I believe codex and hero battles didn’t come out until the second expansion. I hate when people come up with this list and pretend like it was all available at launch. Not even close. At the time I started playing early-ish on in the original, it included hall of heroes (which later became heroes ascent), guild vs guild, random and team arenas (which were effectively the same game mode, just premade vs non-premade teams)

Yea they were not all there at launch…however there was enough to tide gamers over till they added new stuff and most of the gamers didnt move away from GvG or HA even when those new game modes were implemented they were more like a side show.

The real meat and bones of the GW1 pvp was HA and GvG no ones getting all nostalgic here, its true they had more for pvp at launch for gw1 than gw2, its a fact.

I agree with you that pvp for gw1 at launch was better than gw2, certainly in terms of gameplay variety. I just think that listing all of the game modes that existed at some point in the game (some of which were eventually removed) is misleading and unnecessary. You can make your point, as you have been trying since your OP with the relevant comparison, which is HA and GvG…so just stick to that next time.

Irrelevant, you just wanted to bash, you obviously played gw1 and knew what i meant; it has almost been one year since launch of gw2 and we are not even at the level of content at the launch gw1.

Remember, they had 7 years to dev gw2 and this is what we get?

THIS^ They had years to work on GW2 and take what they learned from GW1 for PVP…yet nothing exist in GW2 PVP…

So don’t say that GW2 is new and it will take time to add stuff…the Devs had plenty of time. They could have done better with GW2 PVP from the start.

JUST AN EXAMPLE below..dont take it literally like most people do..
Its like saying 1 car manufacturer put power windows in their car…do you think its logical that every other car manufacturer wait 7 years before they add it to their cars? Uh..no..

Also, I never looked this up…Is it the same people working on GW2 PVP that did GW1?

1. If not fire the current guys and use the old team.
2. If so then still fire them for forgetting their roots and the fact they made some of the greatest PVP ever in GW1 and their efforts to be different in GW2 was a stupid idea.

(edited by Angelus.1042)

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Posted by: HatSimulator.9362

HatSimulator.9362

Most likely this will not be seen. Sounds neat to you know, have guild wars in this game called… guild wars. But it won’t happen for a long time sadly.
Better buff the warriors instead!

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Hmm, well, caster classes really need a buff, especially necro. Soldier classes could use a minor buff too, and ofc ranger and engineer need to be buffed. Thiefs, well, they don’t really need a nerf, they’re just fine as they are as long as others get buffed.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

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Posted by: Meret.5943

Meret.5943

Could someone please explain the abbreviations and what each feature is for those of use who didn’t play GW1?

Very briefly:

GvG—8 v 8 took place in one of the contestant’s guild hall. Environmental effects, flag planting, the primary goal was to kill the other team’s guild lord in their base. Very sophisticated pvp level.

HA—Heroes’ Ascent, aka Hall of Heroes, 8 v … first 8 npcs, then another team of 8 pcs, then if you win that, depending on rotation, you would fight several other teams of 8 for various objectives. Sophisticated pvp level and also very action-packed.

TA—Team Arena, organized teams of 4 on randomized map; usually death matches. Later replaced by Codex Battles, which I never played and are dead now.

RA—Random Arena, teams of 4 random players on randomized map; usually death matches. VERY good intro to pvp for beginners. Still going in GW now.

AB—Alliance Battles, very much like spvp now (I think, I never did spvp). Organized groups of 4 put together with 2 other groups to make 12 v 12 total; capture points get you higher score than killing people. It’s pvp for non-pvpers, still fun. Not terribly active right now.

JQ & FA—Jade Quarry and Fort Aspenwood, Factions xpac-based special maps with point captures, special objectives, and npcs to help/hinder. Another pvp mode which is fairly friendly to non-pvpers.

Hope this helps.

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I can’t believe that they have moved to Suggestions subforum another interesting post.
Trying to hide this topic behind thousand of suggestions threads does not solve the problem.

It’s a shame that instead of talking seriously about this they are just moving it to a place where nobody cares. And later, they will take the credit of being an awesome and transparent company…. what a lie.

They are transparent only on things they want, and when their original customers and fans (GW1 players like me), who miss GW1 PvP system a lot, are trying to get some attention about getting new modes inspired on the old ones because this game’s PvP is dying really fast, they don’t talk about it and bury the topic into suggestions.

You used to be my favourite videogame’s company and I used to have faith on you. And the worst thing of all: there are too many people who thinks like me.

~ The light of a new day

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Bump this. I won’t let that this thread gets buried under suggestions.

~ The light of a new day

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Posted by: Matroxion.9348

Matroxion.9348

+100000 to this post.

Played gw1 a looong time. Pvp in that game was awesome. This game has been a total letdown for me since the Pvp atm is grindy and honestly soulcrushingly boring.

More maps/modes/teamplay/tactics/builds/variety

Also another system to disrupt skills would be nice. In gw1 you had energy and energy denial/interrupts/hexes. Currently this game is just a massive blobfest of muppets which spam theyre skills. And in gw1 you were able to absolutely stomp these idiots.

But honestly gents, I dont think we will see a suggestion in here from Anet. We know how they are by now. They just shuff it away in a dark corner and ignore you.

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Posted by: Creld.8702

Creld.8702

I’ve only barely touched gw1, but I can certainly agree that, if nothing else, we need more pvp options. Not even necessarily new maps, just implement new game modes on existing map. King of the hill, team deathmatch, 2 flag ctf, my assumption of what gvg is based on the guild wars wiki, and possibly even something like zombie mode from a popular sci-fi shooter with the name of celestial beings head pieces.

It doesn’t really matter if a game mode is not perfectly balanced for all specs/classes, as long as players have a choice of how they want to play. From what I can tell, that’s the biggest thing people miss from the original. Correct me in a polite and civilized manner if I’m wrong and have a nice day.

Asura Engineer- Aelara Fole

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Posted by: Runiir.6425

Runiir.6425

I love how the pvpers whine about no death matches. Killing is NOT HARD. Holding ground and not being able to choose the points you enguage the enemy is far harder. The enemy knows exactly where you will be, thus you can’t just catch people off guard or wait for them at a spot of your choosing that is easily defensible.

Death match pvp is the most boring thing imaginable.

People gripign about not being able to que as a teama nd stick together as a team…what? Crying that you can’t dominate pugs? My friends and I love jumping into a server, 8 of us joining and fighting against each other at random, joining the pugs as they fight. True pvp, when it is at it’s best…is not when it is defined teams…that is not fun, the tactics are predictable. When you have a bunch of pugs…they tend to not think the way two groups do, you end up with odd tactics that WORK and you end up with a decent level of pure chaos…which is closer to a real battlefield.

Also…true battles are faught over something, land/castles being the biggest. So the capture points make sense…deathmatches do not.

I do wish they would make th emaps bigger and have some sieg play though

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Posted by: Zero The Drifter.3417

Zero The Drifter.3417

Bump for great justice!

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Posted by: Meret.5943

Meret.5943

I love how the pvpers whine about no death matches.

Death match pvp is the most boring thing imaginable.

Crying that you can’t dominate pugs?

It doesn’t necessarily have to be either/or. You prefer one type of pvp gameplay, others prefer other types. I happened to find wvwvw boring as all get-out, but I won’t try and put you down for thinking it’s the cat’s meow.

I’m not sure where you get the crying over not dominating pugs, I didn’t see that in any post.

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I love how the pvpers whine about no death matches.

Death match pvp is the most boring thing imaginable.

Crying that you can’t dominate pugs?

It doesn’t necessarily have to be either/or. You prefer one type of pvp gameplay, others prefer other types. I happened to find wvwvw boring as all get-out, but I won’t try and put you down for thinking it’s the cat’s meow.

Meret is right.
This game needs diversity. Devs were claiming since development that they want to try to please everyone. Hardcore and casual players. PvE and PvP players. Open world PvP and structured PvP players….

The only real problem about HA in GW1 is that it was elitist, but from a gameplay perspective, it was near perfect.
It had tournament format with different modes so there were some OP builds, that only served to farm the first and second map (deathmatch) but if you were interested in claiming the Hall of Heroes, you need to bring up a better build, more balanced to win all those different modes.

So, at the end of the day, you had different strategies for each mode, which result in a funnier game that what we have.

So, in conclussion: GW1’s HA had diversity but elitism and GW2’s conquest has not elitism but it has not diversity. Give GW2 more PvP modes to give us more diversity and it will be perfect.

~ The light of a new day

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Posted by: Suzu.4193

Suzu.4193

Tried to play tpvp again last night, the 8 team tourny was dead no one was touching that, the 1v1’s were popping course, you only need 2 teams, and man standing in circles…dem circles.

After a few matches was utterly bored again, its just a race to see who can send more people to a node and over power them as fast as possible.

Its just a game of numbers not skill, every tactic was the same, either a 1v1 class or bunker for the side, and the rest of the team w/ a bunker engages in middle or the enemies team far side take it over by force and just bounce around the 2 points, till you win gg!

TLDR: conquest is just who can zerg faster over to a node then leave an unkillable bunker and follow the enemy roamers to where ever they go and you win….