Trait swap, armor swap
Developers are defenitely to implement templates in the future, , but we do not have eta yet. They stated it in latest state of the game, check it out here
http://www.guildwars2guru.com/news/1153-gurus-spvp-state-of-the-game-show-with-evan-lesh-jonathan-sharp/
Lavern Goorman, 80 level thief
Spvp rank 41
Personally I think it would be an excellent way to still have the gold dump that is needed to keep inflation down and allow players to actively use more builds and feel less confined to a single role. I find it very annoying having to return to a trainer, reset traits, re-click each, then have to one by one equip armor.
I think “unlocking” it should be a 1 time fee, just like opening the traits are allowing players to store multiple sets of armor, multiple trait setups. I think each new “set” should increase in cost, similar to the trait tables going up in cost. Say for instance you unlock a 2nd savable trait table for 1g, the next one should require 2g, then 4g or something to that effect. The same is true for equippable armor/accessories to allow us the ability to store the armor (non bag) and have a single button click to swap to that armor (such as a weapon swap button). I think this should definitely need a cooldown time + out of combat to be sure players aren’t using it to abuse, and it’s used for saving time, not quick swapping to gank.
I would even suggest the first unlockable cost ingame currency (something like1-2g for addition trait storage, and same for equipment). This would allow many people to store that extra set of skills, setup, equipment for minimal cost. I think swapping to it should cost a fixed rate. Don’t want the fixed rate? Increase the 1 time fee for “unlocking” this ability to compensate, so rather than 1g or 2g, make it 10-15g and then have no fee to swap each time. This would still allow the money sink in game.
I personally have multiple sets of gear and trait setups for my elementalist (bunker build, dps berserker build, condition build) but find it highly annoying have to singally move each piece of equipment (also taking up valuable bag space) and then singally click to open each trait, again, and again each time. I’d gladly pay a sum (like above) ingame currency or a gem fee to have the convenience of the aforementioned.
This would give players the ability to play more than a specific role, allowing them to be more proficient in different builds, be able to change quickly (such as just before entering dungeon change to dps, or before wvw change to tankish build etc.). Having the ability to store more armor would alleviate space in bags/banks but create a situation where people are more likely to spend currency on armor/weapons/accessories to have those other sets matched with traits.
In the long run I feel we’d spend more on the game and put more gold in (decrease inflation) while still allowing us a convenience that is direly needed right now in the game.
Edit
I believe I read in a forum post that they’re planning to do something of this sort? Can a dev explain what is planned to occur, or at least give a few details to support or deny the suggestions above? TY in advance