Hello all,
I’d like to make a suggestion for a new system of guild interaction that I hope would provide more of a high level player-driven story to this already wonderful game. With any luck it might also help to get the guild wars back into Guild Wars 2, which is a good thing!
TL;DR – Guilds can buy guildhalls and align to one of the five racial cities; guilds compete politically to form governments in their cities and get city-wide boons, and guilds compete with each other to take over towns and settlements for territorial control.
GUILDHALLS
When a guild has purchased the highest tier of the politics upgrade, they may apply to any of the capital cities (excluding Lion’s Arch) for a deed to their own guildhall within the city bounds. There may be a few different guildhall types available in each city, offering cosmetic differences in style. Each guild would only be able to own one guildhall at a time, and would only participate in politics on the home server of that guild (or independently on each server with members), but the choice would be important and align the guild as a whole to their chosen homeland.
Cost:
- Guild Gold/Influence: Purchasing a guildhall would consume a certain amount of gold (with a percentage going into that city’s coffers), and a certain amount of guild influence (again with a certain amount going into that city’s influence pool).
Benefits:
- Free Waypoint: An immediate advantage of belonging to a guild with a guildhall is that members would receive a free waypoint that instantly returns them to their guildhall from anywhere in Tyria (perhaps with each character able to use a guildhall waypoint once every 15 minutes).
- Customisation: Guildhall instances can also be further customised by the guild through purchasing additional upgrades such as vendors, crafting stations, dueling arenas and so on, and I would suggest that each guildhall upgrade be able to be purchased from the city for a combination of gold and influence.
- Communal space & visitor fees: Guildhalls would be able to be set as private or public, allowing only guildmembers to visit the guildhall instance in the first case, or anyone to visit in the second. A list of all public guildhalls would be accessible through an NPC in each city, and may cost a token amount of silver that would go into the guild coffers.
- Bulletin Board access: Guildhalls would be able to purchase a Delegate NPC upgrade, which would allow guild members to write posts to their city’s forum board (costing a large fee to prevent spamming). All other players would be able to read this board from within the city, and it acts as a mechanism for political campaigning, debate, or notices.
- Voting rights: Once a guildhall has been purchased, that guild has a single vote in any referendums or elections held in the city once they have reached a certain loyalty score (designed to prevent farming of political influence across multiple guilds).
- City boons: Guild members would also receive certain minor bonuses as determined by their city’s performance and government (see Government section below).
City Loyalty:
- Score shown in guild panel: Once a guild has chosen to align with a particular city and place their guildhall, they are assigned a City Loyalty Score which represents their contributions to the city, and is displayed in their guild information window.
- Reset monthly: The City Loyalty Score is reset every month, and guild members may only increase the score of the guild they are currently representing. A log tracks total loyalty over time, but only the monthly score counts for politics purposes.
- Rewards participation: Actions which improve your guild’s City Loyalty Score could include:
- Contributing to the Conquest or Persuasion of settlements (see Settlements section below);
- Contributing gold to the city coffers directly through donations (which requires phenomenal amounts of gold to raise loyalty by very much);
- Participating in city cultural events (see Government section below);
- Winning renown for the city in PvP or WvW tournaments; and
- Participating as mentors for new players (which is a hardcoded ‘mentor’ role assigned to a new player of the same profession who has not had a mentor before on any character upon concluding the tutorial, and can be rejected by the new player)
- A guild’s City Loyalty Score must be raised above a certain minimum amount before they may vote in elections/referendums
- Determines city Top Guilds: At the end of the month, the top ten guilds with the highest City Loyalty Score are selected to form the High Guilds of that city for the following month.
(continued in next post)
(edited by Roven Leafsong.8917)