(edited by Horu.3102)
Underwater Breath Bar
Wouldn’t work, there are places int he game you are expected to go that you would have zero chance of getting to with a breath bar. Not to mention path 2 in HotW where once you hit the water you never see a surface spot again.
If you need to breath underwater you equip a mask that allows you to do so and go. lol Sure it would work. It is just too easy for people to say it wont so they dont need to think a little further before doing some stuffs.
As I said, its a detail, a detail that helps to sell this world. Being able to breath underwater took part of the feeling I was having with Guild Wars 2 been so full of details. My Underwater mask is useless, but I kept it because I though I wouldnt be able to breath without it…
Thats the point..
(edited by Horu.3102)
Underwater masks aren’t useless mate. Grab a lvl 80 one and put a superior rune of divinity in it. They hold armor runes that add to your stats even while above water.
Notice every underwater helmet has a rebreather mask. You even start with one equiped. You were never ment to unequip them and run around without it. Specifically for how it looks.
Friend, I know about the high level masks, I know about the runes. Im talking about world feeling and role playing, you are really off-topic right now.
You cant breath underwater, period.
You suppose we were never meant to take it off, the problem is, IF I Unequip it I should die underwater. The end.
The whole reason why I suggested different types of masks was to enhance the gameplay experience as players would need to think. But if not. At the very least, the underwater breath bar should appear if not equiped with a underwater mask because that’s what happens to a person when they go underwater. They need to hold their breath.
(edited by Horu.3102)
Then role-play the breath bar.
You are talking about a game mechanic which would cause issues with several locations across the game, especially as individuals are now used to and expectant that all underwater slot helms will keep them safe underwater. To buy one, then sell the old one and find yourself with a breath bar while wearing an underwater mask is game-breaking.
RP is about living the world. Impose your own limitations on it, the same way you make your own backstory and ignore the game’s “personal story”.
Ok you are REALLY missunderstanding this topic.
I really think you didnt udnerstand the very meaning of my suggestion.
II just said and I’ll quote so you can re-read: “The whole reason why I suggested different types of masks was to enhance the gameplay experience as players would need to think. But if not. At the very least, the underwater breath bar should appear if not equiped with a underwater mask because that’s what happens to a person when they go underwater. They need to hold their breath.”
RP is about living the world, huh?
Ok, the world has an atmosphere, with oxygen breathing beens. Humans, Asuras, Charrs, Norns and Sylvari.
None of them, as far as I remember were mentioned to be able to breath underwater. If I am to RP my character in the world of Guild Wars 2, if I take off my breather underwater I’ll die if I dont get back to the surface. Period.
Just stop being a random troll and think a little about trying to improve the game experience for once.
(edited by Horu.3102)
What you are trying to say is that our characters which are “Heroes” will be dumb enough to swim without a re-breather.
Using a little bit of common sense will tell you that the demographic of players playing GW2 will use a re-breather in real life if it were handed to them and they were told to swim under water.
The only real “detail” issue I have with re-breathers is the lack of eye protection for areas that are likely salt water and the fact that one can see better under water with eye protection even in fresh water.
A-Net didn’t take your urge to remove a piece of armor that allows you to breathe under water into account. I honestly think you are part of a VERY small minority in removing that particular piece of armor.
Lady Alexis Hawk – Main – Necromancer
Ravion Hawk – Warrior
(edited by Ravion Hawk.4736)
Again, no. Im not saying “Heroes” will be dumb enough to go underwater without a mask.
I am saying, as the game is right now, it doesnt matter if they are smart to do so because if you unequip it, it will make no difference. Aside from stats and runes. Which is just wrong.
You cant breath underwater, period.
You cant swim in full plate or cast down meteors from the sky either .
You cant breath underwater, period.
You cant swim in full plate or cast down meteors from the sky either .
Thank you for your very useful contribution troll, want some trollcookies?
Even thou it was a stupid reply, yes it is a fantasy world. We need to ignore some things. But that’s the beauty of it even in the books, mages can only breath underwater if they have a spell for that. And I’m not even suggesting that. I am just pointing out a fact.
It would be awesome to see such a mundane detail being addressed as Guild Wars 2 is actually trying to achieve the most immersible world one could ever play in a game.
I am just pointing out a fact.
As was I. Heres another fact . Without proper presurization your character would be crushed to death under water . Perhaps they should be forced to wear a pressure suit as well? Oh wait but then you only get the armor from that too . Dilemmas dilemmas
Pressurized equipment is only necessary when diving past certain depth.
Stop been ignorant please and leave this topic because you are not contributing to the healthy discussion.
It wouldent exactly be considered a stretch to say that you go past that depth in some areas of GW2
Downing is your breath bar.
When your hp reaches zero, your breathlyzer gets knocked off. You then have to reach into the surface to regain hp.
Other than that, Removing Breath bar was a conscious choice. Arenanet didn’t feel that breath bars were fun so they removed it entirely.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Other than that, Removing Breath bar was a conscious choice. Arenanet didn’t feel that breath bars were fun so they removed it entirely.
This is the only reason OP should need. It’s a simple matter of fun, and a breath bar isn’t fun.
ANet said they don’t want Underwater combat to be a chore. A breath bar would make it a chore. You already have to manage your health.
You cant breath underwater, period.
You cant swim in full plate or cast down meteors from the sky either .
Thank you for your very useful contribution troll, want some trollcookies?
Even thou it was a stupid reply, yes it is a fantasy world. We need to ignore some things. But that’s the beauty of it even in the books, mages can only breath underwater if they have a spell for that. And I’m not even suggesting that. I am just pointing out a fact.
It would be awesome to see such a mundane detail being addressed as Guild Wars 2 is actually trying to achieve the most immersible world one could ever play in a game.
and who would you be to decide which things should be ignored and which should not? really lame suggestion.
nay.
I actuall agree with your suggestion to add a breath bar when not wearing the rebreather…
I too had a moment of “what happens if?” while underwater in game and removed my rebreather to see if I drown… to my surprise I apparently breath water as well as I breath air…
I actuall agree with your suggestion to add a breath bar when not wearing the rebreather…
I too had a moment of “what happens if?” while underwater in game and removed my rebreather to see if I drown… to my surprise I apparently breath water as well as I breath air…
Finally, someone that actually fully understood my suggestion.
That’s what I mean when I say we need the breathing gauge back.
It’s not for every kitten moment in the game. But if someone, someday, have this “what if” moment, they’ll laugh and say: “Hey! This game actually though of this! Nice.”
You cant breath underwater, period.
You cant swim in full plate or cast down meteors from the sky either .
Thank you for your very useful contribution troll, want some trollcookies?
Even thou it was a stupid reply, yes it is a fantasy world. We need to ignore some things. But that’s the beauty of it even in the books, mages can only breath underwater if they have a spell for that. And I’m not even suggesting that. I am just pointing out a fact.
It would be awesome to see such a mundane detail being addressed as Guild Wars 2 is actually trying to achieve the most immersible world one could ever play in a game.
and who would you be to decide which things should be ignored and which should not? really lame suggestion.
nay.
I am suggesting, as who are you to decide whats a good suggestion and whats not. I have the same rights as you do to state my opinions. If you have the right to come to this thread and state yours.
Also, none of the others have fully comprehended what I meant with my suggestion, thank god Panda posted, because I was seriously starting to believe that I was the only person with a slight level of maturity to talk about game aspects that wont mock people for trying to bring their ideas.
(edited by Horu.3102)
http://www.arena.net/blog/jonathan-sharp-talks-underwater-combat
Here at ArenaNet we don’t think breathing is fun. We figure that you have to breathe every day IRL (in real life), so why should you have to work to breathe in a game—even underwater?
Close thread please.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
http://www.arena.net/blog/jonathan-sharp-talks-underwater-combat
Here at ArenaNet we don’t think breathing is fun. We figure that you have to breathe every day IRL (in real life), so why should you have to work to breathe in a game—even underwater?
Close thread please.
Dude, you are the very reason why sometimes I prefer to not come to forums.
This IS NOT a matter of changing the gameplay of the underwater combat.
READ THE EFFING POST, or GTFO.
Delete his post, please.
I always have one on the whole game. Like everyone else.
The idea just takes resources away from developing other content.
I always have one on the whole game. Like everyone else.
The idea just takes resources away from developing other content.
You are not considering all the other details that they’ve added and yet are saying that they’ll stop their whole dev team to do this simple change? You really think that this is whats gonna happen?
I am pretty sure they can implement this with little to no effort.
The game is all about immersion and having fun. I am suggesting something that surely will bring a smile to someone with the curiosity to remove the mask.
(edited by Horu.3102)
I always have one on the whole game. Like everyone else.
The idea just takes resources away from developing other content.
You are not considering all the other details that they’ve added and yet are saying that they’ll stop their whole dev team to do this simple change? You really think that this is whats gonna happen?
I am pretty sure they can implement this with little to no effort.
The game is all about immersion and having fun. I am suggesting something that will sure bring a smile to someone with the curiosity to remove the mask.
Who ever takes their rebreather off?
I always have one on the whole game. Like everyone else.
The idea just takes resources away from developing other content.
You are not considering all the other details that they’ve added and yet are saying that they’ll stop their whole dev team to do this simple change? You really think that this is whats gonna happen?
I am pretty sure they can implement this with little to no effort.
The game is all about immersion and having fun. I am suggesting something that will sure bring a smile to someone with the curiosity to remove the mask.Who ever takes their rebreather off?
I did, Panda did. I am pretty sure more people have done before me.
http://www.arena.net/blog/jonathan-sharp-talks-underwater-combat
Here at ArenaNet we don’t think breathing is fun. We figure that you have to breathe every day IRL (in real life), so why should you have to work to breathe in a game—even underwater?
Close thread please.
Dude, you are the very reason why sometimes I prefer to not come to forums.
This IS NOT a matter of changing the gameplay of the underwater combat.
READ THE EFFING POST, or GTFO.Delete his post, please.
I don’t feel like reading a block of text and many other people don’t want to read a block of text either. The title should be the main idea and the rest should support the main idea. Bold text should be something to tell the reader not to skip. The main idea shouldn’t be hidden in the middle of the block of text. If you don’t know how to bold stuff, use tl;dr to summary your points.
Completely your fault, not mine.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I always have one on the whole game. Like everyone else.
The idea just takes resources away from developing other content.
You are not considering all the other details that they’ve added and yet are saying that they’ll stop their whole dev team to do this simple change? You really think that this is whats gonna happen?
I am pretty sure they can implement this with little to no effort.
The game is all about immersion and having fun. I am suggesting something that will sure bring a smile to someone with the curiosity to remove the mask.Who ever takes their rebreather off?
I did, Panda did. I am pretty sure more people have done before me.
Holding your breath under water is to restrictive in other mmo’s. But in GW2, Anet added a whole new dimension to under water by removing the breath bar.
I would like the option to switch the rebreather to invisible like with the mask.
http://www.arena.net/blog/jonathan-sharp-talks-underwater-combat
Here at ArenaNet we don’t think breathing is fun. We figure that you have to breathe every day IRL (in real life), so why should you have to work to breathe in a game—even underwater?
Close thread please.
Dude, you are the very reason why sometimes I prefer to not come to forums.
This IS NOT a matter of changing the gameplay of the underwater combat.
READ THE EFFING POST, or GTFO.Delete his post, please.
I don’t feel like reading a block of text and many other people don’t want to read a block of text either. The title should be the main idea and the rest should support the main idea. Bold text should be something to tell the reader not to skip. The main idea shouldn’t be hidden in the middle of the block of text. If you don’t know how to bold stuff, use tl;dr to summary your points.
Completely your fault, not mine.
HAH!
That made me laugh hard.
Friend, I really don’t write things to make it easy for the dull poorly minded people like you. I am sorry for that, next time, you read the text, or learn to do so or do a better thing to yourself, stop posting on this thread. At least if you have a negative opinion about the thread, you state it after reading it.
I always have one on the whole game. Like everyone else.
The idea just takes resources away from developing other content.
You are not considering all the other details that they’ve added and yet are saying that they’ll stop their whole dev team to do this simple change? You really think that this is whats gonna happen?
I am pretty sure they can implement this with little to no effort.
The game is all about immersion and having fun. I am suggesting something that will sure bring a smile to someone with the curiosity to remove the mask.Who ever takes their rebreather off?
I did, Panda did. I am pretty sure more people have done before me.
Holding your breath under water is to restrictive in other mmo’s. But in GW2, Anet added a whole new dimension to under water by removing the breath bar.
I would like the option to switch the rebreather to invisible like with the mask.
You too didn’t got my suggestion.
http://www.arena.net/blog/jonathan-sharp-talks-underwater-combat
Here at ArenaNet we don’t think breathing is fun. We figure that you have to breathe every day IRL (in real life), so why should you have to work to breathe in a game—even underwater?
Close thread please.
Dude, you are the very reason why sometimes I prefer to not come to forums.
This IS NOT a matter of changing the gameplay of the underwater combat.
READ THE EFFING POST, or GTFO.Delete his post, please.
I don’t feel like reading a block of text and many other people don’t want to read a block of text either. The title should be the main idea and the rest should support the main idea. Bold text should be something to tell the reader not to skip. The main idea shouldn’t be hidden in the middle of the block of text. If you don’t know how to bold stuff, use tl;dr to summary your points.
Completely your fault, not mine.
HAH!
That made me laugh hard.
Friend, I really don’t write things to make it easy for the dull poorly minded people like you. I am sorry for that, next time, you read the text, or learn to do so or do a better thing to yourself, stop posting on this thread. At least if you have a negative opinion about the thread, you state it after reading it.I always have one on the whole game. Like everyone else.
The idea just takes resources away from developing other content.
You are not considering all the other details that they’ve added and yet are saying that they’ll stop their whole dev team to do this simple change? You really think that this is whats gonna happen?
I am pretty sure they can implement this with little to no effort.
The game is all about immersion and having fun. I am suggesting something that will sure bring a smile to someone with the curiosity to remove the mask.Who ever takes their rebreather off?
I did, Panda did. I am pretty sure more people have done before me.
Holding your breath under water is to restrictive in other mmo’s. But in GW2, Anet added a whole new dimension to under water by removing the breath bar.
I would like the option to switch the rebreather to invisible like with the mask.
You too didn’t got my suggestion.
Read it and don’t like it. Reminds me of those stupid underwater levels in sonic 2.
http://www.arena.net/blog/jonathan-sharp-talks-underwater-combat
Here at ArenaNet we don’t think breathing is fun. We figure that you have to breathe every day IRL (in real life), so why should you have to work to breathe in a game—even underwater?
Close thread please.
Dude, you are the very reason why sometimes I prefer to not come to forums.
This IS NOT a matter of changing the gameplay of the underwater combat.
READ THE EFFING POST, or GTFO.Delete his post, please.
I don’t feel like reading a block of text and many other people don’t want to read a block of text either. The title should be the main idea and the rest should support the main idea. Bold text should be something to tell the reader not to skip. The main idea shouldn’t be hidden in the middle of the block of text. If you don’t know how to bold stuff, use tl;dr to summary your points.
Completely your fault, not mine.
HAH!
That made me laugh hard.
Friend, I really don’t write things to make it easy for the dull poorly minded people like you. I am sorry for that, next time, you read the text, or learn to do so or do a better thing to yourself, stop posting on this thread. At least if you have a negative opinion about the thread, you state it after reading it.I always have one on the whole game. Like everyone else.
The idea just takes resources away from developing other content.
You are not considering all the other details that they’ve added and yet are saying that they’ll stop their whole dev team to do this simple change? You really think that this is whats gonna happen?
I am pretty sure they can implement this with little to no effort.
The game is all about immersion and having fun. I am suggesting something that will sure bring a smile to someone with the curiosity to remove the mask.Who ever takes their rebreather off?
I did, Panda did. I am pretty sure more people have done before me.
Holding your breath under water is to restrictive in other mmo’s. But in GW2, Anet added a whole new dimension to under water by removing the breath bar.
I would like the option to switch the rebreather to invisible like with the mask.
You too didn’t got my suggestion.
Read it and don’t like it. Reminds me of those stupid underwater levels in sonic 2.
You might have read it, but fully comprehending what I am suggesting, hmm, not so much.
Then you would see that It wont affect you. If you use your underwater helm, you’ll be just fine.
Sonic didn’t had a helm. But in GW2 you start the game with one, one that gives no stats. Why then?
I don’t feel like reading a block of text and many other people don’t want to read a block of text either. The title should be the main idea and the rest should support the main idea. Bold text should be something to tell the reader not to skip. The main idea shouldn’t be hidden in the middle of the block of text. If you don’t know how to bold stuff, use tl;dr to summary your points.
Completely your fault, not mine.
Wow. And you can say all that with a straight face?
Dude, no one’s going to force you to read a “block of text” (as if that would somehow harm you) — you always have the option to ignore the thread and move on. It’s bad enough that you consider your opinion of a post you haven’t read too important not to state — but now you’re trying to save face by blaming others for your willful ignorance. The post isn’t even that long, either.
Adding “close topic please” to ideas you don’t happen to like is really classy, by the way.
Anyway, Horu, your idea actually does make a lot of sense. I was surprised to hear that you can go underwater without the rebreather. I’d never thought to try it before, and it’s kind of weird that it’s just there for show. Either the character needs it to breathe underwater, or they don’t. You’d think ANet could just invent a magical cop-out in the story somewhere to make up for underwater breathing, like WoW did when they introduced an all-underwater zone.
Hmm, an underwater where you can’t use a rebreather? I’m not sure I could think of a practical excuse for why you wouldn’t be able to wear a simple face mask. They could simulate that mechanic underwater, though, with something else. Like, maybe you venture into an area where the water is polluted with some kind of toxin, and you have to go in-between “bubbles” of clean water.
They have a similar thing already, in the Fractals. There’s one where you are turned into a dolphin, and have to quickly move between small patches of light (you take constant damage in the dark). There’s also one on land, where it’s very cold, and you have to move between fires for warmth before you succumb to severe frostbite. I know that’s not exactly what you’re talking about, but it’s something.
I don’t feel like reading a block of text and many other people don’t want to read a block of text either. The title should be the main idea and the rest should support the main idea. Bold text should be something to tell the reader not to skip. The main idea shouldn’t be hidden in the middle of the block of text. If you don’t know how to bold stuff, use tl;dr to summary your points.
Completely your fault, not mine.
Wow. And you can say all that with a straight face?
Dude, no one’s going to force you to read a “block of text” (as if that would somehow harm you) — you always have the option to ignore the thread and move on. It’s bad enough that you consider your opinion of a post you haven’t read too important not to state — but now you’re trying to save face by blaming others for your willful ignorance. The post isn’t even that long, either.
Adding “close topic please” to ideas you don’t happen to like is really classy, by the way.
Anyway, Horu, your idea actually does make a lot of sense. I was surprised to hear that you can go underwater without the rebreather. I’d never thought to try it before, and it’s kind of weird that it’s just there for show. Either the character needs it to breathe underwater, or they don’t. You’d think ANet could just invent a magical cop-out in the story somewhere to make up for underwater breathing, like WoW did when they introduced an all-underwater zone.
Hmm, an underwater where you can’t use a rebreather? I’m not sure I could think of a practical excuse for why you wouldn’t be able to wear a simple face mask. They could simulate that mechanic underwater, though, with something else. Like, maybe you venture into an area where the water is polluted with some kind of toxin, and you have to go in-between “bubbles” of clean water.
They have a similar thing already, in the Fractals. There’s one where you are turned into a dolphin, and have to quickly move between small patches of light (you take constant damage in the dark). There’s also one on land, where it’s very cold, and you have to move between fires for warmth before you succumb to severe frostbite. I know that’s not exactly what you’re talking about, but it’s something.
Yes!
Out of ten, I finally enjoy reading a reply to this thread, aside from Panda’s which was the first. Hah.
Anyways, I didn’t knew we had something like an underwater puzzle already. Fantastic, I shall try that further.
Anyways, seems like you’ve understood my point. It is weird.
I am sure you didn’t removed your mask either because you though you would drown.
omg. there are places like underwater fractal, dolphin path that many people do with armors removed to avoid high repair costs, because the chance of randomly dying there are pretty high. If you leave the breather on, it will break in two deaths(still uncommon) but it will ruin the fractal level for that one person, and will lengthen the boss beating time significantly too, that really isn’t worth childish immersion crap of a person who’s yelling like mad at everyone who disagrees with him, and calling them ‘dull poorly-minded’.
Get over it, nobody needs this, people clearly stated their point. The reason this “Suggestion” section is located on the forums is that players could read and voice their opinions as well as devs and moderators.
I don’t feel like reading a block of text and many other people don’t want to read a block of text either. The title should be the main idea and the rest should support the main idea. Bold text should be something to tell the reader not to skip. The main idea shouldn’t be hidden in the middle of the block of text. If you don’t know how to bold stuff, use tl;dr to summary your points.
Completely your fault, not mine.
Wow. And you can say all that with a straight face?
Dude, no one’s going to force you to read a “block of text” (as if that would somehow harm you) — you always have the option to ignore the thread and move on. It’s bad enough that you consider your opinion of a post you haven’t read too important not to state — but now you’re trying to save face by blaming others for your willful ignorance. The post isn’t even that long, either.
Adding “close topic please” to ideas you don’t happen to like is really classy, by the way.
Anyway, Horu, your idea actually does make a lot of sense. I was surprised to hear that you can go underwater without the rebreather. I’d never thought to try it before, and it’s kind of weird that it’s just there for show. Either the character needs it to breathe underwater, or they don’t. You’d think ANet could just invent a magical cop-out in the story somewhere to make up for underwater breathing, like WoW did when they introduced an all-underwater zone.
Hmm, an underwater where you can’t use a rebreather? I’m not sure I could think of a practical excuse for why you wouldn’t be able to wear a simple face mask. They could simulate that mechanic underwater, though, with something else. Like, maybe you venture into an area where the water is polluted with some kind of toxin, and you have to go in-between “bubbles” of clean water.
They have a similar thing already, in the Fractals. There’s one where you are turned into a dolphin, and have to quickly move between small patches of light (you take constant damage in the dark). There’s also one on land, where it’s very cold, and you have to move between fires for warmth before you succumb to severe frostbite. I know that’s not exactly what you’re talking about, but it’s something.
you are wrong. Dolphin thing, and moving between the lighted areas are completely different paths in the underwater fractals. Path with piranhas killing you in the dark does not transform you into a dolphin. Yet it’s just as easy to die there.
Can they break? Never really paid attention but if so having such a mechanic could have an impact in certain situations.
omg. there are places like underwater fractal, dolphin path that many people do with armors removed to avoid high repair costs, because the chance of randomly dying there are pretty high. If you leave the breather on, it will break in two deaths(still uncommon) but it will ruin the fractal level for that one person, and will lengthen the boss beating time significantly too, that really isn’t worth childish immersion crap of a person who’s yelling like mad at everyone who disagrees with him, and calling them ‘dull poorly-minded’.
Get over it, nobody needs this, people clearly stated their point. The reason this “Suggestion” section is located on the forums is that players could read and voice their opinions as well as devs and moderators.
I call dull poorly-minded people that way because they are not able to set an argument relevant enough for me to be able to reply. They just want to be trolls.
Even if you are been really rude with me, finally you made a decent argument that is worth of a decent reply. You finally got the idea and replied with the reason why this would somehow affect the gameplay.
Well. If people already do the event naked, which is stupid and obviously wasn’t the intent of said event, make the breather unbreakable by death, since it does not count to the armor effectiveness debuff.
Also, by “nobody needs this” you are speaking to the whole GW2 community, I am impressed by the reach of your contacts.
they can get damaged and break only in the underwater environment, as far as i remember. if you are on the ground, only armor pieces + backslot get damaged, after dying 7 times (for each armor piece + backpiece) these 7 items start breaking, breather stays intact, but underwater breather has the same chance to get damaged, so literally, if you are doing the underwater fractal naked and leave your breather as the only item on, it will break after you die twice. and after being ressed you’ll be dying as soon as your cool-immersion-breathing-bar gets empty.
that’s the main reason i say this suggestion is completely pointless and not worth any effort.
omg. there are places like underwater fractal, dolphin path that many people do with armors removed to avoid high repair costs, because the chance of randomly dying there are pretty high. If you leave the breather on, it will break in two deaths(still uncommon) but it will ruin the fractal level for that one person, and will lengthen the boss beating time significantly too, that really isn’t worth childish immersion crap of a person who’s yelling like mad at everyone who disagrees with him, and calling them ‘dull poorly-minded’.
Get over it, nobody needs this, people clearly stated their point. The reason this “Suggestion” section is located on the forums is that players could read and voice their opinions as well as devs and moderators.I call dull poorly-minded people that way because they are not able to set an argument relevant enough for me to be able to reply. They just want to be trolls.
Even if you are been really rude with me, finally you made a decent argument that is worth of a decent reply. You finally got the idea and replied with the reason why this would somehow affect the gameplay.
Well. If people already do the event naked, which is stupid and obviously wasn’t the intent of said event, make the breather unbreakable by death, since it does not count to the armor effectiveness debuff.
Also, by “nobody needs this” you are speaking to the whole GW2 community, I am impressed by the reach of your contacts.
this whole thing is now losing the point.
if breathing underwater without special equipment is such a non-sense to you that affects your immersion so bad, making that one piece of gear unbreakable is missing sense to me just as much.
about
“Well. If people already do the event naked, which is stupid and obviously wasn’t the intent of said event,”
disagree. Those dungeon fragments kill you by dealing damage =% of your hp, no matter how much hp and def your armors give you, you will die in 4-5 ticks in the darkness path of water fractal, and you will die in 3 hits in dolphin path – it’s 1hit-knock-down, and 2 more hits while you are down, so they usually come all together. if our armor stats can’t affect our survivability in these areas, why would we risk breaking our armors there? it’s quite natural and logical that we take them off, besides there’s no repair place in fractals, and until yesterday’s update there was no way to reenter dungeon after\if you leave it.
they can get damaged and break only in the underwater environment, as far as i remember. if you are on the ground, only armor pieces + backslot get damaged, after dying 7 times (for each armor piece + backpiece) these 7 items start breaking, breather stays intact, but underwater breather has the same chance to get damaged, so literally, if you are doing the underwater fractal naked and leave your breather as the only item on, it will break after you die twice. and after being ressed you’ll be dying as soon as your cool-immersion-breathing-bar gets empty.
that’s the main reason i say this suggestion is completely pointless and not worth any effort.
How can a 7 times of Death>Go back to waypoint>repeat, be something to ignore, they just released a patch to prevent people from Res-Rushing dungeons!
This kind of action is clearly not welcome among ANet.
Calling ideas pointless and useless is too easy, any random can do that.
I suggest you don’t. I really don’t appreciate this kind of immature behavior.
[ Please, don’t double post. Edit, i’ll read your posts, don’t worry ]
(edited by Horu.3102)
While yes it wouldn’t affect directly most people, it would also be a waste of developing resources that be better spent on other things, so in that way it would in fact at least indirectly affect everyone as actual usefull new content/bugfixes etc would be get less reousrces and thus take longer to do.
So yeah unneeded addition that 90%+ of the playerbase would not even be afected of (and no dont give me taht bullkitten about it taking little developer time you already tried one in this very thread, cause that is simply NOT true, ANY new feature would take quite a bit of resources first in getting the actually basis thought out, and then coded and implememented into the game, and then tweaked some more for a proper balance, and last but not least bugfixed in the end (and even then there likely some steps i dont even know about))
While yes it wouldn’t affect directly most people, it would also be a waste of developing resources that be better spent on other things, so in that way it would in fact at least indirectly affect everyone as actual usefull new content/bugfixes etc would be get less reousrces and thus take longer to do.
So yeah unneeded addition that 90%+ of the playerbase would not even be afected of (and no dont give me taht bullkitten about it taking little developer time you already tried one in this very thread, cause that is simply NOT true, ANY new feature would take quite a bit of resources first in getting the actually basis thought out, and then coded and implememented into the game, and then tweaked some more for a proper balance, and last but not least bugfixed in the end (and even then there likely some steps i dont even know about))
I’ll use the same argument. Even thou you said not too. Because you know it is true. Denying it wont help your point to be made.
Yet I do agree it’ll obviously take some place on the dev team. They do have a bigass team working on GW, and there is a team for that, this topic is called “World Polish”.
The thing that takes longer thou, is the approval. Once said feature is approved by the content design team, balance… etc. It’ll be actually implemented.
Nothing in a game is more important than the other. The whole game, such as pvp, pve, puzzles, environment, bgm, lore and so on, are the features that make GW2 almost a 10 out of 10.
Saying that adding said feature is irrelevant because they’ll spend some time on it, maybe, or because you think it is irrelevant makes no sense.
(edited by Horu.3102)
There are no waypoints in Fractal dungeons, nobody was ever able to WP rush fractals, there was no way to repair anything until you beat 3 random dungeons + 4th bonus boss map. You’re trying to push some changes through not even knowing half the aspects of the game it will affect, calling people poor-minded and immature when they oppose you. Patch preventing Res-rushing has nothing to do with the topic discussed what so ever.
I think i present decent arguments to support my position and reason to call the idea pointless and useless.
While yes it wouldn’t affect directly most people, it would also be a waste of developing resources that be better spent on other things, so in that way it would in fact at least indirectly affect everyone as actual usefull new content/bugfixes etc would be get less reousrces and thus take longer to do.
So yeah unneeded addition that 90%+ of the playerbase would not even be afected of (and no dont give me taht bullkitten about it taking little developer time you already tried one in this very thread, cause that is simply NOT true, ANY new feature would take quite a bit of resources first in getting the actually basis thought out, and then coded and implememented into the game, and then tweaked some more for a proper balance, and last but not least bugfixed in the end (and even then there likely some steps i dont even know about))
I’ll use the same argument. Even thou you said not too. Because you know it is true. Denying it wont help your point to be made.
Yet I do agree it’ll obviously take some place on the dev team. They do have a bigass team working on GW, and there is a team for that, this topic is called “World Polish”.
geuss i was right… seems you are unable to receive constuctive critism… pretty much anyone who disagree with you you call the same argument, leading to a stagnant thread even thoguh in total there been 2 ppl that aggreed with you and 10+ that disagree… shouldnt that alone say something? what about you try to actually come with some convincing argument for once?
How can you say it is constructive, really.
The only thing it says is: Lazyness above everything, the easiest a game is, the better.
That’s what I’ve seen written from you all.
All criticism on how it would affect the possibility of getting killed 100+ times and still get through the event, naked.
That’s a real problem.
Oh, if you look closely, there are no 10+ people here. Only like 5. 2 agreeing, 3 disagreeing with the idea.
(edited by Horu.3102)
I like the idea of a breath bar for the purposes for an underwater jumping puzzle where you need to find an air source in order to survive.
I also get the whole immersion thing for underwater with having a breath bar, but is this really a necessity? What would this feature actually /add/ to the game besides dying once in awhile underwater?
This is one of those ideas that people think have no real purpose. However the purpose is to help make the world seem more believable and immersive. For instance you could also make the argument that limping isn’t needed but it helps sell the idea of being crippled more than just having a slower run animation.
I think this is a good idea and I’m not sure why people think that this will somehow break the game. 99.9% of people have a rebreather equipped at all times.
I think this is a good idea and I’m not sure why people think that this will somehow break the game. 99.9% of people have a rebreather equipped at all times.
and this is exactly the reason it is a waste of the dev’s time, when barely anyone would even see this “feature” if you can even call it that
Pressurized equipment is only necessary when diving past certain depth.
The logic you are trying to put in this game with your “Breath Bar” would require this too.
Have you been to the Straights of Devastation? There are Skill Points on the BOTTOM. The rough scale of the depth in that area is about a quarter mile from the surface. I believe Frostgorge Sound has an even deeper depth. Plus to add this realism you want they would have to add a “Proper Resurfacing” element so the character’s blood doesn’t “boil” on the way back up from a deep dive.
And since I pointed out Frostgorge Sound, they would further have to add the fact that the character would suffer severe hypothermia at those depths even in the Straights of Devastation.
As we say in Battletech: This is a game, leave RL scale and functions in RL and enjoy the game as it was designed.
Lady Alexis Hawk – Main – Necromancer
Ravion Hawk – Warrior
I think this is a good idea and I’m not sure why people think that this will somehow break the game. 99.9% of people have a rebreather equipped at all times.
and this is exactly the reason it is a waste of the dev’s time, when barely anyone would even see this “feature” if you can even call it that
The first time they saw this proposed feature, they’d never take the re-breather off again.
Lady Alexis Hawk – Main – Necromancer
Ravion Hawk – Warrior
They have a similar thing already, in the Fractals. There’s one where you are turned into a dolphin, and have to quickly move between small patches of light (you take constant damage in the dark).
you are wrong. Dolphin thing, and moving between the lighted areas are completely different paths in the underwater fractals. Path with piranhas killing you in the dark does not transform you into a dolphin.
D’oh! You’re right, I misremembered. The dolphin scenario is part of the same Fractal as the light/dark tunnel, but they are definitely on different paths.