I’m making the effort to move this thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Uninstanced-Salma-new-walls/first
Here.
Along with an official statement,
Dear ArenaNet,
We, your roleplay community, have been fairly quiet on these forums. It is ot often that we complain about in game mechanics, or that we fuss over people being too strong in PvP. We’re fairly quiet, because well, we’re out experiencing the rich lore and world that you have designed for us— and all players. However, I speak for many, when I say that your RP community is quite upset with how you’ve blocked off U. Salma, and ultimately, a very high level RP spot for players.
The role playing community is relatively quiet on the forum here (for the most part) because of one reason: Arena Net did a good job of keeping role players entertained by giving us access to certain locations and allowing us to find ways to create our own stories without getting stressed in the process.
However, when locations start to get closed off after players have been using certain locations for months at a time, it’s extremely upsetting to those participating in such places. A building or a house being shut away is one thing, but an entire district of Divinity’s Reach is a whole different story.
Now I can understand why Arena Net might want to close off an area like that. Reducing the amount of players visiting that location probably saves a bundle on memory usage across the server, but so does removing unnecessary objects, scripted events, etc. from certain locations. I can understand you want your world to feel more alive, Arena Net, but at the very same time if your servers are over cluttered and you need to conserve memory, removing some stuff would be a good choice. For example: You could set it where the NPCs and such only appear in Instanced Salma during personal story quests, but then remove the NPCs running around in Uninstanced Salma District because there’s no reason for them to be there if nobody can see them.
Optimization. I can understand the desire to clean up your world a bit to smooth performance, but don’t do it at the expense of the players’ enjoyment. Remove mobs from a location that gets WAY too much action (such as saving the Ascalon Settlement with those centaurs that never stop spawning up at the Dwayna Courtyard), and that’s just an example. There have always been a lot of places that need more attention and more bug / glitch solving than a location such as Uninstanced Salma.
Which again begs the question of why Arena Net would choose to close the location off.
It’s been said already that role players have been using that location for their own role play for about nine months (give or take) and so it’s a popular location with establishments that players have created (such as a tea house) and it helps them find enjoyment in their evening hours (or whenever time it is when you hooligans decide to role play).
The problem is that not everyone who plays MMO games is a hardcore PvP / WvW / PvE player. Not everyone wants to spend their evening hours farming for tier 6 materials in Orr or Frostgorge for their legendary weapon. Not everyone wants to get all of their characters to max level with the best gear and the best builds and the best dungeon farming solo groups and blah blah blah. There are a LOT of people who play the game to role play, but it seems more and more that the role playing community is being punished while new PvE / PvP / WvW content is released.
So… why close off such a heavily used location? Really we just want an honest answer, not a quick “It was an exploit that we closed off” answer. From what I’ve seen, the role play community within Guild Wars 2 is very understanding and mature (for the most part), so we’ll understand if it was a real issue that was causing trouble on your end, Arena Net. Just please be honest with us.
I would appreciate if a Dev could read, and respond to this — or the other forum.
Thank you kindly,
A Roleplayer.
(edited by Mint Rain.6798)