(edited by Doomguard.5094)
User Created Dynamic Events
The only problem with this would be the saturation of events.
Lots of people would enter these events, and then the testing team would have a much increased workload.
Time is a river.
The door is ajar.
The only problem with this would be the saturation of events.
Lots of people would enter these events, and then the testing team would have a much increased workload.
Doesn’t matter how many entries get submitted, if they only take one per day, or like 10 per month, they can still manage their workload and time. Some kind of schedule would definitely be in order, for example maps and areas with less events should have priority over those with many, like Orr for example doesn’t really need any more events at the moment. The point is they would pick themselves which ones should actually get in the game and which should be scrapped, and that’s basically all they would need to do at that point, unless they want to use some of those for their grand story purposes they could tweak the dialogue a bit for example.
I think this idea is worth exploring.
Many of the dynamic events are formulaic enough (escorts, defend x, capture x) so I assume that they can be put together with some sort of point-and-click toolkit (ideally) or simple script language (hopefully) or combination of both.
New events or event chains of these types would add flavour to the world even though the mechanics won’t make for any more interesting gameplay. (It’s completely new things that would make the world even more interesting but there is no way these could be contributed by players.) I would settle for a bigger library of events of existing types, though.
Implementing a tool kit that would be usable by the average player would have to be, err, idiot-proof as well as reasonably bug-resistant would probably eat a lot of resources. I don’t know what the bottle neck is in implementing new events at ANet right now (the writing? the scripting?) but since all events, all NPC dialogues etc. would have to be proof-read, lore-corrected and approved, ANet may be better off putting in their own new events after all.
Then even if the technical tools as well as processes would be in place, for every player that got a kick out of seeing their own event in game. you would have dozens of disillusioned players who end up waiting endlessly for approval or have their ideas rejected. Maybe it’d be better if new event chains were added as part of competitions, this way players would be able to deal with the low chances a lot better.
However – after seeing some brilliant user-submitted portal levels… this is still worth exploring.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~