Part-time Kittenposter
Venoms adjustment
Part-time Kittenposter
That would be cool, giving them a mantra system where you can activate each poison individually which would let you proc it on your next attack within X seconds.
Of course, keep in mind that Mantra cooldowns occur after all charges, which would significantly kitten Venom builds unless they reduced the cooldown on all Venoms (except the Elite).
Maybe make it so venoms only have 1 charge each, but reduce the cooldown appropriately?
venoms should get moved away as utility skilsl and should get improved for a thief as class specific gameeplay mechanism beign used via F2
Press once F2 and a little skill bar windo should pop up, where you have to quickly decide, which venom you want to use from all of your learned possible venoms.
Once you click on one venom, the venom will be used and the venom window will automatically disappear again and F2 begins its recharge time.
That way would thiefs get space for 4 more useful new useful new utility skilsl and 1 alot better mroe useful new elite skill.
Thiefs should receive as new skill type “Stigmas” to replace venoms that got moved to the functionality of pressing F2 to use venoms then.
Venoms are a mandatory basic mechanic of all kinds of thiefs and that should be also considered for thiefs in GW2!
venoms should get moved away as utility skilsl and should get improved for a thief as class specific gameeplay mechanism beign used via F2
Press once F2 and a little skill bar windo should pop up, where you have to quickly decide, which venom you want to use from all of your learned possible venoms.
Once you click on one venom, the venom will be used and the venom window will automatically disappear again and F2 begins its recharge time.That way would thiefs get space for 4 more useful new useful new utility skilsl and 1 alot better mroe useful new elite skill.
Thiefs should receive as new skill type “Stigmas” to replace venoms that got moved to the functionality of pressing F2 to use venoms then.
Venoms are a mandatory basic mechanic of all kinds of thiefs and that should be also considered for thiefs in GW2!
I agree on this. Venoms as a thief mechanic would be better for thieves. This has been suggested before as well.
venoms should get moved away as utility skilsl and should get improved for a thief as class specific gameeplay mechanism beign used via F2
Press once F2 and a little skill bar windo should pop up, where you have to quickly decide, which venom you want to use from all of your learned possible venoms.
Once you click on one venom, the venom will be used and the venom window will automatically disappear again and F2 begins its recharge time.That way would thiefs get space for 4 more useful new useful new utility skilsl and 1 alot better mroe useful new elite skill.
Thiefs should receive as new skill type “Stigmas” to replace venoms that got moved to the functionality of pressing F2 to use venoms then.
Venoms are a mandatory basic mechanic of all kinds of thiefs and that should be also considered for thiefs in GW2!I agree on this. Venoms as a thief mechanic would be better for thieves. This has been suggested before as well.
What if you want multiple? I currently run Devourer, Basi and Skale or Drake.
Part-time Kittenposter