Do you even lift, bro?
(edited by Oglaf.1074)
Change it back so that you don’t “waste” the Trait bonus when using the 4 ability (Charge) when Crippled/Chilled or Immobilized. It needs to remove those abilities first and then convert whatever Condition remains on you.
Please…?
(edited by Oglaf.1074)
Agreed, the current state of this trait makes no sense when it comes to the number 4 skill
push
I love my warhorn.
I really do.
But most of the time I find myself skilling 20% shorter shout reg or some longbow/banner stuff over this simply because it messes up as soon as you got snares on you.
try fighting a spider which constantly applies cripple and poison? If you skilled into this one, you need to blow both warhorn skills at the exact same time or still use shake it off in addition, or they will stack the poison up to 2 minutes without you ever having a chance of removing it, cause cripple gets priority and the warhorn #4 doesn’t do what it’s supposed to do.
If you leave out this trait against spiders…
warhorn 4, shake it off, both gone.
If you use this trait:
use warhorn 4, it converts cripple to swiftness, then tries to remove cripple, chill and immobilze, which isn’t there anymore, then leaves the poison and you still need to use shake it off… OR use warhorn 5 and try not to get hit by the spiders while casting it…
what it should be:
use warhorn 4, warhorn removes cripple, trait procs and converts the poison
There really is not much reason of traiting into this right now. a shorter cooldown on shake it off gets the job done too and if you trait further into shouts, it makes way more sense anyway.
care to explain the problem?
Charge removes crippled, immobilized and chilled.
Quick Breathing inverts one condition into a boon. (e.g.: Crippled -> Swiftness; Bleeding -> Regeneration)
But the trait Quick Breathing kicks in first. Meaning that it may waste Charge’s condition removal by turning into a boon the conditions charge deals with, when it could be turning other conditions.
This means that it could be potentially removing 4 conditions, but it can remove only 3 at most instead.
As warrior warhorns are already kind of a lackluster weapon, any improvement for them would be good.
Quick Breathing should give priority to the conditions Charge does not convert. That is, convert crippled, immobilized or chilled ONLY when there’s no other conditions.
(edited by MithranArkanere.8957)
care to explain the problem?
EDIT: What the guy above me said.
(edited by Oglaf.1074)
Seconding all of the above! Quick breathing could be a great trait, but with it’s current operation (bug?), it’s completely useless.
I’d agree with this suggestion. It may even result in me using a warhorn for a change.
care to explain the problem?
EDIT: What the guy above me said.
I think the main problem is, Warhorn + that trait used to worked as desired (convert a condition to a boon after the skill’s effect took place) but a patch changed it to what it does now.
So either the initial function of the trait was unintentional, the trait is currently bugged or the previous iteration of the trait was deemed too strong and toned down.
Yep that looks like a minor change they should work on. It’s really just an error.
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