Weapon Profesionalism
You become more effective with a weapon over time as you (the player) learn how the skills work together or the various ways each individual skill can be used. Players also develop muscle memory, so they are more likely to activate the right skill at the right time. Your goal of more effectiveness with a specific weapon over time is met without adding a single game mechanic.
Increasing the damage of weapons through use will make the end-game easier (by increasing damage without increasing monster power) or the early game harder (by increasing both), and I already think the end game is too easy and the early game is too difficult. Weapon Professionalism is just power creep.
lf1 cof warrior flame legion prefessional only
Something like that could have been included into the current achievement system. (+% Dam vs. or -% Dam received from the slayer achievements, though I would have preferred a more cosmetic bonus from the weapon-master ones [get a weapon rack to store skins to pull out later]).
Though Sliverdawn and Envy bring up the immediate downsides. Even something small like +5% dam would add up.
According to what you are saying, there’s no need for level progression as well…
You become more effective with a weapon over time as you (the player) learn how the skills work together or the various ways each individual skill can be used. Players also develop muscle memory, so they are more likely to activate the right skill at the right time. Your goal of more effectiveness with a specific weapon over time is met without adding a single game mechanic.
Increasing the damage of weapons through use will make the end-game easier (by increasing damage without increasing monster power) or the early game harder (by increasing both), and I already think the end game is too easy and the early game is too difficult. Weapon Professionalism is just power creep.
In fact, there’s no need for level progression at all. Levels are just arbitrary numbers used mainly to give direction to players and to avoid overwhelming them when they are just starting off
For example, a great (niche) MMO game called EVE online has no levels at all.
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
(edited by Wolfheart.1938)