Weapon Training
Sounds cool.
Warrior: dagger offhand! What about all the mercenary warriors in the stories, that have sword+dagger?
Necromancer: torch?
Thief: rifle perhaps? Sniper shots?
Mesmer: no idea
Until I get a new PC and can play GW2 again, I’m going to spend a lot of time thinking about GW2. This is one of two ideas I have. I call it “Weapon Training”
Imagine meeting up with a weapons master in your race’s home city, that sends you on a somewhat lengthy/challenging and especially fun questline with a unique reward at the end- either a sizable, permanent buff to one of your classes weapons, or, even better, a brand new weapon!
To clarify, I’m not talking about adding new weapons to the game, like crossbows (though that would be cool!) I mean taking a weapon already in the game that your class wouldn’t normally have access to and, well, giving your class access to it. For simplicity’s sake, each class only has one unlockable weapon. And if you don’t like that weapon, you can choose to buff out your favored weapon. Also, you can only earn this reward ONCE per character.
Here are some of my ideas, but I find it hard to think of good ones. Especially with the warrior, who has so many options already.
Guardian: Longbow, for some added ranged support
Engineer: Hammer, for a nice melee option. Engineers use hammers to build things, right? Add a jet to that sucker, make it seem a little more “fantastic.” Engineers already have jet boots. I’m a strong proponent for adding jets to more things, both in game and real life.
Ranger: Rifle. More damage than bows, slower attack speed.
Elementalist: Greatsword. Because swords are great.
So that covers half the classes. Thoughts/suggestions?
Sounds cool.
Warrior: dagger offhand! What about all the mercenary warriors in the stories, that have sword+dagger?
Necromancer: torch?
Thief: rifle perhaps? Sniper shots?
Mesmer: no idea
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