Hi guys! There has been some discussion about whips as a possible new weapon type in various sub forums and other threads such as “which weapon types would you andd and why?”
But surely whips deserve a thread of its own!
(I know of the theard in the ranger subforum, but but but… other classes want whips too.)
Here’s my thoughts (this is just me dreaming up something I would love to be able to play with):
Whips (in real life) can be used with main hand, off hand and dual-wielded. Whips can be used for noise, damage, and control (i.e. wrap an item or person).
Main hand: (mainly) damage
- Smack (moderate damage)
- Slice (less damage + bleed)
- Knock down (least damage + knock + cripple)Off-hand: control
- Wrap (immobilize)
- Pull
Disclaimer: most skills do more than just 1 or 2 things at a time, but I wanted to keep the above list simple. But there is a lot of room to be creative with additional conditions for the class-based skills…
Classes who can use the whip - What I think
Ranger: off-hand
Excuse: pet control, “beastmaster style”
Enhancing the axe or sword in main hand.Thief: off-hand
Excuse: catburglar, “catwoman style”
Enhancing dagger or sword in main hand.Engineer: damage
Excuse: non-magical ranged weapon (short range), adventuring “Indy style”
An alternative to the main hand pistol skills, combines with off-hand pistol or shield.Necromancer: dual-wield
Excuse: minion control, “evil dominator style”
Dual whips will make the necro look like a total boss.
Total combinations overview (I think they all work):
Axe + Whip (Ranger, Necromancer)
Sword + Whip (Ranger)
Dagger + Whip (Thief, Necromancer)
Sword + Whip (Thief)
Pistol + Whip (Thief)
Whip + Pistol (Engineer)
Whip + Shield (Engineer)
Whip + Whip (Necromancer)
Whip + Dagger (Necromancer)
Scepter + Whip (Necromancer)
Whip + Focus (Necromancer)
Whip +Warhorn (Necromancer)
Classes who can use the whip - What others think
I also hear people want the whip for Warriors, Mesmers and Elementalists. I’m not personally a fan of these combinations so this is not a priority to me, but nobody should feel left out so early in the discussion, so here goes:
Warrior: off-hand
Excuse: “gladiator style”. I don’t see any warrior trading their high damage weapon for a whip, but I guess they could use it as an alternative to the warhorn / shield if they would prefer some control skills over boons / protection.Elementalist: I have no idea
I have never played an elementalist so I really don’t know. My personal opinion is that whips are non-magical weapons; or if you would like a “magical whip” instead that’s already in the game (lightning whip), or could be, as previously suggested, a scepter skin which would automatically be available to elementalists.Mesmer: I have no idea
I haven’t spent enough time playing my mesmer either to really have an opinion outside of that I don’t really see how a whip would suit the otherwise posh and elusive style of a mesmer. But: if it was a scepter skin would automatically be available to mesmers (same as with eles and necros).
Related discussions in other subforums:
Rangers – Whip mainhand
Southsun – Consortium Whip
General Discussion – if you could add any weapon
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
(edited by Pixelpumpkin.4608)