EDIT2:
I added an quick mockup version of myself to the text how it could look like!
EDIT:
Rawr Mooseborne have designed a little example how that could look like… So, I didn’t find the time yet to design something by myself, so here is his version, that should give you an idea how it could work!
I would love to see something like this. As an Elementalist I often stick to the same weapon since it’s cumbersome to swap via inventory all the time.
Someone wanted a quick mockup? Anet would obviously come up with something nicer.
Set the weapons from a new tab in the hero panel: http://i.imgur.com/mRpnB.jpg
Choose the sets: http://i.imgur.com/aT6Vm.jpgOne could possibly also have small icons next to swap button near the skill bar, for easy access.
Thank you for that Rawr :-)
Hi,
TL;DR? Just read the bold text! :-)
probably not every class is experiencing issues with too many weapons in the inventory and usability issues when talking about weapon changes out of combat, but at least my warrior would be thankful if he had more usability concerning weapon changes…
Currently you have to watch out for the specific weapon and make sure you put it in the right hand! And if you replace two 1-handed weapons with a 2-handed weapon, at least one of your 1-handed weapons is ending somewhere in your inventory and the next time you need it, you have to search it again or probably sold it at the next vendor by mistake!
So, I’m thinking about specific [weapon set] slots for each possible weapon combination that you could place your weapons in. This could be a own register in the hero menu just for all these weapon combinations (=sets) that your class is able to handle. (like http://i.imgur.com/7mwoo.jpg)
Then make those selectable like you select your utility skills out of combat (the little arrow above those skills). (like http://i.imgur.com/dQTc4.jpg)
Now, if you have placed weapons in (all) your [weapon set] slots, you could just click the little arrow (probably placed on top of the weapon swap icon) when you are out of combat and you get a pop-up with all possible weapon sets as icons (like the skill icons or so), exactly the same way like the utility skill pop-up is working! Select the weapon set of your choice and it replaces the currently activated weapon set…
Additional to that, if we would have those specific weapon sets, it would be great if the weapons wouldn’t take any place in the inventory as long as they are placed in those slots. But that would just be a little bonus! :-)
So, with both of this, you would have a more clean inventory and primary more usability!
Hope that was understandable and reasonable, if not, don’t hesitate to ask :-)
Thanks,
Rep
Side note:
For those that don’t know about what the warrior has to carry around for most flexibility:
2 axes (main-/off-hand)
2 swords (main-/off-hand)
2 maces (main-/off-hand)
1 shield (off-hand)
1 warhorn (off-hand)
1 hammer (2-handed)
1 greatsword (2-handed)
1 rifle (2-handed)
1 longbow (2-handed)
= 12 weapons you have to keep track of between all the other items in your inventory
Anyway, that isn’t the main part here, for me it was more the thing with the weapon changes out of combat and the usability for everyone, not just a single class!
(edited by Replect.3407)