Weapon skills revamped.
classes are still color coded last i checked. not that i see that as a big deal.
as for weapons skills, i like the fighting game-esque feel of looking at your enemy and knowing what to expect from him, and playing accordingly.
as for weapons skills, i like the fighting game-esque feel of looking at your enemy and knowing what to expect from him, and playing accordingly.
Yes but have more skill on a weapons, can help to develop your personal playstile(have a weapon with all fast CD skill, or keep only autoattack and use strong but slow skill, mix the two things…), and i have to say that not all skills must be tied to a single weapon, but for example if they make a skill for warrior like:
Cross slash: slash your foe twice and make it bleed, a skill like this can be tied to sword, axe and greatsword…
or
Heavy sweep: knockback all the enemy in front of you (180° on weapon range). it can be tied to greatsword and hammer.
Skill made with this method, can promote, build diversity (because maybe you want to take a skill shared between two particular weapon) and develop your traitline around that particular choice
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL
i think what they could do is add weapon traits, to individually modify a skill without actually changing the skill (like say have whirwind axe reflect projectiles but root you), or have more skills per bar, but you have to change all 5 skills, rather than changing them individually.
though i’d rather have them add new weapon types first.
classes are still color coded last i checked. not that i see that as a big deal.
You misunderstand. For example: Necromancers in GW1 were analogous to the color black in magic the gathering in the way their skills worked (cheap mana cost and low cooldowns, sacrifice health). This trend extends to the other 4 original professions.
That’s all I meant. That the class system and its previous well implemented incarnation was very much like MTG and thus, good.