Weapon skills revamped.

Weapon skills revamped.

in Suggestions

Posted by: Space Cow.2431

Space Cow.2431

I’m sure it has crossed someone else’s mind, particularly if they played the first Guild Wars, that the skill system in Guild Wars 2 is far too restrictive by comparison. The beauty of GW1 was the Magic The Gathering-like mechanic of your skill bar. All professions were analogous to colors in the card game and most skills followed their respective themes perfectly in that regard.

In GW2 your choice of weapons determines all five of your main skills. This is an interesting idea that ultimately fails because these weapon skills are the bread and butter of all classes, the remaining slots relegated to utility, panic or IWIN buttons.

I do not expect a full reversal back to what GW1 was. I would love it, of course, but I’m realistic. This is the direction you chose to take, and it makes more sense to try and salvage or improve upon it than discard it all together. Not to mention the tremendous amounts of balancing issues that would have to be dealt with following said decision.

That being said, I feel choosing your weapon skills from a larger pool of available skills is a good compromise. It will give us more toys to play with, so to speak.

I also wouldn’t mind if Anet took some risks and lowered cooldowns for utility skills across the board, at least in PvE. I dislike scarcely ever using them.

Thanks for reading.

Weapon skills revamped.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

classes are still color coded last i checked. not that i see that as a big deal.

as for weapons skills, i like the fighting game-esque feel of looking at your enemy and knowing what to expect from him, and playing accordingly.

LegendaryMythril/Zihark Darshell

Weapon skills revamped.

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Posted by: Ganzo.5079

Ganzo.5079

as for weapons skills, i like the fighting game-esque feel of looking at your enemy and knowing what to expect from him, and playing accordingly.

Yes but have more skill on a weapons, can help to develop your personal playstile(have a weapon with all fast CD skill, or keep only autoattack and use strong but slow skill, mix the two things…), and i have to say that not all skills must be tied to a single weapon, but for example if they make a skill for warrior like:

Cross slash: slash your foe twice and make it bleed, a skill like this can be tied to sword, axe and greatsword…

or

Heavy sweep: knockback all the enemy in front of you (180° on weapon range). it can be tied to greatsword and hammer.

Skill made with this method, can promote, build diversity (because maybe you want to take a skill shared between two particular weapon) and develop your traitline around that particular choice

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Weapon skills revamped.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

i think what they could do is add weapon traits, to individually modify a skill without actually changing the skill (like say have whirwind axe reflect projectiles but root you), or have more skills per bar, but you have to change all 5 skills, rather than changing them individually.

though i’d rather have them add new weapon types first.

LegendaryMythril/Zihark Darshell

Weapon skills revamped.

in Suggestions

Posted by: Space Cow.2431

Space Cow.2431

classes are still color coded last i checked. not that i see that as a big deal.

You misunderstand. For example: Necromancers in GW1 were analogous to the color black in magic the gathering in the way their skills worked (cheap mana cost and low cooldowns, sacrifice health). This trend extends to the other 4 original professions.

That’s all I meant. That the class system and its previous well implemented incarnation was very much like MTG and thus, good.