Hello there,
I just want to share my thoughts and ideas on things that I feel should be changed/added to the game in the near future. These are just ideas, so no need for BM posts.
PVE – Dungeons:
Many people have different opinions on how dungeons are nowadays compared to the start of the game. I hear players moan about things being too hard, and I hear quite the opposite from other players again. I personally feel that the difficulty of the dungeons variate from AC to CoF to Arah. But in total I think that the dungeons as they are now are a bit too hardcore focused. And the 4x Warrior 1x Mesmer groups is starting to pull people away from doing dungeons.
I’ve been in lots of group that has kicked other players from the party because they did not play a warrior or a class that is very efficient in speed runs (who am I kidding, warriors are the speedway!).
To fix this problem, would be to have a tint of the Holy Trinity involved into dungeons, and NO I am not saying “Let’s go full holy trinity with tank, healer and dps”, but let there be a tint of fixed aggro mechanisms. Say a Guardian with Shield + 1H (with for example soldier runes and knight gear) would be aggro taker number 1.
There is too much focus in getting berserker gear and get the highest crits, and when a player goes “down” in a dungeon, people whine about “Oh dude, L2P, dodge that attack noob”. We do not have endless dodge, therefore maybe reduce the damage of the mobs in dungeons? Have more native toughness? The different things that can be done are endless. Dungeon tweaking is a must!
Take for example AC and the dude that pulls you and starts whirling around killing everything. That fight was HARD and people skipped it because it was not worth wasting your time on. And now after the tweaking of AC, he has become even harder. Is it just me or does the meme “kitten LOGIC” come in here perfectly. If you want people to do a boss that they usually skip, it does NOT help making the fight harder.
PVE – Guild Dungeons:
This game is about getting the “looks” doing dungeons and levelling, but when you hit 80, you have 100% world exploration, have done your share of crafting, spvp, wvw and ofc dungeons, there is only so and so many things that is left to do. Getting skins, farm for Legendaries is a pain in the a** if you are a casual player. Everyone wants to get hold of the awesome skin of the legendary, but the prices on the Tier 6 materials and the Precursors are off the charts and sadly, have made people quit.
When you are at that stage, that when you log in for your daily, just sit there and “Erh, so boring, nothing to do.” Why not implement Guild Dungeons, I know people will rage and say “NO WE DO NOT WANT RAIDS THIS IS NOT WOW”. I know this is not wow, but guild dungeons or “raids” could improve the game A LOT. Say for example a dungeon where you can be up to 40 people from your guild and of course since there is no raid interface at this point and time, there could be a maximum of 8 groups allowed into these dungeons. The bosses and mobs would scale depending on how many people that are inside, and let the minimum amount of people be 10 or 15. Think of it as a guild fractal.
I know there are “Guild Bounties” and different challenges to do with the guild, but they get REALLY REALLY REALLY boring in the end due to other guilds tagging for example Short Fuse Felix when you have followed him around for 15-20 minutes and used 10-15 minutes to finding him.
There could also be a slight change in how the bounties work. That they don’t spawn until the bounty has started, and that when they spawn only the guildies are able to locate and kill them, not let other guilds scale it up and mess the kill up for other guilds.
Everything that I’ve written so far is just a thought that I wanted to share, and maybe some of this can be taken into consideration. All in all guild dungeons would be an awesome upgrade to the game.