What is great and bad in Living Story.

What is great and bad in Living Story.

in Suggestions

Posted by: Septemptus.7164

Septemptus.7164

I want to say I love the story mode in Dragon bash and I wanted to thank you all for what you just made. I waited so long for something like that.
Strong points:

  • Drawn movie again,
  • nice story (so far as after 2nd day) and much better character personalities,
  • Variety and freshness and not only fighting. Scanning ppl – great fun, defending wagon was also nice, so much better than going and killing all the time. Some hunting is nice also.
  • Movies and good dialogs makes you emotionally bound to characters and you just want to see what will they do next.
  • Ability (as I understand) to do instances for a loner time than just few days. That’s important cause not everyone can play on daily bases.
    I would like to add a little complains also:
  • Stories should be multi personal like character story mode
  • It would be nice if they could be repeatable (without reward, just for fun)
  • You should make repeatable missions like Brahms defending village for daily activities, it adds more variety to daily playing for some ppl. I personally liked it a lot (and a lot more than raiding sonic turrets daily).

Last one is something I would love to see from you guys:

  • Please design long term dungeons (similar to Molten Factory) that are challenging and would add up to dungeons numbers in game (and dungeon master achievement). Possibly rename “Dungeon Master” to “Dungeon Master (old)” until you reclaim full title by doing new dungeons.

Now I have a feeling (1st time since 2 months) that you are going in good direction.
I hope you can divide content in Living story into episoded story (like Dragon Bash story) and repeatable dungeon like instanced content (like what you gave us in Flame and Frost – Brahm and Rox instance missions and Molten Factory).
What do you think guys?
Please share your opinions.

What is great and bad in Living Story.

in Suggestions

Posted by: Septemptus.7164

Septemptus.7164

Agreed on both.
Also here are some tips for additional way of finishing touch to all Living Stories:
https://forum-en.gw2archive.eu/forum/game/suggestions/Marjory-s-Journal-additional-Features/first

What is great and bad in Living Story.

in Suggestions

Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

I don’t think the living story dungeons should stay but instead we should get a new dungeon that uses the ideas that has been tested in living stories.

Anet themselves said they’re using the living story to test things.
And if you look at the living story you might notice what they’ve been testing:

- new game fight concept (Flame & Frost)
- collecting (Flame & Frost)
- single player dungeons (Southsun)
- defeating bosses without bashing on them (Southsun)
- farming items and monsters (Dragon Bash)

and more to come. They’re introducing plenty of new features and ideas trying to see our reaction to that to decide how to design following permanent features.

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

What is great and bad in Living Story.

in Suggestions

Posted by: Ronah.2869

Ronah.2869

I don’t think the living story dungeons should stay but instead we should get a new dungeon that uses the ideas that has been tested in living stories.

+1

What is great and bad in Living Story.

in Suggestions

Posted by: Septemptus.7164

Septemptus.7164

I don’t think the living story dungeons should stay but instead we should get a new dungeon that uses the ideas that has been tested in living stories.

+1

But why throw out something you did and ppl had fun playing?
It’s better to have it for the ppl so they can play it and still use those mechanics in new dungeons.