What is great and bad in Living Story.
Agreed on both.
Also here are some tips for additional way of finishing touch to all Living Stories:
https://forum-en.gw2archive.eu/forum/game/suggestions/Marjory-s-Journal-additional-Features/first
I don’t think the living story dungeons should stay but instead we should get a new dungeon that uses the ideas that has been tested in living stories.
Anet themselves said they’re using the living story to test things.
And if you look at the living story you might notice what they’ve been testing:
- new game fight concept (Flame & Frost)
- collecting (Flame & Frost)
- single player dungeons (Southsun)
- defeating bosses without bashing on them (Southsun)
- farming items and monsters (Dragon Bash)
and more to come. They’re introducing plenty of new features and ideas trying to see our reaction to that to decide how to design following permanent features.
I don’t think the living story dungeons should stay but instead we should get a new dungeon that uses the ideas that has been tested in living stories.
+1
I don’t think the living story dungeons should stay but instead we should get a new dungeon that uses the ideas that has been tested in living stories.
+1
But why throw out something you did and ppl had fun playing?
It’s better to have it for the ppl so they can play it and still use those mechanics in new dungeons.