What is missing in GW2

What is missing in GW2

in Suggestions

Posted by: MeGaZlo.9516

MeGaZlo.9516

Hello everyone. I want to know your opinion about what would make the game better (and there is just not that many people =P). What do you miss? What would you like to add? What would you like to improve. Here’s my list of what occurred:

Development of ideas that were originally advertised as the main features of the game:

  • Continued development and refinement of personal story
  • More exploration
  • New areas full of hearts and interesting for rexploring
  • Possible new hearts on existing areas
  • Development and refinement of underwater combat.

Improving capitals. They are too beautiful and elaborated to be a waste of resources:

  • Events in capitals
  • Daily in capitals
  • More dialogues
  • More exploring ther and awards for it
  • More town clothing, obtained through research, rather than store
  • More demand for town clothing (for example to get into special closed areas in capitals)
  • Greater variety of merchants in cities (not standard)
  • More PvE oriented minigames

Refinement of dungeons

  • More tactics
  • More aimed at skill achievements
  • Less of 1shot mechanics
  • Guaranteed good loot from bosses and at the end
  • Calculation system for amount of killed mobs and rewarding for it
  • Time-completing system

Redesigh of Champions+. Now they are just 1-shoting HP sponges. Nothing about tactics and interest.

  • Redesign (or even delete) of unshakable system
  • Blindness working on champions and legendary.
  • More tactics and phases in combat (like a hybrid)
  • Better scaling

Redesign of the world bosses. Like tequila.

  • Serious revision of scaling
  • Special badges from bosses, for which a special loot can be bought
  • Timers in the interface, visible for all

Various interface improvements:

  • The “create all” button in mystic forge
  • Bookmark with known recipes in MF
  • Adding of tracked currency at the bottom of inventory
  • Buttons and binds to “sell /buy/use/open” all/n-number from merchants or invenroty items
  • Bug fixes for BLTC
  • Advanced interface options for preview items from the store
  • More filters in BLTC (for back items, armor tipes)
  • Option to hide pet nameplates
  • First-person camera

More guild content (an hour a week is very small)

  • As an option – removal of CD for missions
  • More awards for commendations
  • Guilds Alliances
  • Guild halls
  • More unobtrusive dungeons (like puzzles but longer) for guilds
  • Global goal for the guild (donno yet)

More developed economy:

  • Greater influx of gold (especially for events and exploration)
  • Other ways to obtaining laurels
  • More opportunities to exchange currencies at each other
  • More options for their waste
  • Gems received for gameplay
  • More pets, skins and other costume jewelry obtained through gameplay
  • Remaking of transmutation stones at each other

Development roleplay elements:

  • Greater impact ot the character’s atributes on gameplay
  • More options for interaction with the world
  • More development of emotions
  • Special window with emotions
  • More interactivity
  • The opportunity to sit on the chairs, etc
  • More animated actions (eating, drinking, speaking etc)

Design of unlocks system:

  • Decorative and rare items activated on the account and can be received from special window at any time.
  • Character progress system after the maximum level (like the WvW ranks) in pve

More love to craft:

  • More achievements
  • Tracing of unknown recipes
  • Less of temporary recipes
  • Fishing
  • Craft of cloaks
  • Craft of underwater masks

Different pleasant joys:

  • Battle mounts (battle exactrly, like tonics but mounts (withoug speed boosts more then 33%, can be used on underwater, open pve, etc)
  • Cloaks

Refinement some animation and visual effects:

  • More thorough animation bug fixes
  • More design for immobilization (a lot of bugs and annoying animation)
  • Redesign of signets animation (game with pretensions to seriousness can not afford symbolic icons to arise over character’s heads)
  • Redesign of poison animation (I hate to be green. It’s so corny that even dull)
  • Special voice for “Hold the Line” of guardian
  • Higher flight of human female’s death blossom

Other

  • No temporary content. Adding only a constant content.*
  • Redesign of system of activity (let it remain, but let accessed for existing activites at any time).
  • I want Scarlet to be afraid of me
  • Return pavilion

Well. That’s all that was I can remember yet. If remember something else – will add. I will be glad to hear your ideas and suggestions. =P Will complete the list with interesting and popular ideas

(edited by MeGaZlo.9516)

What is missing in GW2

in Suggestions

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Do you have links to the originally-advertising features you listed? I think I missed those…especially the heart ones.

We already get gems for play, so there is that one. =)

I don’t think leaving everything we have done in-game would be a good idea. Helping the displaced NPCs forever in Wayfarer, etc. and having them be simultaneously found in SouthSun might be kind of confusing, for example.

What is missing in GW2

in Suggestions

Posted by: MeGaZlo.9516

MeGaZlo.9516

Do you have links to the originally-advertising features you listed? I think I missed those…especially the heart ones.

You just forgot. "We will not have hundreds of quests that you’ll have to seek and read " they said, “instead, the system of influence and dynamic events”

We already get gems for play, so there is that one. =)

Something like 800 gems per year of playing? I spend 4000+ per month. I’m talking about more “frequent” awards.

I don’t think leaving everything we have done in-game would be a good idea. Helping the displaced NPCs forever in Wayfarer, etc. and having them be simultaneously found in SouthSun might be kind of confusing, for example.

What has been done will not come back. However, the hearts can be quite easily fit in southsun. It requires a minimum of writing talents. In the future, dev-s should focus on adding new locations and not clogging the existing by temporary content.

What is missing in GW2

in Suggestions

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Hmm…well, Dynamic Events aren’t hearts. Gems are gems. /shrug Not sure what hearts in SouthSun have to do with anything I said, or how adding hearts to SouthSun would be considered ‘adding new locations’.

Though, I’m sure your suggestions will be considered carefully. =)

What is missing in GW2

in Suggestions

Posted by: TamTiTam.9574

TamTiTam.9574

“We will not have hundreds of quests that you’ll have to seek and read " they said, “instead, the system of influence and dynamic events”

…and right now we have the “Living Story” with Archievements.
They are worse than “Seek and Read”.
Some of the Updates really pushed Players to Internet-Guides.

What is missing in GW2

in Suggestions

Posted by: MeGaZlo.9516

MeGaZlo.9516

Hmm…well, Dynamic Events aren’t hearts. Gems are gems. /shrug Not sure what hearts in SouthSun have to do with anything I said, or how adding hearts to SouthSun would be considered ‘adding new locations’.

Though, I’m sure your suggestions will be considered carefully. =)

And I’m not shure how displaced wayfarer NPC associated with anything I said at all =/

(edited by MeGaZlo.9516)

What is missing in GW2

in Suggestions

Posted by: Orthas.4937

Orthas.4937

Personally, I think that on a customization level, we should be able to “skin” any armor over each other regardless of type.
For example, medium armor skin on heavy armor(guardian wearing a trench coat)
keeping the item’s stats for profession’s armor value from the primary armor.

It’s not like it would be “that” much coding if the base is there for transmuting skins.

it would just need an enforcement on the core stats and armor type.
(for example, armor, power/toughness/vitality)
much in the same way that “Radiant Vambraces” work

then have the upgrade selectable as normal.
no new models would need to be made, as every model that is relevant already exists(humans relative to profession can all wear light/medium/heavy)

at least then we could customize to our hearts content, and if we didn’t like something because it had clipping issues, we could just not use that skin combination as a personal choice.

Newguy – GOM

I play when I can and help who I can

What is missing in GW2

in Suggestions

Posted by: Yoji.1420

Yoji.1420

Text based procedurally generated dungeons!
Since release the majority of the Guild Wars 2 community (source attached) have been crying out in their sleep and Arena Net still ignore our demands.

This will bring back classic scenes like;
‘You open the door’
‘Ogre hits you for 41 points of damage’

And not forgetting the legendary ‘You are over encumbered’

Could you imagine the excitement of you and up to four of your friends battling through a dungeon of great magnitude (but small file size!) for hours and as you reach the final room you are greeted in full 14 point Arial script with ‘The Elder Undeath Dragon Zhaitan has awoken’.

Attachments:

(edited by Yoji.1420)