Hello everyone. I want to know your opinion about what would make the game better (and there is just not that many people =P). What do you miss? What would you like to add? What would you like to improve. Here’s my list of what occurred:
Development of ideas that were originally advertised as the main features of the game:
- Continued development and refinement of personal story
- More exploration
- New areas full of hearts and interesting for rexploring
- Possible new hearts on existing areas
- Development and refinement of underwater combat.
Improving capitals. They are too beautiful and elaborated to be a waste of resources:
- Events in capitals
- Daily in capitals
- More dialogues
- More exploring ther and awards for it
- More town clothing, obtained through research, rather than store
- More demand for town clothing (for example to get into special closed areas in capitals)
- Greater variety of merchants in cities (not standard)
- More PvE oriented minigames
Refinement of dungeons
- More tactics
- More aimed at skill achievements
- Less of 1shot mechanics
- Guaranteed good loot from bosses and at the end
- Calculation system for amount of killed mobs and rewarding for it
- Time-completing system
Redesigh of Champions+. Now they are just 1-shoting HP sponges. Nothing about tactics and interest.
- Redesign (or even delete) of unshakable system
- Blindness working on champions and legendary.
- More tactics and phases in combat (like a hybrid)
- Better scaling
Redesign of the world bosses. Like tequila.
- Serious revision of scaling
- Special badges from bosses, for which a special loot can be bought
- Timers in the interface, visible for all
Various interface improvements:
- The “create all” button in mystic forge
- Bookmark with known recipes in MF
- Adding of tracked currency at the bottom of inventory
- Buttons and binds to “sell /buy/use/open” all/n-number from merchants or invenroty items
- Bug fixes for BLTC
- Advanced interface options for preview items from the store
- More filters in BLTC (for back items, armor tipes)
- Option to hide pet nameplates
- First-person camera
More guild content (an hour a week is very small)
- As an option – removal of CD for missions
- More awards for commendations
- Guilds Alliances
- Guild halls
- More unobtrusive dungeons (like puzzles but longer) for guilds
- Global goal for the guild (donno yet)
More developed economy:
- Greater influx of gold (especially for events and exploration)
- Other ways to obtaining laurels
- More opportunities to exchange currencies at each other
- More options for their waste
- Gems received for gameplay
- More pets, skins and other costume jewelry obtained through gameplay
- Remaking of transmutation stones at each other
Development roleplay elements:
- Greater impact ot the character’s atributes on gameplay
- More options for interaction with the world
- More development of emotions
- Special window with emotions
- More interactivity
- The opportunity to sit on the chairs, etc
- More animated actions (eating, drinking, speaking etc)
Design of unlocks system:
- Decorative and rare items activated on the account and can be received from special window at any time.
- Character progress system after the maximum level (like the WvW ranks) in pve
More love to craft:
- More achievements
- Tracing of unknown recipes
- Less of temporary recipes
- Fishing
- Craft of cloaks
- Craft of underwater masks
Different pleasant joys:
- Battle mounts (battle exactrly, like tonics but mounts (withoug speed boosts more then 33%, can be used on underwater, open pve, etc)
- Cloaks
Refinement some animation and visual effects:
- More thorough animation bug fixes
- More design for immobilization (a lot of bugs and annoying animation)
- Redesign of signets animation (game with pretensions to seriousness can not afford symbolic icons to arise over character’s heads)
- Redesign of poison animation (I hate to be green. It’s so corny that even dull)
- Special voice for “Hold the Line” of guardian
- Higher flight of human female’s death blossom
Other
- No temporary content. Adding only a constant content.*
- Redesign of system of activity (let it remain, but let accessed for existing activites at any time).
- I want Scarlet to be afraid of me
- Return pavilion
Well. That’s all that was I can remember yet. If remember something else – will add. I will be glad to hear your ideas and suggestions. =P Will complete the list with interesting and popular ideas
(edited by MeGaZlo.9516)