I don’t expect everyone to agree with me, in fact I expect to see a lot of “just suck it up”s but these are the issues that bug me about this GAME and ones that I’ve seen people directly (or for some issues, indirectly) complain about. Most of these issues are in direct conflict with one another, fix one you’ve probably fixed 2 or 3 others most of these are merely tweaking the numbers tweak a few numbers and problems are solved, also I’m not going to talk about balance that’s very well known, and I get it, it’s hard to pick out and the meta has to settle first so I’m gonna deal with the main issues that have ‘real’ fixes.
Economy
A huge one, and one I’ve seen in other MMO’s and hated it, this is why.
It’s too subdivided, it forces me to do things that I may not necessarily want to do, because tokens force me to do a single dungeon, fine you want me to do a single dungeon for an armor set, make it so that finishing one path opens up certain pieces for gold to buy them or finishing all 3 paths opens up the vendor just don’t force me to run the same dungeon some 4-18 times for 1 piece (armor or weapons) this then follows with…
It’s a game let us do what we want, without being forced!
because of diminishing returns I’m punished for doing things that I do want to do I’ll use for example Ascalon Catacombs (AC) lets say I like this dungeon, first run 60 tears, 2nd run 20 tears… 1/3 of the reward just because i want to do the same path twice in one day, Yes I get it, you want me to explore other stuff, that’s fine but don’t punish me a huge amount for it why not…. 50 tears or even less 40 and have it stabilize at that so that instead of having to move on because I get no reward I’m merely encouraged but not REQUIRED, so if I want to play the dungeon a second time, I can get appropriately rewarded, or if I want to farm an event chain I can, I get that this is to prevent cheating and exploiting systems so fine reduce the rewards, just don’t drop those numbers to 1/3, 1/5 or -.- 1/10 like I said earlier cut it appropriately so that I’m encouraged to move but not forced.
Scaling rewards
When we move to a lower level area, our level is reduced to keep the content “relevant” so why then, aren’t the rewards. If we want to go fight off that big centaur attack on Shaemoor garrison, let me and let me be rewarded appropriately, this will encourage those dead zones outside of Orr, the dungeons and WvW to be alive because people will have something to do there other than
Leveling
(this is the only one that I don’t know how to fix other than providing a way to get crafting materials much much easier, or making a buff so if you have a lvl 80 you’re experience gain is doubled/tripled across the board)
I’m sorry but I came from gw1 and quite honestly when you said “we’re going to remove the grind” I hoped like gw1… it would take me 3-5 days (~20-40 hours) as oppose taking me 80hours (or 80 hours worth of grinding for that gold that’s just ridiculously hard to get because of…
Gold Sinks
(this is only necessary IF the economy isn’t converged, if you do that keep these values as they are, except waypoints get rid of that)
Are fine, they make the economy go, but there’s a few too many from the tax on the TP, to the cost for waypoints (I’m not going to lie I hate this one it NEEDS to go, or at the very least needs to be cut to 1/10th) to armor repairs, gathering tools, to salvage kits, they’re just a bit too prevalent they make the game more like real life, I can either walk to my friends house 4 km away or I can drive and pay for the gas, and the insurance. It’s a video game I want to play walking AND paying take away from my fun time if it was 30 copper instead of 3 silver it would be fine and I assure you, you would not have a sudden economy collapse.
No dungeon finder
We know you can do it, it would be an amazing addition that would take away from us wasting time trying to find teams and let us actually play the game -.-
TL:DR
-Remove waypoint cost (seriously it’s absolute bs and makes everyone angry, I’m not kittening kidding)
-Add dungeon finder
Plus one of the following:
-Combine the fractured economy(tokens, karma, gold) into 1 or 2 (gems & glory are excluded)
-Remove or at least limit diminishing returns
-Scale rewards(up) as well as levels in lower level areas
-Find a way to (Severely) reduce leveling time for alt characters(require 1, 2 or even 3 characters to beat Final boss before) I don’t care if it costs 4000 gems/ea (hint hint)
(edited by RaGe.9834)