(edited by Mirta.5029)
Where's the love for Spvp?
ok.
1. skins would be awesome for pve as i do also spvp. it would also make more people do it.
2. more game modes sound nice. but then the flag in the middle would be a race of swiftness and camping
3. free for all, boosters that cheat.
4. and i think they should make the tournament faze a whole lot easier to do. i.e. other servers vs eachother. not literally but not many people do it.
2. more game modes sound nice. but then the flag in the middle would be a race of swiftness and camping.
2. I don’t mind what modes they add. As long as they’re more modes I would feel satisfied.
4. Dueling! I really wish I could fight my friends 1 on 1 without more people joining just to test out who of us is more skillful.
+infinite numbers for this one.
1. You already have skins. There can’t be skins unique to sPvP because no one should be forced to do sPvP to get a visual appearance. To show off your PvP rank, you have the /rank command.
Dyes already drop from PvP glory chests. The wiki does not show the rewads, as reward chests link to a “PvP rewards” page that only has equipment rewards, instead listing all the possible drops like the other package items.
2. I totally agree with adding more modes. The main reason I do so little PvP is because having the same mode with slight variations gets old very quickly. Among the modes we could use here’s some I would like to see added, at least for custom arenas:
- “Capture the flag”. Each team most go to the enemy base, and use an object that puts an effect on the user with a very clear visual appearance. The player most go with that effect on to their own base to score. When teleporting, shadowstepping, cloaking, downed, etc; the effect would be lost, and they’ll drop an object in the ground that will give that effect again on pickup.
- “Reverse capture the flag”. Somewhere in the area the effect object appears. A team must grab it, bring it to a drop point, and defend the user with it there for a short time to get score. If the user with it is downed or defeated at any moment, they’ll drop the effect into an object, and that resets the counter for the score. After a short time, the object in the ground can be picked by the other team too. Longer, and it’ll reset, going back to the item spawn point.
- Tug of war. The map has 5 capture points. Each team starts with the closest 2 points captured, and the middle one is neutral. To capture a point, a team must capture the previous one first. This means that only up to 2 points can be contested at any given time.
A team wins if they capture all 5 points, or if they hold more points for more time than the enemy team when the time runs out. - “Kinf of the hill”. A single capture point in the middle of a very small map. Score is based on how many people of your team is within the capture point.
- “Pressure”. Two-round matches. In each round, one team attacks and the other defends. The attacking team must carry a beat of burden (bull, siamoth, dolyak, etc) to the enemy base. The beast of burden is immune to damage and untargetable, and acts like a capture point. While capture by the attacking team the beast walks towards the enemy base, and when capture by the defender it walks back. On each match, the attacking team must bring the beast to the enemy base before the time runs out.
- “Double pressure” Like Pressure, but with a single round, and both teams have a beast of burden to protect, and both must attack and defend at the same time.
- VIP Defense. Each team gets a random player tagged, and they must defend their own VIP while trying to defeat the enemy VIP.
- Deathmatch. Free for all just for fun madness with no glory or any other rewards.
3. I believe that’s something we could use paid arenas for.
4. Either paid arenas again, or some sort of method to set duels would be nice. I believe they have considering it, but I don’t think it’s high in the list of priorities.
1. You already have skins. There can’t be skins unique to sPvP because no one should be forced to do sPvP to get a visual appearance. To show off your PvP rank, you have the /rank command.
Well WvW has its own unique armor that you can buy for glory, so having empty transmute skins as buyable rewards in PvP wouldn’t hurt would it? Really I just wish that there was more reason to go there. Some vanity items or something. Now it’s just for fun, which is not bad, however there’s only one mode for playing on and it gets boring after a while.
All of your mode ideas sound really interesting though. I so wish I could play them!