Q:
Which ares you want to go to more? How/
I think there are quite enough cool event-chains in those zones. My suggestion (I’ve posted it quite a few times) would be to bring people from the city via an expedition to the start of those eventchains.
So people see this NPC in the city, he opens a portal to the next occuring chain-event and you go through and can follow the event-chain right from the start. Since the portal has no name on it you won’t know beforehand where you are going to… could be a meta-eventchain in Kessex Hills or the pre-event to one of the dragon-encounters.
things that would go hand in hand with this:
- dragon-encounters can’t be predicted via dragon-timers anymore. Instead you are either there when it happens, or you use the expedition to get there. —> less players —> no too-big-zergs to break those events
- you’d need events and/or minigames in the city in order to keep people busy while waiting for one of the portals. (…well, it shouldn’t last long)
I think there are quite enough cool event-chains in those zones. My suggestion (I’ve posted it quite a few times) would be to bring people from the city via an expedition to the start of those eventchains.
So people see this NPC in the city, he opens a portal to the next occuring chain-event and you go through and can follow the event-chain right from the start. Since the portal has no name on it you won’t know beforehand where you are going to… could be a meta-eventchain in Kessex Hills or the pre-event to one of the dragon-encounters.
things that would go hand in hand with this:
- dragon-encounters can’t be predicted via dragon-timers anymore. Instead you are either there when it happens, or you use the expedition to get there. —> less players --> no too-big-zergs to break those events
- you’d need events and/or minigames in the city in order to keep people busy while waiting for one of the portals. (…well, it shouldn’t last long)
I don’t think they should make portals, it kind of takes away from the feeling of exploration. They really need to find a way to shy away from timed events that can be timed by a website. I know the few rare meta events that dont just automatically start (ogre wars, seraph assault, flame temple, and catacombs) are very rarely done and when I do them i gather about 10 people. There isn’t a gigantic zerg of people creating an overflow because only the non lazy are able to do them.
I don’t think they should make portals, it kind of takes away from the feeling of exploration.
I agree that there shouldn’t be something that takes away from exploration, my 1st suggestion on this was that the portals don’t lead directly to the event (only the few really big chain events) but to the border of the zone. Then you follow the NPC who opened the portal in a way like the breakout-events to the start of the chain.
It is kind of guiding, but all the events offside the road won’t be visited; only the big main ones which aren’t really hidden but only occur at rare times. This would imho help the exploration-aspect as people visit old zones and maybe roam around a bit after the chain.
How would you gather 10+ people to do those events, if you don’t even know that they’re there. Or you’ve forgotten about those. The portal-NPC would include all of the bigger events and so you’d experience a huge variety everytime you go with him. I think this is what the game needs, people visiting old but epic locations in the game instead of farming the same content on and on. The living story is a good first step, but it’s still quite concentrated on specific areas.
They could also implement a long-term reward this way: each time you go with the expedition npc you get zone-specific reputation. Enough reputation unlocks zone-specific rewards (skins, minis, bags,…)
I agree with everything both of you said. +1 +1
Some meta-events come without a rare chest and are mostly ignored by the player base. I particularly regret that the steam creatures get so little love.
Personally, I would like to see more mini-dungeons absolutely everywhere.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~