Anet needs in generally improve and overwork the complete upgrade system in my opinion. The current systems just seem to be very incomplete and not very well thought out with like 95% of the runes being totally boring and useless, that they are totally worthless in this game versus a small minority of runes, that are compared to the 95% of the rest of all runes totally expensive.
Most of all the *superior*runes cost only like 1-5 Silver or so, while the most useful and expensive Runes range between like 3 to 12 Gold
There are alot of useless runes/sigils, which should get changed into character progressive positive TALENTS that simply grow stronger for the character over the course of time, like for example all those useless slayer sigils that increase the damage against specific enemy types for a laughable 10%.
It would make far much more sense, to remove the slayer sigils completely from the game and change them into passive Character Talents that simply become more powerful, so more enemies of certain types get killed by your character, because simply your character collects more experience in killing specific enemy types, thus learns to kill them more efficiently over time.
Runes should be something, that also aren’t split up into tiers, runes should be something, that are just used to create with them universal “rune stones” that just grow stronger together with your character.
That way are all the runes the same valuable basically, because each rune could have then multiple different recipes to create various different rune stones with them, which can then become more powerful so more you use the rune stones, just very similar to the materia system of FF7, where materias grow stronger, so longer you use them, while they are equipped in your weapons anr armors/accessoires and dupe themself in a new fresh unused version, once the used runestone reaches its maximum grade of power and value.
Once the Rune Stone reaches a certain power grade, it you upgrade itself automatically into a higher tier of quality (with changing its term from Rune Stone (Fine) to Rune Crystal (masterwork) for example to Rune Jewel (Rare) to Rune Artefact (Exotic) to Mystic Artefact (Ascendent)
Also Runes should become also useable onto accessoires, so that a player becomes able finally to decide, if he/she either wants to put Stat Jewels into the Accessoires, Rune Stones or Infusions.
Infusions on the other hand shoudl get reworked and improved too and receive more usefulness, other than just only some passive effects for more gold/exp, karma ect. , minor wvw effects and AR.
This game needs for equipment upgrades in armors and accoireses 3 strong pillars.
- Stat Jewels > Should have massive Influence on the Character Stats, but have therefore no passive Effects
- Rune Stones > Should have only passive Effects, no Stats, which grow stronger, so more Rune Stones of the same type get used
- Infusions > Infusions should work like Runres do work now, they should be basicalyl the hybrid system between Stat Jewels and Rune Stones, the golden middle so to say with some own unique effects that you can get only with them, so that theres an incentive to use Infusions over Stat Jewels or Rune Stones.
Thats imo the way how I think ANet should improve the game.
Make the system more complex and well thought out with lots of useful effects and make the system at the same turn so, that all of those upgrades will be valueable for the players and not just only a hand full of them, while 95% of the rest is worthless junk that you basically just sell instantly on the next NPC, because you wouldn’t make over the TP any more profit anyways.
Personally I like the idea behind sub classes ~ quoted from Chris Whiteside