WvW balancing suggestion

WvW balancing suggestion

in Suggestions

Posted by: Nikkinella.8254

Nikkinella.8254

My suggestion is mainly for a simple change to the “outmanned” buff. Yeah an extra mf and no repair costs is all well and good, but it does squat to help when you’re outnumbered. I’m on a server that’s currently facing 2 zerg servers. We are ALWAYS outmanned. I can’t recall the last time i didn’t see the outmanned buff. Seeing it actually irritates me now. As if the giant sea of red coming towards our groups of 20-30ish people (this is during peak hours when everyone who does PvP on our server is on) wasn’t enough of an indication. The majority of the time, we’re lucky to have 10-20 people on and just run around sneakily killing yaks or capture the stuff they allow us to take when they are bored just so they have something to take back from us. Had server transfers costed actual money from the start like it should have, this would have stopped people from hopping to more populated pvp servers just so they could dominate with sheer numbers. But that’s too late to fix now. What I propose is an actual balancing mechanism to fix this. In alot of games, when you are that greatly outnumbered, you get some sort of stat boost. Magic find does nothing to help us stand a chance against ridiculous odds. Atleast +500 to all stats would make it more balanced. If we’re going to be outnumbered 10 to 1, atleast give us as much power as 10 of them so we stand a fighting chance.

WvW balancing suggestion

in Suggestions

Posted by: Kadin.3086

Kadin.3086

the current state of wvw is inarguably horrid but your solution is god-awful

there needs to be a redistribution of player count between servers

WvW balancing suggestion

in Suggestions

Posted by: runeblade.7514

runeblade.7514

No repair cost does a lot already. It encourages your small team to fight harder since the 1 silver dying fee is gone.

I had a small team that was cornered by a sea of enemies. Many of us were ready to jump over the keep and run for their lives. But with the outmanned buff, there is no risk in fighting to the last man. We fought hard enough to last for 10 minutes.

Without that repair fee, players would flee from the face of death.

This is way better than adding stat boost. With stat boost, it will kill small group roaming. It will make servers a Zerg vs zerg. It is unfun and boring.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant