WvW balancing suggestion
the current state of wvw is inarguably horrid but your solution is god-awful
there needs to be a redistribution of player count between servers
No repair cost does a lot already. It encourages your small team to fight harder since the 1 silver dying fee is gone.
I had a small team that was cornered by a sea of enemies. Many of us were ready to jump over the keep and run for their lives. But with the outmanned buff, there is no risk in fighting to the last man. We fought hard enough to last for 10 minutes.
Without that repair fee, players would flee from the face of death.
This is way better than adding stat boost. With stat boost, it will kill small group roaming. It will make servers a Zerg vs zerg. It is unfun and boring.
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant