WvW downed players logging to avoid death

WvW downed players logging to avoid death

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Posted by: LOCO.1785

LOCO.1785

Okay, so I only noticed this the other day and now that I figured out what was happening I’m seeing it happen quite regularly. Let me explain by using the first instance this happened to me.

I spot a lone guardian in the open as I’m scouting an enemy supply camp, so I engage. I get him in the downed state quite easily and as I go for the finish move, he uses Wave of Light pushing me back and interrupting the stomp. I figure he’s just prolonging the inevitable and go in to stomp for the final time when he just vanishes… Gone, disappeared, with no XP awarded and no kill recognition.

Apparently instead of taking the death he would rather log off, thus not incurring any repair costs and leaving me dumbfounded that this is actually possible.

This might not seem like a big issue for some people, but since happening to me a couple days ago, I’ve counted at least 6 other fights where this has occurred. It not only frustrates me that such cheap tactics are allowed in the game, but also because quite a few people are actually doing this…

My suggestion is simple.

If someone logs off during WvW (or other PvP games), their character incurs a 10 second delay before vanishing, thus giving you ample time to get the stomp and preventing this lame tactic becoming more wide spread. I’ve heard other MMOs already do something similar to prevent this type of stuff, so I don’t see why GW2 can’t do the same.

If this has happened to you and approve of the suggestion, please bump to get this noticed.

WvW downed players logging to avoid death

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Posted by: Ragnarox.9601

Ragnarox.9601

yea i noticed that too i thought it was some kind of a cheat

WvW downed players logging to avoid death

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Posted by: thievery.2701

thievery.2701

Ugh, I hate combat loggers. And I guess I shouldn’t be surprised that I’m starting to hear about them in a game where there is no mechanic in place to stop them. I don’t imagine it’s something that Anet will let go without addressing though. They’ve got a lot on their plate now with the event and ironing out some bugs. Once they’re done with that though I’d imagine will seeing more gameplay adjustments like this taking place.

Also, I’ve put around a hundred hours into wvw and this has never happened to me. Either I’m lucky or it’s just not that widespread of a problem, yet… If you’re logging to avoid a couple silver in repair costs: Seriously? Repair costs are such a trivial amount of money in comparison to how much you should be getting a given level. If you are really dying that much that it’s lightening your pockets maybe it’s time to stop combat logging and rethink your build/playstyle.

WvW downed players logging to avoid death

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Posted by: urtv.8791

urtv.8791

even if there is a 10s counter,people can still go to task manager and force close the program

WvW downed players logging to avoid death

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Posted by: kaffaljidhma.1496

kaffaljidhma.1496

Let’s see him do that when there’s a queue. At any rate, the majority of player kills do not happen with players foolish enough to wander around by themselves (especially guardians, who fare much better than most classes when they have backup) but in group skirmishes, so this shouldn’t be too much of a problem.

WvW downed players logging to avoid death

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Posted by: Auesis.7301

Auesis.7301

even if there is a 10s counter,people can still go to task manager and force close the program

He means server-side, not client-side. The character would remain in place 10 seconds after the connection between the client (program) and the server is cut.

Gnome Child [Gc]
Resident Thief

WvW downed players logging to avoid death

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Posted by: LOCO.1785

LOCO.1785

Let’s see him do that when there’s a queue. At any rate, the majority of player kills do not happen with players foolish enough to wander around by themselves (especially guardians, who fare much better than most classes when they have backup) but in group skirmishes, so this shouldn’t be too much of a problem.

That’s probably why I see it more often than others I guess. I tend to stay away from the zerg and usually roam solo or in a small group looking for small skirmishes.

even if there is a 10s counter,people can still go to task manager and force close the program

He means server-side, not client-side. The character would remain in place 10 seconds after the connection between the client (program) and the server is cut.

That’s correct. It would need to be server side.