WvW downed players logging to avoid death
yea i noticed that too i thought it was some kind of a cheat
Ugh, I hate combat loggers. And I guess I shouldn’t be surprised that I’m starting to hear about them in a game where there is no mechanic in place to stop them. I don’t imagine it’s something that Anet will let go without addressing though. They’ve got a lot on their plate now with the event and ironing out some bugs. Once they’re done with that though I’d imagine will seeing more gameplay adjustments like this taking place.
Also, I’ve put around a hundred hours into wvw and this has never happened to me. Either I’m lucky or it’s just not that widespread of a problem, yet… If you’re logging to avoid a couple silver in repair costs: Seriously? Repair costs are such a trivial amount of money in comparison to how much you should be getting a given level. If you are really dying that much that it’s lightening your pockets maybe it’s time to stop combat logging and rethink your build/playstyle.
even if there is a 10s counter,people can still go to task manager and force close the program
Let’s see him do that when there’s a queue. At any rate, the majority of player kills do not happen with players foolish enough to wander around by themselves (especially guardians, who fare much better than most classes when they have backup) but in group skirmishes, so this shouldn’t be too much of a problem.
even if there is a 10s counter,people can still go to task manager and force close the program
He means server-side, not client-side. The character would remain in place 10 seconds after the connection between the client (program) and the server is cut.
Resident Thief
Let’s see him do that when there’s a queue. At any rate, the majority of player kills do not happen with players foolish enough to wander around by themselves (especially guardians, who fare much better than most classes when they have backup) but in group skirmishes, so this shouldn’t be too much of a problem.
That’s probably why I see it more often than others I guess. I tend to stay away from the zerg and usually roam solo or in a small group looking for small skirmishes.
even if there is a 10s counter,people can still go to task manager and force close the program
He means server-side, not client-side. The character would remain in place 10 seconds after the connection between the client (program) and the server is cut.
That’s correct. It would need to be server side.