(edited by Harvest.3108)
WvW guild capture points generate influence?
Absolutely! Love this idea. Anet, implement this idea and don’t take all day about it!
Off topic reply but I didn’t want to clog the sub forum with a new thread. With the advent of orbs being taken off the table. A previous suggestion implied perhaps switching the orb buff and the outmanned buff. As at the moment outmanned buff encourages PvE behavior when it’s critically important for people to be focused on PvP. Also if this is implemented. Perhaps reduce the time oriented production cost of guild WvW buffs to be 2 hours less than their duration. So they can be kept up perpetually without speeding up their production. It wouldn’t be overpowered with orbs of power giving PvE buffs.
While we’re talking about influence, I’d love it if the buff banners you can drop gave a tiny influence boost whenever they’re used by a unique player. After all, that’s pretty much the most ‘influential’ thing the guild does, dropping their flag and having players rally under it.
Head Deany Kong of Deany and the Kongs [Kong]
http://www.youtube.com/user/RoboCafaz
I’ve thought about this a bit more. After reading this comment on Reddit. I think it would be best to have capture points gain influence exclusively while guild buffs are active. Something like 150% influence gain per buff’s production cost. If the buff was active the entire 12 hours. For example 5% swiftness would net 750 influence over 12 hours if there was no interruptions to the buff. In other words 60 per hour the buff is active. This would help ensure not only was every capture point being claimed but guild buffs were being used prolifically. And it would also provide a further incentive for the claiming guild to dig in and defend the capture point.