WvW guild capture points generate influence?

WvW guild capture points generate influence?

in Suggestions

Posted by: Harvest.3108

Harvest.3108

I think it would be great if guild capture points would also passively generate influence for a guild. At the moment the lion’s share of my guilds influence is sunk into WvW guild buffs. It would be nice for even a fraction of this to reciprocate. Something like have the server log ownership like it does for members logging in daily. And on a related note. It would also be awesome if the Champion / Lord adorned the capturing guilds tag. It would generate pride. And by virtue of this encourage more guilds to use WvW buffs prolifically. As well as be more likely to sink gold into its upgrades. At the moment capture points while strategically sound with the right buffs don’t impart a sense of ownership to the patron guild. As those whom aren’t familiar with the patron guild’s emblem really won’t know or care who is sinking their influence coffers into the server’s victory.

Edit- I also think it would be a good thing for multiple people to be able to donate towards capture point upgrades. It was brought up in a previous suggestion but in the absence of my first suggestion I think this would be a good alternative.

Feel free to expand on or add your own ideas for WvW. To ensure this unique game mode gets the special attention it deserves.

(edited by Harvest.3108)

WvW guild capture points generate influence?

in Suggestions

Posted by: Kuldebar.1897

Kuldebar.1897

Absolutely! Love this idea. Anet, implement this idea and don’t take all day about it!

WvW guild capture points generate influence?

in Suggestions

Posted by: Harvest.3108

Harvest.3108

Off topic reply but I didn’t want to clog the sub forum with a new thread. With the advent of orbs being taken off the table. A previous suggestion implied perhaps switching the orb buff and the outmanned buff. As at the moment outmanned buff encourages PvE behavior when it’s critically important for people to be focused on PvP. Also if this is implemented. Perhaps reduce the time oriented production cost of guild WvW buffs to be 2 hours less than their duration. So they can be kept up perpetually without speeding up their production. It wouldn’t be overpowered with orbs of power giving PvE buffs.

WvW guild capture points generate influence?

in Suggestions

Posted by: robocafaz.9017

robocafaz.9017

While we’re talking about influence, I’d love it if the buff banners you can drop gave a tiny influence boost whenever they’re used by a unique player. After all, that’s pretty much the most ‘influential’ thing the guild does, dropping their flag and having players rally under it.

Deany Kong – #magswag
Head Deany Kong of Deany and the Kongs [Kong]
http://www.youtube.com/user/RoboCafaz

WvW guild capture points generate influence?

in Suggestions

Posted by: Harvest.3108

Harvest.3108

I’ve thought about this a bit more. After reading this comment on Reddit. I think it would be best to have capture points gain influence exclusively while guild buffs are active. Something like 150% influence gain per buff’s production cost. If the buff was active the entire 12 hours. For example 5% swiftness would net 750 influence over 12 hours if there was no interruptions to the buff. In other words 60 per hour the buff is active. This would help ensure not only was every capture point being claimed but guild buffs were being used prolifically. And it would also provide a further incentive for the claiming guild to dig in and defend the capture point.